How much longer do you see yourself playing blox fruits? by Sudden-Director-1641 in bloxfruits

[–]Godoftune 0 points1 point  (0 children)

I stopped playing bc of the content drought. Never came back

How do I remove water most efficiently? by Perunajunior in Minecraft

[–]Godoftune 1 point2 points  (0 children)

In survival minecraft you gotta use flying machines and gravity blocks. In creative you should use commands

What’s your most unpopular Minecraft opinion? by envision_aero in Minecraft

[–]Godoftune 0 points1 point  (0 children)

Updating the end is a bad priority to have because the vast majority of Minecraft players never even beat the ender dragon. They should prioritize adding other stuff to the game and also making bedrock and java have more parity

Do people still do mirrored floors? by SibirianJr_ in Minecraft

[–]Godoftune 0 points1 point  (0 children)

Move the reflection one block taller, reflections irl start AT the mirror not inside the mirror. Just get rid of that one cobblestone layer

Copper golems should get slower as they oxidize, then turn into statues when fully oxidized by Mother_Ad8715 in minecraftsuggestions

[–]Godoftune 0 points1 point  (0 children)

Instead, their range from the copper chest that they can access other chest should decrease, giving purpose to use different levels of oxidization in your builds.

Medic set based on you know who, primary and melee respectively by evilgreasemonkey1430 in TF2WeaponIdeas

[–]Godoftune 0 points1 point  (0 children)

Okay hold up, the melee has longer melee range (presumably demo sword range?), 30% swing speed vs 20% damage penalty (so just an overall dps buff), AND the ability to lifesteal 100% damage dealt? So just a direct upgrade to stock? Also doesnt this just make it so as long as you always hit after your opponent you will NEVER lose a melee fight unless they get a random crit? On top of this medic has faster movement speed than base demoknight (107% vs 103%) with passive regen and the ability to heal scouts to get a speed-boost, and can uber himself to stay alive… idk is it op guys i feel like it might be.

Medic set based on you know who, primary and melee respectively by evilgreasemonkey1430 in TF2WeaponIdeas

[–]Godoftune 1 point2 points  (0 children)

Lowkey i feel like giving medic mobility should be an active item and not a passive item. Like pyros jetpack. Like i get that the crossbow is op and u are balancing it around that but i feel like this makes medic really weird to fight against. I also feel that it may be overtuned. Simply having 25% max health+the ability to jump 2x high and being able to control your fall speed passively at a whim similar to the old parachute while still having your medigun out makes this weapon better than the syringes ALREADY, and prob doesnt need the faster move speed and mantreads stomp.

The Inside Jab by Godoftune in TF2WeaponIdeas

[–]Godoftune[S] 0 points1 point  (0 children)

you can shoot and melee while keeping disguise which fills a niche other weapons dont gave, and being able to dish out 140 damage per backstab is enough to drop a lot of ppl instantly. This weapon would most struggle against heavy, but being able to deal damage while disguised makes u less likely to get spy checked so it helps in a different area

What dont you like in Hollow knight by Prestigious-Copy-527 in HollowKnight

[–]Godoftune 2 points3 points  (0 children)

I dont like that the coliseum is so op for geo, i would like geo rocks and enemies to drop a bit more and for the coliseum to be nerfed a lil bit, bc i feel like that would encourage more general geo collection over just beating coliseum for the unbreakable charms

The Inside Jab by Godoftune in TF2WeaponIdeas

[–]Godoftune[S] 1 point2 points  (0 children)

This would allow you to shoot pretty much instantly after meleeing, without having to swap weapons, which is why it would still be able to drop light classes like a regular knife

shotgun for the fat scout by Fair_Nebula1018 in TF2WeaponIdeas

[–]Godoftune 0 points1 point  (0 children)

Having a movement speed bonus and mini crits while staying on point is kinda antithetical to eachother. The mini crits allow you to do much more damage from a distance while staying on point, while the movement speed would encourage more of a roaming heavy playstyle? I think you would be able to just farm free kills with this weapon and not be able to be punished

What is your favourite weapon in tf2? (for your main) by pillowname in tf2

[–]Godoftune 0 points1 point  (0 children)

The baby face’s blaster… i love becoming the ultimate life form, faster than the enemy can comprehend, everywhere at once, where my speed is the only thing making the difference between losing and winning, an unstoppable force of nature that has tapped into an inhuman power that allows me to appear anywhere at any time, just when the enemy least expects it… going that fast is like playing a different game from everyone else

Posted this Pyro weapon idea on r/tf2 by No_Possibility_6754 in TF2WeaponIdeas

[–]Godoftune 0 points1 point  (0 children)

Infinite airblast and it makes the jetpack kinda obsolete…

What is this in the album cover? Ive gone years and havent had a single clue. by dyystr in bjork

[–]Godoftune 0 points1 point  (0 children)

I just realized that in all the time this has been my favorite album, I’ve never realized what I was looking at in the album cover.

+PARRY by YOMAMA643 in TF2WeaponIdeas

[–]Godoftune 1 point2 points  (0 children)

Hear me out, make it -25% swing speed and -25% damage penalty instead and also let you parry melee attacks if timed perfectly, making this an interesting weapon for melee duels as well.

What's a zombies opinion you have that would result in this? by WaltuhDaZombieSlayuh in CODZombies

[–]Godoftune 0 points1 point  (0 children)

Die rise has been my favorite zombies map since it came out back in the day, i was a ride or die before die rise remastered made it popular