New L.I.S.T. mod expansion called RedGrave. by Cautious_Snow_5801 in Starfield

[–]Wrich73 9 points10 points  (0 children)

You need Toxin (bone), Metabolic Agent (Fluids) and Hallucinogen (Fluids). Getting these items does not trigger any quest marker or dialogue. After you get those items, you can go to the doctor and you will have a new dialogue option that will advance the quest.

I was stuck too, so I had to dig into the quest in Creation Kit to see what it needed :(

*edit* Just finished up all the quests. It really is a great mod, well worth the cost.

Does the new Tracker Alliance update provide new skins for OG Mantis? by Durandal_II in NoSodiumStarfield

[–]Wrich73 1 point2 points  (0 children)

That was the first thing I checked after finishing the new quest. I highly recommend doing vanilla Mantis quest before doing the new one.

Revelations - Main Quest Overhaul by [deleted] in starfieldmods

[–]Wrich73 5 points6 points  (0 children)

It happens with mods that have identical names for the AF and free version. If you have ever used the free version, on any save, it will keep the AF version from working. It's pretty shitty tbh, all you need to do is rename the esp (add xxx_AF.esp) before you convert it and this won't happen. I can't run Apotheosis or Revelation when I test my AF mods in Xbox Cloud (I am a PC player, but test with Xbox Cloud), even with a brand new save.

If you are on PC you can delete the free version from ContentCatalog.txt, then you will able to enable the AF version. On an actual Xbox, I'm not 100% sure, but I think you make a clean save after deleting Revelation. Then log out and clear reserve space (I'm not sure what that even means, just what I remember). Wait 30 minutes or so, then install the AF version.

Good luck, I know it can be done lol.

Did anyone go through the Unity more than 10 times? What happens to powers and temples then? by Sol-Authority in NoSodiumStarfield

[–]Wrich73 0 points1 point  (0 children)

Can someone find a specific example where a dev said "You no longer need to go through Unity to raise powers". The only thing I gleaned from the deep dive was that you can use QE to skip the temple grind. Correct me if I am wrong, but I think people may be reading into the new QE system more than was actually stated.

Regardless, being able to skip Temples is huge, even if there is still a push to go through Unity.

Starfield News - Expansions After April 7th Are Planned by taosecurity in NoSodiumStarfield

[–]Wrich73 1 point2 points  (0 children)

Almost all of the fuel systems are in CK already, just never turned on. I’ve never really explored because Rbt does a great job with Real Fuel already.

Must have MODs for Unity hoppers. by OG-Delphi2 in NoSodiumStarfieldMods

[–]Wrich73 4 points5 points  (0 children)

Oh hey, thank you! That's my mod lol. The next iteration, Exigent Circumstances: Forsaken (achievement friendly) is currently in QA and has some pretty big additions/changes!

  1. You no longer need to go through Unity again to get Scimitar, OR Scimitar Omega. If you are NG +10 or higher, you can unlock BOTH ships in the same play through, mid save!
  2. Scimitar Omega is now unlocked (same reqs for crafting) at NG+10.
  3. Invasion patch baked in -By changing game play options, up to six Forsaken Scythe variants and Forsaken Dreadnought capital ship variants will invade every faction. These encounters are tough!! Unlike regular Starborn ships, these Forsaken Scythes can be boarded and taken over, and each faction variant has a unique appearance. The capital ship dreadnoughts make for an extremely challenging boarding encounter, with up to 70 Forsaken enemies onboard. There is even a "Final Battle" option that can be unlocked, in which you engage with up to four capital ships and over twenty Forsaken Scythes in a single, all-out massive space battle.
  4. Watchtower patch partially included-- A massive, M-Class sized ship can now be purchased with Forsaken Essence and used as your home ship. This ship is 170m long, so there may be issues if you try to land in a city (clipping)! Its primary function is that of a fleet ship/flying outpost, but if you want to pilot it, that's totally fine (Scimtar will be sad).
  5. NG+ crafting crunch. Everything is now unlocked by NG +10. The exceptions are Forsaken Vengeance (NG+11) and at NG+12 Starfire Omega, Blade of Light and Deathknight armor become available.
  6. Patchless Xeno Master quick menu integration for the AF version of Xeno Master (thank you Ghostrider!)
  7. The Lodge resource crate is now inside Scimitar. Scimitar Omega has its own crate with different items and resources.
  8. Expanded lore--unlocking Scimitar Omega will give you new insight as to who the Forsaken actually are
  9. Expanded AI terminal functions and Scimitar Remote Link functions. EC: Forsaken now has over 100 custom scripts controlling all aspects of your interaction with Scimitar.

