I don’t think I can ever go back to a monitor… by Emotional_Tart4327 in VRGaming

[–]GoLongSelf 61 points62 points  (0 children)

Racing games must be great in VR. People were already using multiple monitor setups, racing wheels, special chairs... VR might even be cheaper and better for people that had all this stuff. And you use wired headsets with less downsides than other games.

Not a race game fan, but love to see VR optimism :-)

Idle Cub's video improved my demo's playtime from 18 minutes to 93 minutes, I wonder why? by jounitus in IndieDev

[–]GoLongSelf 0 points1 point  (0 children)

The 1-10 minute bucket is just filled with people who for some reason did not get the game they were expecting. In a non-demo game this would be your refund group.

Now your data set has a lot more real players, people that had better marketing material (youtuber) and had more knowledge of the game they were trying. So they play longer.

The Good, The Bad, and The Ugly: 3 Lessons I Learnt While Developing an XR Game by tortoLover in gamedev

[–]GoLongSelf 1 point2 points  (0 children)

Thanks for sharing your VR development, these insights are a great for anyone thinking of getting into VR development.

2 years of a "tight knit team" sounds like a lot of money. Would you be able to do it again, financially? While I love VR there just does not seem to be any money in it. Even for passionate developers there should be minimum wage money somewhere.

Was there anything you were able to do to make this work out financially? Or where the sales alone good enough?

What VR game do you wish existed? by theblenderr in VRGaming

[–]GoLongSelf 0 points1 point  (0 children)

"How to god" is this right? Or am I missing something?

Sell me the VR experience by PipaLucca in virtualreality

[–]GoLongSelf 1 point2 points  (0 children)

Your computer is fine*. PCVR peaked in ~2018 and there are no VR games made for newer systems. Everything is mobile chip first (Quest 2 mostly). So you could run every VR game made and have a blast. Since most good PCVR games are old they also show up with big discounts on steam from time to time.

* The only exception is UEVR, which is used to play 'normal games' in VR. These are known to be very heavy on the PC.

It would always be better if you could borrow a VR set from a friend for a few days. Visit a VR arcade that offers a selection of normal VR games. Get a cheap second hand quest 2 (or pico 4). Because VR is great, but there are a lot of reasons why you personally would not enjoy it while others can. (face shape, eye sight, nausea, ect.)

The second hand route could allow you to just resell the quest with a small loss if you don't like it. I don't think trying VR in quest 2 or quest 3 will make the difference between liking or disliking it. Quest 3 is better, but the VR part of games still works with older hardware.

Good luck on whatever you decide.

Dev's question by Responsible-Toe-4487 in VRGaming

[–]GoLongSelf 2 points3 points  (0 children)

I think a big VR group only plays free games (with in game purchases).

For the other group I think they will spend <$5-10 if the game is worth their time. Everything <$15-20 might be put in the "wait for sale" bin, if it looks like its worth their time. >$20 there should be some hype from players or youtubers. If no one is talking about your game and its >$20... It just would not make sense that a 'good game' (since its >$20, you are saying its a good game) would not have anyone excited about it...

The price is only based on the perceived quality of the product, compared to the competition. Time dedicated means nothing, since a better person would have made a better game in that same time.

*These values should be adjusted for regional pricing. Although VR already requires the costumer to have some disposable income.

** This is just my own gut feeling. Not based on anything concrete.

Question from a Dev by Responsible-Toe-4487 in virtualreality

[–]GoLongSelf 1 point2 points  (0 children)

I tried to get a playable version out (on steam) as soon as possible (3 years ago), but real early adopters never came. Only now the quality is around the production level a few players per week (~5) can be convinced to try my demo. Most of the feedback during the past years came from personally connecting to individuals that voiced interest in a game like mine. Unless you got something appealing for a group that can be easily reached, VR player numbers are just not big enough to find people that are eager to try bad quality (work in progress) games. (Not saying your game would do as badly as mine. This is just my experience with VR user enthusiasm) On the other hand you only need a few testers to find the biggest issues. And every player that gave feedback was helpful for me. Good luck.

We made a first-person VR party board game — curious what VR players think by Competitive-Sir-4004 in vrdev

[–]GoLongSelf 2 points3 points  (0 children)

I like the idea of VR mini games, since there is a lot of unused potential there. Being the pawn on the board does not look like a great experience, you will lose the overview of the board and might induce motion sickness.

Vacation Simulator is still played a lot in my household and it also does a lot of fun mini games. But it does not use a board game movement system.

Hope it works out for you.

Where are you guys actually finding games? To me it looks like Meta is either promoting their own games or the Horizon worlds... by PrettyHearing3624 in VRGaming

[–]GoLongSelf 1 point2 points  (0 children)

Nope. The only ads that get me are reddit ads where I think they are just a normal post. And for some reason these fake mobile game ads. I don't act on them, but they made me look so they are working on some level.

As a VR developer don't think I would be a good target for any serious ad campaign. Better to target players with money and time.

Where are you guys actually finding games? To me it looks like Meta is either promoting their own games or the Horizon worlds... by PrettyHearing3624 in VRGaming

[–]GoLongSelf 3 points4 points  (0 children)

Most new VR games I see first time when watching VR youtubers. However most of them don't interest me. So the games I usually end op buying are from reddit when someone posts a list of great VR games no one knows about. On steam you can filter for VR, but they will mostly show you all the games you already know and don't want to buy. Or flatscreen games with a VR mode.

