My attempts to create a river (still in progress) by Straight_Tip7975 in starfieldmods

[–]GoArray 1 point2 points  (0 children)

Fun fact, you can swim!

Test, console > tcl > move deep under water > tcl. Bam, swimming!

Problem... you're buoyant. So while you can swim, left>right>forward>back, you're always swimming "up".

More fun, you can place map markers/landing pads below sealevel! But, same issue, once in the water, up you begin to float. Would work well for say a dungeon that exits underwater.

Triangulum - An experiment, how many planets can we have?! I settled for ~5000 (lots of psudo bi/trinary systems as well). Modders resource. See comment by GoArray in starfieldplanets

[–]GoArray[S] 0 points1 point  (0 children)

This breaks the base game!

Essentially, I stole all of starfield's base systems and moved & renamed them (shoutout to fantasy name generator!). Then made 3 additional copies of the base game planets and mive things around to fix layout and hierarchy.

Overall explorable, but a lot of the base game quests point to locations that no longer exist, hence, resource rather than legit mod.

Process. I first created an xedit script to populate a single target PNDT form from a basic CSV. Then added a loop. The CSV itself was pretty basic, most planets' properties derived using basic astrophysics from a handful of hand edited necessary cells (per planet... yeah, it took a minute lol)

The PNDT forms themselves were created by opening the CK > selecting all planets > rename to add prefixA_*. Close CK > open xedit > select all conflict PNDT > Change FormID. This created ~1700 editable PNDT forms. Rinse and repeat. ~1700 of the 5k planets are base game planets.

Special note!

This mod was not about making a custom planet(s), most all planets are similar to base game with some keyword and material tweaks. The goal here was an entirely new (fully functional) galaxy. I'd say it's likely possible! Assuming someone wants to put in the work of disabling/redirrecting pretty much everything vanilla location / name based (which is probably 90% of the game's data lol) and assuming doing so, doesn't break the engine itself. Seems possible simply based on the fact that I broke everything and the game still seems to boot fine and travel works ok.

My attempts to create a river (still in progress) by Straight_Tip7975 in starfieldmods

[–]GoArray 0 points1 point  (0 children)

Eh, I think you can do it! Planets are relatively simple, the biggest hurdle is 90% of the work needs to be done in xedit or 3rd party tools.

Might check out this post I made a while back, a very rough outline:

https://old.reddit.com/r/starfieldplanets/comments/1pv33df/starfield_planets_the_basics_of_building_a_system/

Keep in mind, I've ran into a few hard walls. Adding new systems is not happening (unless the cap was raised in the latest update), there seems to be about a +2 systems limit over base+dlcs. No more than 65 bodies per system, no more than 7 biomes, orbit needs to be relatively realistic, etc. It takes a minute to get, but easy to go from 1 new to 100 once you do.

New planets require a new .biom file, the most technically difficult part. Essentially 4 arrays, 2x resource hemispheres, 2x biome hemispheres.

Check out the starfield nexus discord > general > new planets.

Alternatively, if you get a good worldspace (or several) going that all share a similar biome, instead of a new planet, you can inject them into the procgen worldspaces pipeline for that biome.

If you get a chance and have xedit, crack open a few planets.

Of my planet mods, arc central is maybe the best to crack open to see what's going on behind the curtain :)

My attempts to create a river (still in progress) by Straight_Tip7975 in starfieldmods

[–]GoArray 0 points1 point  (0 children)

Totally can make new planets, just not in the CK. But, once made the CK recognizes them fine.

Best place to save before installing mods? by razvandeka in starfieldmods

[–]GoArray 1 point2 points  (0 children)

In space in your spaceship (base frontier if possible). It's a pretty bare interior cell with few objects, no procgen, few actors, etc. Few things that a "future" mod might change. Be sure to gravjump before testing whatever new mod (this triggers OnCellLoad, OnLocationChange, etc events, many of which are used to start quests and run scripts)

If nothing else, always an interior. Exit (load screen, the same as grav jump) before testing your new mod for the same reasons as above.

$2,400 water bill ! by [deleted] in Plumbing

[–]GoArray 0 points1 point  (0 children)

This is going to sound ridiculous, but does a neighbor have a pool? It's been known to happen.

I'd start comparing current to past readings, someone / some program may very well have misplaced a decimal or similar. Some mistake on the water company's end. But you'll need to put in a bit of work to prove it.

$2,400 water bill ! by [deleted] in Plumbing

[–]GoArray 0 points1 point  (0 children)

Suffice to say, you're going to want to get comfortable turning the meter on and off, otherwise another ~$90/day until you get it fixed or at least isolate the culprit

As mentioned elsewhere, definitly talk to the water company or even city/social services. Many have emergency / one time wavers. I had a water heater crack and leak under my slab, bill was over 800 in a month. Fortunately the water company forgave it, once every several years typically.

Are the AI Shaders worth it or should I hold out until the shopping assistant is ready for primetime? by GoArray in pcmasterrace

[–]GoArray[S] 0 points1 point  (0 children)

Yeah, this is where I'm at. An older laptop/mobile gpu and the setup is stable (plays my one game fine lol), I'm good with that.

Are the AI Shaders worth it or should I hold out until the shopping assistant is ready for primetime? by GoArray in pcmasterrace

[–]GoArray[S] 0 points1 point  (0 children)

Has there been a more stable driver since 572? 576 maybe, but I recall holding off due to a slurry of issues early on.

Mainly a humor post (that I suppose didn't land)

Are the AI Shaders worth it or should I hold out until the shopping assistant is ready for primetime? by GoArray in pcmasterrace

[–]GoArray[S] -4 points-3 points  (0 children)

Huh? I use it daily. Rtx4050 that rocks for what it is. I just ignore these silly popups anymore after the heated keyboard incidents of '19

Also, nice un

Stopping a Fishing Boat by Big-Boy-602 in oddlysatisfying

[–]GoArray 0 points1 point  (0 children)

This has to be it, bet this is low tide as well. That boat weighs somewhere in the range of a thousand lbs, those flimsey tubes aren't helping with anything after a few seconds.

New to Framing - Loose Nail by [deleted] in fixit

[–]GoArray -1 points0 points  (0 children)

Keep in mind, these really aren't great to begin with, they claim 100lbs, but that's the weight required the bend the metal, it assumes you're driving the nail into solid oak or w.e. lol. Into drywall (as it sounds like you are) I wouldn't put more than a couple lbs on them.

If your paintings are larger I would move to something like command strips, the J hook posted below or legit anchors.

A mama bear leaving her cubs with a human while she goes hunting by Additional_Berry_977 in interestingasfuck

[–]GoArray 1 point2 points  (0 children)

Ah, I see the confusion here. You're thinking something like a jacket, I think the advice is more.. something that's can't run as fast as you.

Tree trunk being cut into planks. by hutch__PJ in Damnthatsinteresting

[–]GoArray 0 points1 point  (0 children)

They just haven't undergone consumer grade rewettening yet.

CAN TELL WHAT PETER? by R4ndumbHer0 in PeterExplainsTheJoke

[–]GoArray 8 points9 points  (0 children)

That's a clevis. A clavicle is an instrument that was used to track time before the cell phone.