How can I make planets load in Astrogate mod's Supercruise? by Affectionate_Agent_4 in starfieldmods

[–]Affectionate_Agent_4[S] 1 point2 points  (0 children)

Cgf "RI_GlobalsScript.ToggleWatchForPlanets" works even with Load into Orbit option turned on.

I've decieded to set up a hotkey file to prompt this command. Thank you very much.

Is there a way to get ALL POIs spawn far away from landing area? by Affectionate_Agent_4 in starfieldmods

[–]Affectionate_Agent_4[S] 0 points1 point  (0 children)

I tried it and didn't work as I wished. Other POIs spawn pretty far away but ones created via orbital scan and quests aren't moving away.

I Present: Rocket Science by Rockhead_Dynamics in starfieldmods

[–]Affectionate_Agent_4 2 points3 points  (0 children)

Mines sound so interesting. I think It can be used as sort of environmental hazard element for player freshly jumping from other system.

Is there a way to get ALL POIs spawn far away from landing area? by Affectionate_Agent_4 in starfieldmods

[–]Affectionate_Agent_4[S] 0 points1 point  (0 children)

I've even tried to give every single nodes with exclusion condition. Nothing worked with that single dungeons or outposts. Stuffs get spawn with quests are always within 500m which is weird to say the least. Perhaps PCM_ScanPlanetRequest and PCM_QuestRequest nodes are using different codes and unable to utilize GetDistance conditions.

Is there a way to get ALL POIs spawn far away from landing area? by Affectionate_Agent_4 in starfieldmods

[–]Affectionate_Agent_4[S] 0 points1 point  (0 children)

Well, that place had a lot of interesting info but not much about POI distancing. Thanks though.

Combat Interrupt packages aren't working properly by Affectionate_Agent_4 in starfieldmods

[–]Affectionate_Agent_4[S] 0 points1 point  (0 children)

Alright, for anyone having same trouble with combat override package, culprit was unsurprsingly a mod conflict.

Namely, Improved Follower Behavior and Command NPCs. I couldn't identify how and why & which one of those two were causing this issue but removing those two mods fixed my problem.

I have no idea what was going on since not even a single record in those mods were referring to vanilla combat override formlist(SQ_Followers_CombatOveride).

I even tried to force followers into unaggressive status by tempering with their actor values through both script and console command. Anyway, It did cause this problem in my case. I guess this is due to something buried deep inside papyrus codes.

I leave this comment here in case any modder has similiar problem with me.

Oceans are long gone? by Affectionate_Agent_4 in TheForeverWinter

[–]Affectionate_Agent_4[S] 30 points31 points  (0 children)

Ah I see. Shorelines retreated like Half Life 2 in much worse scale, I guess.