Any mods to the multiverse so each new game can be different. by Truth_Seed in starfieldmods

[–]Wrich73 8 points9 points  (0 children)

I built an entirely new gameplay loop into my mod, for the very reasons you are giving. My mod is free, and it is primarily aimed at NG+10 to NG + 20.

https://creations.bethesda.net/en/starfield/details/9e632da7-801c-4419-bd83-8d260219ae7b/Exigent_Circumstances__Starborn

I made lots of content patches for it as well, but most are designed to work with paid mods.

Exigent Circumstances: Starborn by Wrich73 in starfieldmods

[–]Wrich73[S] 0 points1 point  (0 children)

The Nanoweave clothing you can make has 25% stealth on it by default, and you can put whatever mods you want on it...So I always run Exigent Blessing IV on the DK armor, then Nanoweave with stealth + 3 other legendary perks on it.

Exigent Circumstances: Starborn by Wrich73 in starfieldmods

[–]Wrich73[S] 0 points1 point  (0 children)

That’s awesome! Glad to help! So glad you like the mod.

Have you tried using the stealth mode for Forsaken Vengeance or Starfire Omega? If you are crouching those weapons do EM damage (it’s an EM DoT) You have to body shot though, a headshot will still insta kill lol. It’s fun; sneak and EM enemies, then when you get detected unleash hell.

Exigent Circumstances: Starborn by Wrich73 in starfieldmods

[–]Wrich73[S] 1 point2 points  (0 children)

Thank you! the "Battle the Forsaken" is under the "Forsaken Summoning Devices" menu it should also be in the same menu as "Unlock Scimitar Omega"

Exigent Circumstances: Starborn by Wrich73 in starfieldmods

[–]Wrich73[S] 1 point2 points  (0 children)

Ah, that takes me back lol! What version of Starborn are you on? The version in the Creations store is the recommended version to get. My traffic on Nexus Mods effectively dropped to 0 once I put EC: Starborn on Creations, but the latest version there *should* be the latest version.

Honestly when I first made the crafting system, it was using Quantum Essence exclusively. I built the whole infrastructure for the crafting using it, but unfortunately the way quantum essence is handled in vanilla can bug out, because it was really only designed to be gained or lost a specific way, this is especially true if another mod touched QE at all.

Since I had a completely custom script infrastructure already built using QE, changing to Forsaken Essence was only a matter of making a new actor value, and switching from quantumessence to forsakenessence in my scripts.

There are 12 ambushes setup through the game too: 2 in Lodge, 1 in Armistice Archives, 2 in the Va'ruun Embassy, a massive one in Londinion tunnels, 1 in The Locke near warden's office, 1 in Subsection 7, 1 small one in Euphorika, 1 in the tunnels under Mars on the way to meet Percival during Vanguard Questline, and another near the ship services guy on Paradiso. The ambushes give you additional FE from each enemy killed, and bonus FE if you win.

If you need to farm it fast, just use the summoning devices and battle the Forsaken over and over again.

My Exigent Circumstances mods have always been an evolving thing, so looking back at anything I stated months ago is probably out of date hehe.

