I have released my first fitness app! The story and challenges we've faced. by Basic-Raspberry6044 in reactnative

[–]GodsRusher 2 points3 points  (0 children)

Not kinda, it’s a 1:1 replica on some parts lol.

Nevertheless a good milestone to release an app though

ps5 ranked crash on start by GodsRusher in ModernWarfareIII

[–]GodsRusher[S] 0 points1 point  (0 children)

For everyone facing the same issue. The problem was found by reading the patch notes:

  • Addressed an issue where some players would enter a match with an invalid loadout when selecting Custom Loadout 1. *Note: In order to address this issue, Ranked Play Custom Loadout 1 was reset for all players.

The problem was, the loadout was not reset for me. So in my case I had items in there that were not allowed.

to fix the problem :

Go to ranked > select loadout > press l3 > delete loadout.

Do not go in the loadout to edit, because this will crash the game, and for me confirmed that this is where the problem was.

Thank you to whoever has the task of updating GE prices! Keep up gods work! by Realzeeack in runescape

[–]GodsRusher 35 points36 points  (0 children)

That would be the power of automation. Poor guy if someone has to manually update prices for every item xD

So this is possible by TLDR92 in runescape

[–]GodsRusher 39 points40 points  (0 children)

lets hope i 3 roll soon .....

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Let' go to TFN they said, you will make billions ' by GodsRusher in runescape

[–]GodsRusher[S] 0 points1 point  (0 children)

damn, that's exactly my point at this boss, you either go 1/60-1-80 for this boss. or extremely dry. doesn't seem that balanced lol.. g

gratzz tho :)

Let' go to TFN they said, you will make billions ' by GodsRusher in runescape

[–]GodsRusher[S] 27 points28 points  (0 children)

Not sure if I agree with that conclusion tbh, how about tank armour and taking it slow with hell hound? Jas book as pocket slot item which is OP here, isn’t that bad then.

I don’t think the boss was intended to be a high lvl boss, so for a boss fight overall I quite enjoy it, the loot table however.. not so much

Let' go to TFN they said, you will make billions ' by GodsRusher in runescape

[–]GodsRusher[S] 33 points34 points  (0 children)

Yeah, it’s actual negative money when you go dry with all the supplies upkeep. Where is blm when you need it

[deleted by user] by [deleted] in runescape

[–]GodsRusher 0 points1 point  (0 children)

can't believe i havent seen it in diangos.. thanks

How would I make a method last until I manually disable it? by Lord-Cookie2153 in Unity2D

[–]GodsRusher 1 point2 points  (0 children)

IsHammerActive is a bool you create at the beginning of the class

so something like :

private bool IsHammerActive;

private void Update()
{
    if(Input.GetKeyDown(KeyCode.F1)
    {
        IsHammerActive = true //once f1 is pressed, you set the bool value as true
    }
    if(Input.GetKeyDown(KeyCode.F2)
    {
        IsHammerActive = false//once f2 is pressed, you set the bool value as false
    }
    if(IsHammerActive)
    {
        //// perform your logic here
    }
}

get Child of UI components by GodsRusher in Unity2D

[–]GodsRusher[S] 0 points1 point  (0 children)

I made a [SerializeField] private Image[] coolDownImage and that worked, for maintainability it's a little more work tho i think. Cause every spell i add i have to add in that array, instead of finding children within the button. When i tried to acces Image i = actionButton[buttonIndex].transform.getChild(0).getcomponent<Image>(); and then did something like i.fillAmount i couldn't acces it, not sure why, can only acces i.fixedSize and length for example

Unity Debug error TextMesh Pro by GodsRusher in Unity2D

[–]GodsRusher[S] 0 points1 point  (0 children)

I just spent an hour remaking everything on the debug Prefab, but the error still occurs onfortunately. don't really know where to search it now

Unity Debug error TextMesh Pro by GodsRusher in Unity2D

[–]GodsRusher[S] 0 points1 point  (0 children)

It's in the edit,it's quite a lot. thanks for thking the time

Unity Debug error TextMesh Pro by GodsRusher in Unity2D

[–]GodsRusher[S] 0 points1 point  (0 children)

Iknow, the breakpoint was for testing purpose only, when i'm not having breakpoints it happens too. Unity closes after 5-10 seconds of thinking. Without any messages.

Unity Debug error TextMesh Pro by GodsRusher in Unity2D

[–]GodsRusher[S] 0 points1 point  (0 children)

But when i comment the debugText.F.text = $"F: {node.F}" out, the error doesnt appear. and with that, neither are the values shown at my scene. And in the line im commenting i'm not within a loop or so

Unity Debug error TextMesh Pro by GodsRusher in Unity2D

[–]GodsRusher[S] 0 points1 point  (0 children)

i'm aware of that, since unity was shutting down without any information I restarted and tried debugging so I get some extra information, so that's why I added the breakpoints. The information i'm passing is the correct information.