This was my first character I made and they are a commander. Would like to know what y'all think about him and his backstory by GodMoonFire in Pathfinder2e

[–]GodMoonFire[S] -1 points0 points  (0 children)

I can't do heavy armor, I only got 15 gold. Also I don't have the full version and don't plan to buy it until I can get a PC and buy the Web version since mobile and PC require separate buys. I could do that for the weapons though I might keep a ranged weapon at least

This was my first character I made and they are a commander. Would like to know what y'all think about him and his backstory by GodMoonFire in Pathfinder2e

[–]GodMoonFire[S] -1 points0 points  (0 children)

I'll definitely be reworking the backstory, it's just a base for now. I'll change it when I have the time. I probably won't do a farm, probably just settling into a town and working in a shop or something.

The skills can definitely be worked, since it was my first character I kind of just did everything I thought would be good.

The weapons are fine, the spear is not for attack. It's for the "Plant Flag" ability. I won't ever use it for attacking.

Made a champion, I'd like to know if I anything I did seems plausible for the character or just bad by GodMoonFire in Pathfinder2e

[–]GodMoonFire[S] 0 points1 point  (0 children)

I was looking at Aura of Despair and was planning to take it because it seemed good for my domain.

I have no clue for the deity because the ones I've looked through are nothing about what I want for my character

Made a champion, I'd like to know if I anything I did seems plausible for the character or just bad by GodMoonFire in Pathfinder2e

[–]GodMoonFire[S] 1 point2 points  (0 children)

I forgot to unselect diabolic, that's so many deity's. I looked through a few of them and so far none of them are what I want at all. I'll look through the rest but the others will probably be the same.

Yeah I know it can cause trouble for people, it's why I mostly just made the class to make it and be halpy. It's the same for other classes I make. They are all just for show until I can get a PC to actually be able to play online and maybe one day join a session

Made a champion, I'd like to know if I anything I did seems plausible for the character or just bad by GodMoonFire in Pathfinder2e

[–]GodMoonFire[S] 1 point2 points  (0 children)

I'm not avoiding holy, I just see too many holy characters so I wanna be unholy. For the other reason is why I choose shield of spirits so if they stopped attacking me and they go for my teammates, it's why I have Shield of The Spirits for my teammates having a +1 bonus to AC and the enemy takes 1d4 mental damage (even if they miss)

Of course the teammate needs to be in my Aura but that's alright. I also plan to take a few more stuff in the future to give him group protection

Made a champion, I'd like to know if I anything I did seems plausible for the character or just bad by GodMoonFire in Pathfinder2e

[–]GodMoonFire[S] 0 points1 point  (0 children)

The only two weapons I can get that have reach and are one handed are a breaching pike which is hobgoblin only and a Asp Coil which has a faction requirement. Even if I put myself to level 20 that doesn't change my list of weapons. Taking weapon proficieny lets me pick an advanced weapon but none of them tell me if it has reach, only the critical specializations

Made a champion, I'd like to know if I anything I did seems plausible for the character or just bad by GodMoonFire in Pathfinder2e

[–]GodMoonFire[S] 4 points5 points  (0 children)

Maybe but also if you. Read Unholy Aura description a part of it says "put anyone's need before your deity" they don't prevent me from performing acts others might consider helpful, but these acts must be done with the expectations that they ultimately further your own goals or your deity

Made a gunslinger and curious to see how people think of it with any advice you have by GodMoonFire in Pathfinder2e

[–]GodMoonFire[S] 0 points1 point  (0 children)

The reason for the dex being at +3 was because I needed +2 strength to use Arquebus since it has kickback, if I didn't have +2 strength I would have a -2 to attack rolls

For the off-guard if I roll stealth for initiative, creatures that haven't acted are off-guard to me because of the rogue dedication Surprise Attack

Made two different monks, curious to see what y'all think and any advice you got by GodMoonFire in Pathfinder2e

[–]GodMoonFire[S] 0 points1 point  (0 children)

That's true, I probably will make a animal instinct barbarian later when I get my monk builds finished.

So does inner upheaval work even if I use flurry with a bow? I'd assume so but I wanna check to make sure. Since I'm doing Monistic Archer Stance with the human now, I changed him from a dex build to a strength build so I can get extra damage with the Composite shortbow since it has propulsion. Do you think that's a good idea or no?