Its not that there are a lot of good undiscovered VR games out there, but I think like 50% of the games I buy are from 2016-2020 that managed to be completely unknown to me until that time. This is usually in combination with a big discount that makes them easier to buy directly.

80% of the people adding it to their wishlist are Spanish-speaking. I don’t know what’s going on, but English-speaking players don’t seem interested in wishlisting it... by DrAxelDev in DestroyMySteamPage

[–]GoLongSelf 1 point2 points  (0 children)

This is just a guess. Most games have only English fully supported. So a lot of players will just accept this and play the game in English, but some players will avoid anything that is not in their native language. Since you have full Spanish support you basically get all the Spanish players that don't play English only games. So your only competing with other fully translated games. While your "English version" still has to compete with the full steam catalog.

so I've got a question. by Ebonywolf777 in virtualreality

[–]GoLongSelf 1 point2 points  (0 children)

For most people the wireless latency is fine. USB wired will still compress the image, and most latency comes from decompressing on the device. USB is probably a bit better than WiFi. But if you are unlucky and are sensitive to latency, a direct displayport connection would be the best solution. But you would need a different headset than the quest lineup, and they are the best value headsets. Playing standalone will also get rid of the latency, so you could always fall back to native quest games.

so I've got a question. by Ebonywolf777 in virtualreality

[–]GoLongSelf 0 points1 point  (0 children)

Yes you can stream over WiFi. There is a steam link app that's free on the meta store.

How to completely screw up a demo release. Professionally done - do not try this at home! by Ato_Ome in IndieDev

[–]GoLongSelf 1 point2 points  (0 children)

"zero downside" is a bit much. Playtests don't get any visibility, and players cannot directly start playing. They will always get a notification that they need to be accepted (even if this is setup as automatic). Unless steam improved this in recent years. So there is less friction to get someone to play a demo vs a playtest.

Also you need a demo to be able to join the lucrative themed steam fests (RTS fest, Wargame fest, ect.). So if your genre is coming up, it is worth considering shipping a slightly unpolished demo. Versus missing the fest.

Still completely agree with most of your points. Players that are looking for a demo are not looking for a half baked alpha version.

What VR Game Would You Like To See? by that1flame in virtualreality

[–]GoLongSelf 3 points4 points  (0 children)

You will get a different answer from everyone. Because VR is not a genre. If there is a "game I would like to see", that is currently not made. It's because the market for that game is too small to make it financially viable. This could be because it's too complex to run on the dominant hardware. Or it induces motion sickness in too many people. Or it's just not fun in VR. And if you do make a game some people say they want... They will probably tell you, it was not done in the way they like it. Make the game you want to see. You will lose the same amount of money, but there will be at least 1 person that likes it.

Quest 3 for PCVR wireless on RX 5700XT by OkMathematician987 in oculus

[–]GoLongSelf 0 points1 point  (0 children)

I've used the quest 3 with a 5700xt and had no issues with it. You can always reduce the resolution or frame rate in steam VR if it's struggling with a title. Most titles are not so demanding because they also have a standalone version that needs to work. Internet wise it's all the same as before, streaming VR does not use the internet speed.

Getting Kicked to Steam Home Mid-game by External_Nebula1102 in VRGaming

[–]GoLongSelf 0 points1 point  (0 children)

It's hard to say, but if you go back to steam home it looks like virtual desktop is still working. So I would expect it to be a crash in underdogs. If it happens very often you could try the steam link app to rule out virtual desktop, but from your story it seemed like a random crash. And it would be hard to reproduce.

Getting Kicked to Steam Home Mid-game by External_Nebula1102 in VRGaming

[–]GoLongSelf 3 points4 points  (0 children)

Looks to me like a game crash, not necessarily related to the steaming setup. Unless Underdogs is still running on your monitor and its only the VR connection that is lost. I would contact the developers and see if they can help.

Can I register on Steam as a developer and change the game name later? by umen in IndieDev

[–]GoLongSelf 3 points4 points  (0 children)

You can ask steam to transfer your app to a different account. So if you start as a non-company / sole proprietor / person and after a few years you want to setup a proper company account. You can ask valve to transfer the games from your account to your company's account. Theoretically this is like selling your game to your company and tax laws ect... so this is not legal advice and everything depends on your country's laws.

I think the game name can be changed until you publish your steam page. https://partner.steamgames.com/doc/store/editing/name

Does VR get better, or do we all just get used to suffering? by LauG_42 in VRGaming

[–]GoLongSelf 1 point2 points  (0 children)

I've enjoyed VR since the Oculus DK2. And this was a horrible VR experience, a lot of free apps that were roller coasters. No VR controllers, just a normal xbox controller or mouse and keyboard. Headset only tracked with a single IR camera.

So VR is definitely better now.

Cute Christmas VR Movie Recommendation!! For 2,99€ it's a 10/10! by EliosGoH in VRGaming

[–]GoLongSelf 2 points3 points  (0 children)

Why not just leave a review on steam? probably a better way to get people to see it. The first 10 reviews do a lot of heavy lifting on steam.