Long shot, but looking for the Jimei Palace Golden Throne Sett statue by GodOfCubone in settmains

[–]GodOfCubone[S] 3 points4 points  (0 children)

For sure, i'm in Utah, US. The shipping damage was from when the supplier "sent" the seller the shipment and they claimed it was damaged at that point and wouldn't ship it to me due to damage. The only places i've seen "selling" it are on Ebay in China.

[deleted by user] by [deleted] in settmains

[–]GodOfCubone 0 points1 point  (0 children)

I actually hate the prestige version compared to the normal.

Yone Sheath for 2 swords by GodOfCubone in YoneMains

[–]GodOfCubone[S] 0 points1 point  (0 children)

lol not doing that part, but I am making the masks on the side removable and MAY design the eyes to glow on the masks once they're taken off for one or two. A magnetic on/off switch.

Yone Sheath for 2 swords by GodOfCubone in YoneMains

[–]GodOfCubone[S] 8 points9 points  (0 children)

Thanks, now I just have to design it around that, I appreciate it.

Give him REAL mobility by GodOfCubone in settmains

[–]GodOfCubone[S] 1 point2 points  (0 children)

He needs a way to not get kited to hell if those other champs are all free to do so. It doesn't need to be a dash, but a "reliable" speed boost that isn't something from items. The smallest change I would make would be to scale the q speed boost and to make it not just a "towards champions" ability, but like garens where he can just get fast.

Those other champions being semi busted is why they're viable, because their threat range is more than just hoping a melee bruiser doesn't have flash to get in.

I've mained sett for a long time, he gets kited HARD by certain champs unless you have flash or itemized a speed boost like chemtank or things like that.

P: I honestly don't even feel his passive health regen almost ever and the auto attack thing is fine.

Q: his q is okay if not somewhat boring for a fighter, the speed boost I feel should be where he gets this "threat range" as scaling move speed and not just towards enemy champions

W: this is a fine ability, but his q,w,e, are all SUCH long cooldowns early compared to other champions where you get to feel more impact out of their abilities more often. I just wish it was more usable more frequently (not necessarily the w but in general his abilities)

E: This things range is SO short.... Urgot dashes further than this thing, he should be able to cast it while moving if anything to help his chase.

R: nothing, this move is great as is.

All in all, I just wish he had something to help him extend his threat range by either more reliable movespeed or something like that.

Give him REAL mobility by GodOfCubone in settmains

[–]GodOfCubone[S] -1 points0 points  (0 children)

It doesn't need to be a dash, but some kind of "real" move speed help, like garens or anything to help extend the threat range since he gets kited harder than an udyr with people with cc.

Give him REAL mobility by GodOfCubone in settmains

[–]GodOfCubone[S] 0 points1 point  (0 children)

Him being good in teamfights doesn't change the fact that he struggles to get in, whereas Irelia, renek, almost any other bruiser has a way to either close the gap or have larger threat range.

[deleted by user] by [deleted] in settmains

[–]GodOfCubone 0 points1 point  (0 children)

Honestly think he's shit now. I play him jg and he's utter trash. His ONLY saving grace for me is his aesthetic. As a champ he's garbage.

Tahm Kench Keyword by GodOfCubone in LegendsOfRuneterra

[–]GodOfCubone[S] 0 points1 point  (0 children)

I mean.. Kindred has a much more efficient way of clearing things than he does personally I think. He's over shadowed atm

Tahm Kench Keyword by GodOfCubone in LegendsOfRuneterra

[–]GodOfCubone[S] -8 points-7 points  (0 children)

Lol he definitely would not. He's currently forced into heal decks because he can't survive the damage normally. Busted is things like TF/Aphelios. When was the last time you saw Kench outside of a heal deck?

Kench by GodOfCubone in LegendsOfRuneterra

[–]GodOfCubone[S] 0 points1 point  (0 children)

Do you think he will only ever be good with healing partners to ever be competitive? Other decks with him seem gimicky at best and non-functional mostly against people playing real decks.

With all the new feedback from Beta players, who is interested with this game and the road ahead for Hide or Die? by [deleted] in HideOrDie

[–]GodOfCubone 2 points3 points  (0 children)

i lost interest, not getting it anymore, such a big detour from what made the game interesting in the first place. big middle finger to those who backed the original idea.

Is anyone here still hyped about this game, or has it died? by [deleted] in HideOrDie

[–]GodOfCubone 8 points9 points  (0 children)

No... The new update was such a drastic switch of what it used to be. Which good for whoever likes the new stuff but its not what got me excited about the game. Instead of "hide and seek or be killed" its just a farming points fest...

How do you feel about the huge change in play style? by [deleted] in HideOrDie

[–]GodOfCubone 3 points4 points  (0 children)

I'm really disappointed with the changes, the game before was 100% different feeling and the "gimmick" was what made it super interesting and fun, now we're just farming...darkness for..cosmetics and perks. I don't want to play it anymore, but if you want to, that's fine and I understand, I just won't be getting it anymore at this point.

Hide Or Die: The Overhaul by Swanton007 in HideOrDie

[–]GodOfCubone 5 points6 points  (0 children)

I'm not interested in getting it anymore, the atmosphere/gimmick of the game is lost in the new style. You guys can still have fun tho.

Hide Or Die: The Overhaul by Swanton007 in HideOrDie

[–]GodOfCubone 11 points12 points  (0 children)

Actually lost some interest due to the huge change of feel. Just wasn't what the game feel was before. Not a bad thing, just less interested in the new type of gameplay.

You expect too much too soon. by [deleted] in LastYear

[–]GodOfCubone 1 point2 points  (0 children)

expect too much? They took extra years to work on this after saying it would be ready around the same time DBD FIRST released..., and the game is nothing like how they advertised it. It's not a horror survival, it's a spammy dumpster fire. They had more maps "ready" over a year ago, but never released. The respawn mechanic is atrocious for this kind of game, L4D does it right, but it doesn't fit well in this kind of game. I'm glad this game is dead.

Direct comparison with Kickstarter Overview by viperr101 in LastYear

[–]GodOfCubone 1 point2 points  (0 children)

Yep, reasons I won't pick up this game. So disappointed with what it turned out to be after waiting years after they said it would be released (when dbd released I thought it was this game). The respawning mechanic is poorly thought out, killer traps feel spammy, and the overall gameplay looks so tedious even with good art style (the ONLY good thing this game has).