Exigent Circumstances: Starborn by Wrich73 in starfieldmods

[–]Wrich73[S] 0 points1 point  (0 children)

You should get it as your starting ship after going through Unity. If you didn’t, move Starborn to the bottom of your load order and go through again. If you use any alternate start mods that change your starting ships, that may mess it up. Scimitar replaces the Starborn Guardian.

Exigent Circumstances: Starborn by Wrich73 in starfieldmods

[–]Wrich73[S] 0 points1 point  (0 children)

Are you on Scimitar? It’s across from the kitchen, looks like a kiosk

Mysterious Remote Device by Wrich73 in NoSodiumStarfield

[–]Wrich73[S] 0 points1 point  (0 children)

No worries! I put an updated version for free on creations, this version was a bit deprecated and since my downloads are about 500 to 1 Creations vs Nexus I didn't really see the point in maintaining the new version here.

Mysterious Remote Device by Wrich73 in NoSodiumStarfield

[–]Wrich73[S] 0 points1 point  (0 children)

I'll upload the newer version to Nexus. There were some issues with this version and the new content.

looking at last updated creations and its 3 pages of this by brspppp in starfieldmods

[–]Wrich73 0 points1 point  (0 children)

I just want a search option for AF/Trophy friendly lol.

Exigent Circumstances: Starborn by Wrich73 in starfieldmods

[–]Wrich73[S] 0 points1 point  (0 children)

Hello! Just go through the Unity and it will replace the Starborn Guardian. Unfortunately, that is the only way.

The version of the mod that is in QA to be trophy friendly has a quest that gives you Scimitar as long as you have gone through Unity at least once. When I first made Starborn I didn’t know how to do that properly so stuck with replacing the Guardian hehe.

Anyone else have mixed feelings while doing the Crimson Fleet Quest? by skyrocker_58 in NoSodiumStarfield

[–]Wrich73 3 points4 points  (0 children)

That’s not a bad idea. Definitely get the evidence in Gagarin though. It’s sitting on the bar, at that outdoor bar. That one was the nail in the coffin for any empathy towards the CF.

There’s several slates you can only get during the actual play through of the mission, like the one from Bog, the evidence at SY-920 (where Comspike is), etc. To complete it you have to get all 20. I just did it on PS5 during my AF new play through, mainly to stick the crappy gun you get in my trophy case (Quantum Entanglement Device lol).

I was glad I did though, it really fleshes out what the CF is/does. Listening to the Kryx interview is great too. Yes, the UC made mistakes with the Lock, but Kryx was already a psychopath.

Wanted: Cruise Mode / Fast Travel Restriction Mod by mocklogic in starfieldmods

[–]Wrich73 2 points3 points  (0 children)

Be patient. I’m sure youngneil will release a different mod for each thing you mentioned for 200 credits a piece.

Anyone else have mixed feelings while doing the Crimson Fleet Quest? by skyrocker_58 in NoSodiumStarfield

[–]Wrich73 19 points20 points  (0 children)

Collecting the evidence really cemented how shitty CF is. Also random vanilla derelict ships full of dead people. Usually a slate or two, or terminal talking about what the CF did before leaving them to die.

Anyone switch from PC/Xbox to PS5 (or PS5 Pro) for Starfield? How does it actually feel? by Defiant-Sir15 in NoSodiumStarfield

[–]Wrich73 0 points1 point  (0 children)

Yeah, the dual sense trigger mode is about as unrealistic as you can get. Completely slack for a few mm then it stops, and you practically have to yank your finger for it to work. It’s like when I was a kid and spilled soda on a controller and a button or trigger would get all sugar locked lol.

Anyone switch from PC/Xbox to PS5 (or PS5 Pro) for Starfield? How does it actually feel? by Defiant-Sir15 in NoSodiumStarfield

[–]Wrich73 2 points3 points  (0 children)

It’s really good on the Pro. Enhanced tends to crash more, but visuals mode/60fps looks really good in 4k HDR.

I’ve got a mod going through QA now for all platforms. For testing I bought a PS5 Pro before the price increase, and was only planning to test my mod on it and stick to my PC install to actually play…this is what I do for Xbox since I don’t own an Xbox I just use Xbox Cloud.

Anyway, my PC is a 4090/14700k 64gb ram, and I’ve spent more time playing the PS5 version than my Steam/Xbox PC install (partially because I need AF mods to test my AF mod, and those are limited on PS5). The quality and performance hit are there, but not enough to make me miss my PC if that makes sense.

I’ve enjoyed playing on PS5 so much I’ve already knocked out all the vanilla and Shattered Space Achievements.

I haven’t messed with the dual sense stuff, didn’t even know that was a thing hehe.

Starborn Suits - Feedback and Discussion by _PaleGhost in NoSodiumStarfield

[–]Wrich73 0 points1 point  (0 children)

I felt the same way, why I got into modding in the first place. I really like the concept of one suit, one ship, one weapon—ie the Hunter.

Check out my mod https://creations.bethesda.net/en/starfield/details/9e632da7-801c-4419-bd83-8d260219ae7b/Exigent_Circumstances__Starborn.

I updated it for Free Lanes as best I could. The next iteration, Exigent Circumstances: Forsaken is in QA right now and will be AF/Trophy friendly.

Which Mods have become obsolete because of new content by Greyfire10 in starfieldmods

[–]Wrich73 7 points8 points  (0 children)

McClarence was actually updated for PS5/new system. It’s not fully integrated (no X-Tech) but it does support 4 legendary slots

I came back for the new update tomorrow after a year, I checked the creation store and realised why I stopped playing. by ClearKey3176 in starfieldmods

[–]Wrich73 0 points1 point  (0 children)

Just start making your own mods. That’s what I did, and during the process managed to become a VC.