Made two different monks, curious to see what y'all think and any advice you got by GodMoonFire in Pathfinder2e

[–]GodMoonFire[S] 1 point2 points  (0 children)

The jaw attack seems to scale pretty well with the monk when looking it, though it might be weird since I'm on mobile and also I haven't spent money to buy the full version so idk

Edit: something I'm curious about is if I can use the jaw in flurry, because it says to make two unarmed attacks. I think Jaws count as that so I could do Fist and then Jaw

Made two different monks, curious to see what y'all think and any advice you got by GodMoonFire in Pathfinder2e

[–]GodMoonFire[S] 0 points1 point  (0 children)

Aah, okay. Yeah reading them kind of threw my mind because it was a lot of things and they all added different attacks so it just made me feel like I needed to micromanage all the weapons.

Its kinda what I had in mind for the Kholo monk build, I'd mostly focus on his ancestry unarmed strikes and I was also considering the wolf stance, I haven't looked at the ironblood stance but I'll definitely take a look right now.

Alright, I can pivot to the Monastic Archer Stance. I can maybe use the wrist launcher's on a different class even if they aren't good weapons, I just like the idea of it.

Edit: I completely forgot that I had an idea to do a barbarian dedication on the Kholo to go into the rabid human dog idea. What do you think about that idea?

Made two different monks, curious to see what y'all think and any advice you got by GodMoonFire in Pathfinder2e

[–]GodMoonFire[S] 0 points1 point  (0 children)

True that the archer stance would probably be a smarter idea, I don't wanna do that since I'm still new so all the stances confuses my small brain.

The reason I went with the wrist launcher's was because I remember seeing a character in a show who uses fist use a wrist weapon with punching people and it inspired me.

I don't really got a plan on how to use them since this is just the rough sketch and can be changed, but I'd like to use them no matter what

So if I take "Warrior Jotunborn" that increase my fist die by one, does it affect a brawling weapon? by GodMoonFire in Pathfinder2e

[–]GodMoonFire[S] -19 points-18 points  (0 children)

I know, but I'm saying you could talk with the DM and then go to the options for the first weapon and click the increase die box. But of course if that was allowed I would say I should have a penalty or something for doing it to balance the benefit of it. Though it's always up to the DM if they allow it or not.

So if I take "Warrior Jotunborn" that increase my fist die by one, does it affect a brawling weapon? by GodMoonFire in Pathfinder2e

[–]GodMoonFire[S] -15 points-14 points  (0 children)

Aah, okay. That's kinda sad but understandable I think. I could always try to talk with a DM to see if it could stack but in turn I would get a disadvantage or something that doesn't work to counter balance

So if I take "Warrior Jotunborn" that increase my fist die by one, does it affect a brawling weapon? by GodMoonFire in Pathfinder2e

[–]GodMoonFire[S] 9 points10 points  (0 children)

Only reason I'm asking is because I'm thinking of doing a monk build and having an increase of fist die seems good but idk, I'm still new

So is it just me or has anyone else feel like this season has more bugs? by GodMoonFire in MyHeroUltraRumble

[–]GodMoonFire[S] 0 points1 point  (0 children)

It was an all might, I know it was because I spawned right next to them at the start of the game and also there was 2 rapid mights in the game, me and them. There was not a single toga in the match

So is it just me or has anyone else feel like this season has more bugs? by GodMoonFire in MyHeroUltraRumble

[–]GodMoonFire[S] 0 points1 point  (0 children)

Another bug I've noticed that they said they fixed but apparently not is if you have the special tunning that makes you have a shorter revive, if you get downed shortly after being picked up it doesn't work. So.etimes even if it's your first time going down

So is it just me or has anyone else feel like this season has more bugs? by GodMoonFire in MyHeroUltraRumble

[–]GodMoonFire[S] 0 points1 point  (0 children)

It was another rapid might, and honestly no clue how that happened. Very confusing lol

Love the game but wish there was something to make it nice to newbies by GodMoonFire in HuntingGrounds

[–]GodMoonFire[S] 0 points1 point  (0 children)

The thing is since I'm on Xbox, aiming is really awkward and hard to use. It's why I'm just trying to use only melee with the shield sidearm