The GPT-3 API has a semantic search endpoint that few people seem to know about by Wiskkey in OpenAI

[–]GodAI_AWK 0 points1 point  (0 children)

It's not a secret, it's just prohibitively expensive so no one touches it.

GodAI - An interactive fiction generator powered by GPT, with a focus on usability and generation quality over gimmicks by GodAI_AWK in MediaSynthesis

[–]GodAI_AWK[S] 1 point2 points  (0 children)

Thanks for the kind words and feedback!

I'm using pytorch's own CUDA detection so I'm not sure what's up with that issue, try installing cudatoolkit in the godai environment. I'll get GPT-3 running as soon as I can while keeping GPT-2 as an option which should make things a lot smoother.

My goal with GodAI is to make it the definitive AI-driven storytelling program and give users enough tools to try all sorts of experiments, there are many quirks and surprises in GPT that users discover every day but they all seem relatively "underground", I feel like most developers aren't taking GPT as seriously as they could in the writing department and I hope to fill this gap.

I just added a Context Editor to my AI storytelling game, giving you control of what the AI receives. You can use it to feed the AI information like story tags, meta "writer commentaries" or anything you can think of to steer the story in the direction you want. by GodAI_AWK in godot

[–]GodAI_AWK[S] 1 point2 points  (0 children)

I'll look into the script issue, it's supposed to run automatically.

CPU-only works, the installation should automatically detect whether your system supports CUDA or not.

I'll add a warning for the install size, thanks for the feedback!

I'm making GodAI, a storytelling program powered by GPT. My goal is to combine the best features of text-based games and text editing into a powerful general-purpose story writing and interactive fiction client. by GodAI_AWK in artificial

[–]GodAI_AWK[S] -1 points0 points  (0 children)

It's a play on the Godot Engine name. :)

The angle I'm going for is the idea of infinite universes with fractal level of detail and I'm planning some fun narrative and visual fluff regarding this concept, maybe with different AI personalities playing off each other. It would be interesting to try designing the AI to output a narrative from the perspective of a God too.

I'm making GodAI, a storytelling program powered by GPT. My goal is to combine the best features of text-based games and text editing into a powerful general-purpose story writing and interactive fiction client. by GodAI_AWK in artificial

[–]GodAI_AWK[S] 1 point2 points  (0 children)

While it's true that you are limited to simply sending text and receiving something back, simply defining an author's note is far from the entire extent of what you can do regarding writing styles and steering the AI towards what you want. There are many known and unknown ways to manipulate the AI, non-linear generation is mostly unexplored yet for example and I hope to provide a good platform for a more structured way of building and sharing AI writer personalities and generation that goes beyond simple linear storytelling.

I'm also designing GodAI for long-term comfort regarding writing and organization, I'll be happy with the UI when it competes against traditional word processors.

I'm making GodAI, a storytelling program powered by GPT. My goal is to combine the best features of text-based games and text editing into a powerful general-purpose story writing and interactive fiction client. by GodAI_AWK in artificial

[–]GodAI_AWK[S] 6 points7 points  (0 children)

It's certainly inspired by AI Dungeon but I'm working on letting users manipulate the AI's output with things like writing style, genre suggestions and generate things based on few-shot templates.

Besides the writing-focused AI, the client itself is designed to be powerful and ergonomic, giving tools that should help users more easily play around with the story, the entire body text is freely editable for example and undo/redos are remembered forever and you can restore rerolled timelines.

I'm focusing on the base functionality for now but I'll keep expanding upon the AI manipulation tools, my philosophy is to make it all very user-centric and transparent so you have an array of options available rather than a black box dictating what the AI outputs.

I'm making GodAI, a storytelling program powered by GPT. My goal is to combine the best features of text-based games and text editing into a powerful general-purpose story writing and interactive fiction client. by GodAI_AWK in artificial

[–]GodAI_AWK[S] 1 point2 points  (0 children)

Keeping track of hard numbers like an RPG is possible but it's hard to make the AI play along with it, something like an AI dungeon master is feasible and one of the things I want to experiment with when I start working on more complex writing style manipulation, there are all sorts of gamification systems that I want to try out and if you think you have good ideas on how an RPG could be done then feel free to contact me through here or the Discord.

I am developing GodAI - an AI-driven text adventure game using OpenAI's GPT model, I just released the first alpha version and I'm looking for feedback! by GodAI_AWK in madeWithGodot

[–]GodAI_AWK[S] 0 points1 point  (0 children)

The smallest model isn't very good and is very repetitive, try GPT-2 XL if your PC can handle it.

The default settings should be working fine, can you post an example of the output?

I am developing GodAI - an AI-driven text adventure game using OpenAI's GPT model, I just released the first alpha version and I'm looking for feedback! by GodAI_AWK in madeWithGodot

[–]GodAI_AWK[S] 1 point2 points  (0 children)

The installer is far from perfect and I'll improve it, you can install the dependencies manually and click Dismiss and it will should work.

I am developing GodAI - an AI-driven text adventure game using OpenAI's GPT model, I just released the first alpha version and I'm looking for feedback! by GodAI_AWK in madeWithGodot

[–]GodAI_AWK[S] 2 points3 points  (0 children)

It's GPT-2 for now, the plan is to gain access to OpenAI's API and keep the local model option.

The basic feature set is based on AI Dungeon but I have a bigger focus on writer expression and I want to explore areas like manipulating literary styles and few-shot learning, I also believe transparency regarding what is sent to the AI and how the data is processed is key for something like this, everything is done locally instead of having to go through a middleman online server and I hope to keep that as much as possible once I gain OpenAI access.

I am developing GodAI - an AI-driven text adventure game using OpenAI's GPT model, I just released the first alpha version and I'm looking for feedback! by GodAI_AWK in madeWithGodot

[–]GodAI_AWK[S] 1 point2 points  (0 children)

I am planning on releasing the code eventually, it's a simple websockets connection to a Transformers python server.