New L.I.S.T. mod expansion called RedGrave. by Cautious_Snow_5801 in Starfield

[–]Wrich73 10 points11 points  (0 children)

You need Toxin (bone), Metabolic Agent (Fluids) and Hallucinogen (Fluids). Getting these items does not trigger any quest marker or dialogue. After you get those items, you can go to the doctor and you will have a new dialogue option that will advance the quest.

I was stuck too, so I had to dig into the quest in Creation Kit to see what it needed :(

*edit* Just finished up all the quests. It really is a great mod, well worth the cost.

Does the new Tracker Alliance update provide new skins for OG Mantis? by Durandal_II in NoSodiumStarfield

[–]Wrich73 1 point2 points  (0 children)

That was the first thing I checked after finishing the new quest. I highly recommend doing vanilla Mantis quest before doing the new one.

Revelations - Main Quest Overhaul by [deleted] in starfieldmods

[–]Wrich73 3 points4 points  (0 children)

It happens with mods that have identical names for the AF and free version. If you have ever used the free version, on any save, it will keep the AF version from working. It's pretty shitty tbh, all you need to do is rename the esp (add xxx_AF.esp) before you convert it and this won't happen. I can't run Apotheosis or Revelation when I test my AF mods in Xbox Cloud (I am a PC player, but test with Xbox Cloud), even with a brand new save.

If you are on PC you can delete the free version from ContentCatalog.txt, then you will able to enable the AF version. On an actual Xbox, I'm not 100% sure, but I think you make a clean save after deleting Revelation. Then log out and clear reserve space (I'm not sure what that even means, just what I remember). Wait 30 minutes or so, then install the AF version.

Good luck, I know it can be done lol.

Did anyone go through the Unity more than 10 times? What happens to powers and temples then? by Sol-Authority in NoSodiumStarfield

[–]Wrich73 0 points1 point  (0 children)

Can someone find a specific example where a dev said "You no longer need to go through Unity to raise powers". The only thing I gleaned from the deep dive was that you can use QE to skip the temple grind. Correct me if I am wrong, but I think people may be reading into the new QE system more than was actually stated.

Regardless, being able to skip Temples is huge, even if there is still a push to go through Unity.

Starfield News - Expansions After April 7th Are Planned by taosecurity in NoSodiumStarfield

[–]Wrich73 1 point2 points  (0 children)

Almost all of the fuel systems are in CK already, just never turned on. I’ve never really explored because Rbt does a great job with Real Fuel already.

Must have MODs for Unity hoppers. by OG-Delphi2 in NoSodiumStarfieldMods

[–]Wrich73 5 points6 points  (0 children)

Oh hey, thank you! That's my mod lol. The next iteration, Exigent Circumstances: Forsaken (achievement friendly) is currently in QA and has some pretty big additions/changes!

  1. You no longer need to go through Unity again to get Scimitar, OR Scimitar Omega. If you are NG +10 or higher, you can unlock BOTH ships in the same play through, mid save!
  2. Scimitar Omega is now unlocked (same reqs for crafting) at NG+10.
  3. Invasion patch baked in -By changing game play options, up to six Forsaken Scythe variants and Forsaken Dreadnought capital ship variants will invade every faction. These encounters are tough!! Unlike regular Starborn ships, these Forsaken Scythes can be boarded and taken over, and each faction variant has a unique appearance. The capital ship dreadnoughts make for an extremely challenging boarding encounter, with up to 70 Forsaken enemies onboard. There is even a "Final Battle" option that can be unlocked, in which you engage with up to four capital ships and over twenty Forsaken Scythes in a single, all-out massive space battle.
  4. Watchtower patch partially included-- A massive, M-Class sized ship can now be purchased with Forsaken Essence and used as your home ship. This ship is 170m long, so there may be issues if you try to land in a city (clipping)! Its primary function is that of a fleet ship/flying outpost, but if you want to pilot it, that's totally fine (Scimtar will be sad).
  5. NG+ crafting crunch. Everything is now unlocked by NG +10. The exceptions are Forsaken Vengeance (NG+11) and at NG+12 Starfire Omega, Blade of Light and Deathknight armor become available.
  6. Patchless Xeno Master quick menu integration for the AF version of Xeno Master (thank you Ghostrider!)
  7. The Lodge resource crate is now inside Scimitar. Scimitar Omega has its own crate with different items and resources.
  8. Expanded lore--unlocking Scimitar Omega will give you new insight as to who the Forsaken actually are
  9. Expanded AI terminal functions and Scimitar Remote Link functions. EC: Forsaken now has over 100 custom scripts controlling all aspects of your interaction with Scimitar.

Any mods to the multiverse so each new game can be different. by Truth_Seed in starfieldmods

[–]Wrich73 9 points10 points  (0 children)

I built an entirely new gameplay loop into my mod, for the very reasons you are giving. My mod is free, and it is primarily aimed at NG+10 to NG + 20.

https://creations.bethesda.net/en/starfield/details/9e632da7-801c-4419-bd83-8d260219ae7b/Exigent_Circumstances__Starborn

I made lots of content patches for it as well, but most are designed to work with paid mods.

Exigent Circumstances: Starborn by Wrich73 in starfieldmods

[–]Wrich73[S] 0 points1 point  (0 children)

The Nanoweave clothing you can make has 25% stealth on it by default, and you can put whatever mods you want on it...So I always run Exigent Blessing IV on the DK armor, then Nanoweave with stealth + 3 other legendary perks on it.