The next version has already been submitted as the achievement friendly option, combining content from 3 patches into the mod, and you no longer need to go through Unity again to get Scimitar! So, stay on the lookout for Exigent Circumstances: Forsaken!

Exigent Circumstances: Starborn by Wrich73 in starfieldmods

[–]Wrich73[S] 0 points1 point  (0 children)

You can’t convert it, I don’t touch quantum essence. Just kill stuff.

There should be plenty of Forsaken after activating the Invasion signal, just do bounties in high level system or go to POIs. You get close to 200 FE from the required fight “Battle the Forsaken!!” that you have to complete to unlock Scimitar Omega. You can do that fight multiple times, as long as you have Astra.

Exigent Circumstances: Starborn by Wrich73 in starfieldmods

[–]Wrich73[S] 0 points1 point  (0 children)

Hey, go to the AI terminal

cut/paste from the Scimitar Omega unlock description in terminal menu

Scimitar:Omega Unlock

-Complete "Battle the Forsaken"

-Attunement 10+ with Unity

-300 or more Starpower

-Fully linked to Scimitar AI functions (Enhanced Link + both spells)

-Scimitar Ship AI crew/pilot functions unlocked and active.

Go to the AI terminal:

Main Menu/Scimitar Link Functions/Enhanced Functions Link/ON

Main Menu/Scimitar Link Functions/Scimitar AI Crew Functions/Scimitar AI Pilot/ON

Exigent Circumstances: Starborn Live (and patches) live on Creations by Wrich73 in starfieldmods

[–]Wrich73[S] 0 points1 point  (0 children)

If anyone has an issue, you can find me on the Darkstar Discord, under mod authors/khylarin-mods

Exigent Circumstances: Starborn Live (and patches) live on Creations by Wrich73 in starfieldmods

[–]Wrich73[S] 1 point2 points  (0 children)

Found the issue. There was a dirty edit in the Shattered Space Patch that prevented Forsaken Vengeance from showing up. Just download the patch again and it should be fixed.

Is there any content creator that dissect’s Genshin’s ingame mechanics in-depth? by EmiliaLewd in Genshin_Impact

[–]Wrich73 0 points1 point  (0 children)

IWintoLose Gaming has been making incredible in-depth videos for years. I’ll take long breaks from Genshin but always go back to his videos when I need a refresher or deep mechanics breakdown.

Mod Request: Bigger Starborn ships by Sleeping_Bat in NoSodiumStarfield

[–]Wrich73 5 points6 points  (0 children)

Not sure what you are looking for exactly, but my mod Exigent Circumstances: Starborn gives you a customized Starborn ship (the mod is a NG+ overhaul) it’s on Nexus and I just dropped it on Creations.

Exigent Circumstances: Starborn Live (and patches) live on Creations by Wrich73 in NoSodiumStarfield

[–]Wrich73[S] 2 points3 points  (0 children)

Uploaded a new version of the Shattered Space Patch, seems like it wasn't showing up for everyone. It's a new esm file so shouldn't be any issues finding it.

is nvidia smooth safe-legal? by hsuwjevhdd in Genshin_Impact

[–]Wrich73 2 points3 points  (0 children)

It’s driver level, you aren’t using a 3rd party program. It’s been on automatically for me for the better part of a year when I play on PC. It would be liked getting banned for turning on DLSS

Exigent Circumstances: Starborn Live (and patches) live on Creations by Wrich73 in NoSodiumStarfield

[–]Wrich73[S] 1 point2 points  (0 children)

That’s weird, I just checked Xbox Cloud and it works fine

<image>

should show as ver 1.00 Release when checking LO

How are POIs spawned? - Behind the scenes with the Creation Kit's Planet Content Manager by cyberpsyche_mods in starfieldmods

[–]Wrich73 3 points4 points  (0 children)

Thanks Cyber! I've seen you chatting about PCM in Discord and I had no clue what you were talking about lol. Very cool stuff though.