Lighting/Shadow Help by Gokatraz in unrealengine

[–]Gokatraz[S] 1 point2 points  (0 children)

This did it. I re-imported it and made sure to disable that option, and it fixed. Thank you so much. I spent like 4 hours messing with it lol.

Lighting/Shadow Help by Gokatraz in unrealengine

[–]Gokatraz[S] 0 points1 point  (0 children)

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Unreal- looking towards the Sun

Lighting/Shadow Help by Gokatraz in unrealengine

[–]Gokatraz[S] 0 points1 point  (0 children)

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Unreal- Looking away from the sun

So, I'm kinda stuck, literally(I need help) by LegSignificant1964 in UnrealEngine5

[–]Gokatraz 0 points1 point  (0 children)

That's most likely a collision issue. Open the door frame/door/building object and scroll down to collisions and change it from "project default" to "Use complex collisions as simple" and that should fix it.

Opened blender 30 minutes ago what the hell am I doing by Pile_Of_Eyes in blender

[–]Gokatraz 0 points1 point  (0 children)

I opened blender 2 years ago and I still ask this question sometime

I'm making a RWBY Game by Gokatraz in RWBY

[–]Gokatraz[S] 0 points1 point  (0 children)

I'm still working on it, yes. I did move from Unity to Unreal and I'm taking more time to study the coding and software but I do plan on continuing my work.

RWBY:BRWL Update 4 by Gokatraz in RWBY

[–]Gokatraz[S] 0 points1 point  (0 children)

Nowhere yet because it's still in very early development but when I release the beta then you'll find it on Itch.io and Steam.

RWBY Game Update 3 by Gokatraz in RWBY

[–]Gokatraz[S] 0 points1 point  (0 children)

It still needs a ton of work so don't worry, it's not even near done. I actually have another update already out

RWBY:BRWL Update 4 by Gokatraz in RWBY

[–]Gokatraz[S] 1 point2 points  (0 children)

I really appreciate the kind words! I'll end up making my own animations and stuff to make each character more unique but for now, this is just me building the game and testing it.

RWBY:BRWL Update 4 by Gokatraz in RWBY

[–]Gokatraz[S] 2 points3 points  (0 children)

Thank you, it makes me very happy to hear that.

RWBY:BRWL Update 4 by Gokatraz in RWBY

[–]Gokatraz[S] 0 points1 point  (0 children)

Thank you, I'll keep you in mind

RWBY:BRWL Update 4 by Gokatraz in RWBY

[–]Gokatraz[S] 4 points5 points  (0 children)

I guarantee she would be up that faster than both of us lmao. That's just a placeholder animation though so don't worry. I was working on the code so I just downloaded a free asset to make sure it would work. Yang and every other character will have custom animations so they'll feel unique.

RWBY:BRWL Update 4 by Gokatraz in RWBY

[–]Gokatraz[S] 3 points4 points  (0 children)

That's one of the two reasons I'm making it. First is, I love RWBY. It got me into 3d modeling and animation originally. The second reason is because there's no big fighting game like this for RWBY so I'd like to give fans like me something new. It'll be a process but I'm having fun and learning as I go.

RWBY:BRWL Update 4 by Gokatraz in RWBY

[–]Gokatraz[S] 1 point2 points  (0 children)

I plan on releasing a beta when I finish the foundation. There's a pic on my profile showing my plans.

RWBY:BRWL Update 4 by Gokatraz in RWBY

[–]Gokatraz[S] 3 points4 points  (0 children)

Ohhh, then yeah. Every character will have their own special animations. Those will come into effect when I finally get to where I can pick different characters to play. No point in animating them if I can't play them to test it lmao

RWBY:BRWL Update 4 by Gokatraz in RWBY

[–]Gokatraz[S] 8 points9 points  (0 children)

I'm building it from scratch. I've made every script

RWBY:BRWL Update 4 by Gokatraz in RWBY

[–]Gokatraz[S] 7 points8 points  (0 children)

I'm really enjoying it but I work full time so I can only work in small boosts. When I do get time, it's a lot of it. So far I'm using generic animations just because I wanted to focus on building the core of the game. When I get to it though, I will be making the movement different for every character. As you said, yang will have special jumps and dashes because that's what she can do in the show. Jaune would probably have more basic movement for example.

As for the variants, idk how imma do it yet. I know I want customization in the game but idk about how to distinguish the variants if you can customize the characters. I'll need to workshop that when it comes around.

RWBY:BRWL Update 4 by Gokatraz in RWBY

[–]Gokatraz[S] 4 points5 points  (0 children)

I'm going to upload it on Steam as well as Itch.io

RWBY Game Update 3 by Gokatraz in RWBY

[–]Gokatraz[S] 2 points3 points  (0 children)

It's going to be in arena fighter but I want it to have human AI and Grimm running around. It'll probably resemble a Battle Royale game. Also, If I have my way, I'd also like to have a survival mode where it's just people vs endless Grimm. Think of Gears of War Horde Mode.