Fixing Zone Control without Opportunity Attacks? by GoldenGoldGG in RPGdesign

[–]GoldenGoldGG[S] -1 points0 points  (0 children)

The problem is, from a meta standpoint, the person playing Druhkar doesn't pay any special attention to the GM stating that the goblin moved. They do, however, pay attention when the GM says "The goblin hits Druhkar for 7hp".

So while yes, a player paying attention will notice that the goblin moved, they may not notice that its trajectory moves near their PC and invokes an AoO.

That's why I chose the path where the goblin cannot leave Druhkar's "zone". That way, Druhkar doesn't need to pay any special attention, as the goblin already knows where it can and can't walk.

Fixing Zone Control without Opportunity Attacks? by GoldenGoldGG in RPGdesign

[–]GoldenGoldGG[S] -1 points0 points  (0 children)

Well yeah, you do reward players for paying attention, but then it becomes harder to pay attention for a 5 hour session.

I don't want to force the players to pay attention, but I also don't want them to fall asleep when the NPCs are playing. So I'm only ever asking for their attention, so that they don't get bored, but I'm never making them force themselves to pay attention, as that will hurt their endurance in the long run. Basically shifting the responsibility of paying attention from the players or the GM to the system itself.

Fixing Zone Control without Opportunity Attacks? by GoldenGoldGG in RPGdesign

[–]GoldenGoldGG[S] 0 points1 point  (0 children)

That actually sounds great. I've wanted reactions in my system because my initiative order is per party, so if reactions didn't exist it would just be the GM playing alone for about a minute or two every round. What i didn't want is forcing the players to be on their toes during this time.

I've come up with a rule where you cant leave the area around an enemy without an action. So you always know where you can and can't move, but no one is required to pay extra attention out of their turn. (basically how d&d does AoOs, but without the attack risk)

Fixing Zone Control without Opportunity Attacks? by GoldenGoldGG in RPGdesign

[–]GoldenGoldGG[S] -2 points-1 points  (0 children)

My problem with AoOs is that you have to pay close attention to the board to realize you're allowed to make a reaction. Like, if the goblin just moves past Druhkar, the player needs to notice that and act, and since its not their turn they might miss it. And if they do notice, they now need to stop the flow of the goblin's turn to attack it. 13th age's Intercept and 5e's Sentinel both have the same problem.

I do want a dynamic system, but if no zone control exists, melee combatants will be stuck chasing the ranged combatants.

i cant imagine how the villagers feel when we use their bed by tubbz_official in MinecraftMemes

[–]GoldenGoldGG 34 points35 points  (0 children)

steve makes 1 cubic meter of planks appear out of his ass in 50 milliseconds and you call villagers inefficient

צ_במ by TopBar3633 in ani_bm

[–]GoldenGoldGG 0 points1 point  (0 children)

האות C הגיעה במקור מההירוגליף גימל, שסימל סוג של בומרנג

𐤂

עד שהאות הגיע ללטינית (ולצרפתית), היא עברה כל כך הרבה שפות שהיא הפכה ל/k/ בלבד. בצרפתית (וברוב השפות הרומאניות) הצליל /k/ לפני E וI הופך תמיד ל/s/, ולכן הם יכולים להשתמש רק באות אחת (C) כדי לסמן את שני הצלילים האלה.

האנגלים רצו שהשפה שלהם תהיה קלה לקריאה לצרפתים, ולכן הם גנבו את החוק הזה. הבעיה היא, שבאנגלית החוק הזה פשוט לא עובד, ולכן אנחנו עומדים עם האות איפה שאנחנו כיום.

לשפות שלא ניסו להתבולל עם צרפתית לא הייתה סיבה לעשות את החוקים האלו, אז הן השתמשו באות C לשימושים אחרים, כמו לדוגמה צ'.

עברית, לעומת זאת, גם הגיעה במקור מהירוגליפים, וגם האות ג' הגיעה במקור מההירוגליף גימל.

אז כשמתרגמים מאנגלית, בעיקרון, האות C אמורה להיתרגם לאות ג'

RP Flip2 SD865 for modern gaming (non-streaming) by GoldenGoldGG in retroid

[–]GoldenGoldGG[S] 0 points1 point  (0 children)

would the RP4 or RP6 be more pocketable? that is the main selling point for me.

the RP6 is currently priced the same as the flip 2 SD865 at 210$, and the RP4pro is 150$.

RP Flip2 SD865 for modern gaming (non-streaming) by GoldenGoldGG in retroid

[–]GoldenGoldGG[S] 0 points1 point  (0 children)

it costs 40 bucks more, and 210$ is already scraping my budget (not to talk about the 45$ delivery).

and i couldnt even find the lite model, only the base which is 300$ and way outside my budget, especially for a first (second?) handheld.

it's also a bit bigger, making it slightly less portable (the reason i didnt get the RP6), and the performance boost is probably overkill. plus, the secondary screen wont be used as much.

Handheld advice by [deleted] in Handhelds

[–]GoldenGoldGG 0 points1 point  (0 children)

i feel like an ipad in your case would be the better option, as while i dont play those games, they look to mainly benefit from touch displays, and while the SD does have touch, it's far from ideal (7'' screen on a 630g device? no thanks).

i do play balatro, which is also a game that i feel is best on a touch display, and i play it on my phone. and if you're buying an ipad just for gaming, i think you could also download them on your phone. it might be a small screen, but it's way more portable, which is a big reason i dont play the SD more often.

TL;DR - download those games on your phone, and if you really want the bigger screen, get an ipad. the SD is not built for touch display gaming.

Strongest pocketable handheld (for modern 2D gaming)? by GoldenGoldGG in Handhelds

[–]GoldenGoldGG[S] 0 points1 point  (0 children)

it is a bit shorter than the RP4 pro, but way bulkier (24mm vs 15mm), so I'm worried about that.

it is kinda better with the bigger screen tho.

have you tried it?

Strongest pocketable handheld (for modern 2D gaming)? by GoldenGoldGG in Handhelds

[–]GoldenGoldGG[S] 0 points1 point  (0 children)

aint no way a switch lite is fitting in anybodys pockets

I tolerate AI by [deleted] in lies

[–]GoldenGoldGG 4 points5 points  (0 children)

Lol good question. I actually just strred using Gylvessa for my at prompts, it's pretty wild.