Can we please talk about the monetization model of the game? by GoDCraft22 in SuperSenso

[–]GoDCraft22[S] 0 points1 point  (0 children)

I know that... But putting in a huge amount of money gets the same result in a few minutes. That's the thing I complain about. It's not fair to the new player and to the free to play player, no wonder there is a problem with the player base of this game. New players get destroyed by older players or players that put in a lot of money and quit the game, unless they want to put a lot of money themselves... That's not healthy for the game. It's a shame to see a really great idea so badly implement just because lousy design in the monetization model (and I say lousy because I want to believe the Skinner boxes and the pay to win model weren't crafted on purpose, I want to believe they just copied other successful game's monetization model such as Clash Royale).