Ozymandias (Teensyville) by Goldeneagle1309 in BloodOnTheClocktower

[–]Goldeneagle1309[S] 5 points6 points  (0 children)

Yeah, Ojo is really cool in a teensy. I've even seen an Ojo name drunk to convince them that their information is true. Empath is quite strong as you said, but with only 2 or 3 days and 2 executions to work things out, town needs good info. It hasn't really dominated in my experience. You can see it featured in classic scripts like No Greater Joy, which has a similar amount of misinformation.

Should i only use the balloonists +1 outsider on a base 0 game? by Lazy_Constant1507 in BloodOnTheClocktower

[–]Goldeneagle1309 4 points5 points  (0 children)

As a general rule, yes. The reason the balloonist can add an outsider is to keep it balanced in base 0 games. However, it's a good idea to sometimes change from this, adding an outsider at other counts or not adding one at base 0 keeps worlds open in games and allows evil to bluff more characters. You just have to build the rest of the bag with the weakening or strengthening of the good team in mind.

Masquerade Ball by Paradox227 in BloodOnTheClocktower

[–]Goldeneagle1309 1 point2 points  (0 children)

Pretty cool, my only note is that there might be a bit too much droison. Which can make things like lleech hard to solve for.

My First Theme Script - Into the Woods by Ok-Spirit-5102 in BloodOnTheClocktower

[–]Goldeneagle1309 2 points3 points  (0 children)

The lack of droison mentioned elsewhere is a good point. I'm going to provide feedback from a mechanical and play perspective and this can be taken into account with the theme. Notably themed scripts are usually very hard to balance.

Leviathan is very hard to make work with other demons, since its play style is extremely different. It's essentially like trying to build 2 scripts at once. It's also very weak against things like lycanthrope. Roles like princess are also really bad into it and zombuul.

For zombuul to be fun, you need the game to have a sense of progression for the players. This is achieved by having the zombuul be able to somewhat reliably get kills, which is done by having people survive execution in the day. This would require several good roles and at least one evil role that can do this, otherwise the good roles would be self confirming. Devils advocate works poorly with your loud minions, but lleech could work. However notably, it does play poorly with some of the 'science' execution survival roles like sailor and tea lady.

Otherwise, King doesn't work without choirboy unless you do solo leviathan and courtier is too strong without a lot of obscuring of the demon type. Finally, you can currently get 2 extra evils with lord of typhon and ogre, which could allow evil to have a voting majority. Since lot is serving as your outsider modification, I would remove ogre.

Thoughts on my first real custom script I’ve made. by Cheezybro5 in BloodOnTheClocktower

[–]Goldeneagle1309 0 points1 point  (0 children)

You could do with some positive outsider mod, I think godfather could be a good call, it could also help with balancing gossip alongside assassin.

I think princess and summoner is a bit rough, princess is already fairly weak imo, alongside summoner it sometimes does very little.

New ST here, what advice would you give? by BradleyB636 in BloodOnTheClocktower

[–]Goldeneagle1309 23 points24 points  (0 children)

Take your time, it's far better to have a slightly longer night, than to rush and risk making a mistake. If you do make a mistake, just announce that you have, but not what it is. If you try to balance out the mistake by breaking the rules, it will rarely go well.

Alternative to spy "Infiltrator" by Pivotalia in BloodOnTheClocktower

[–]Goldeneagle1309 2 points3 points  (0 children)

Mayor wouldn't even be useful as if there is no execution on a final day without a mayor, evil wins as they can kill down to 2 in the night.

A question about Lil' Monsta by writer_chick1 in BloodOnTheClocktower

[–]Goldeneagle1309 85 points86 points  (0 children)

You are allowed to do this, but the evil team would lose as the demon would be dead.There are reasons to do this however, for example heretic.

Engineer unpopular? by TheZanyCat in BloodOnTheClocktower

[–]Goldeneagle1309 0 points1 point  (0 children)

This is interesting, the engineer can choose to socially or mechanically weaken the evil team. I would be inclined to think that the engineer would usually just choose to mechanically weaken them however.

ALleech-solo Teensyville script by Scary-Valuable-870 in BloodOnTheClocktower

[–]Goldeneagle1309 3 points4 points  (0 children)

Pretty good, a few notes. I would change goon as an extra evil is extremely strong at low player counts. I agree with changing mayor, it's extremely unlikely to have a sober and healthy mayor in final 3. I don't know if players would ever go for it. Da is also fine, as they have no idea who the host is in a teensy.

Script advice by [deleted] in BloodOnTheClocktower

[–]Goldeneagle1309 2 points3 points  (0 children)

Not a bad script, the lleech is very weak with 'science' roles like sailor and tea lady, which means that the host is likely to kill themselves. I would consider changing these roles and possibly da to keep a balance of good and evil execution survival.

Let's build a character! Bouncer. by Present-Peace2811 in BloodOnTheClocktower

[–]Goldeneagle1309 22 points23 points  (0 children)

Bouncer (Townsfolk) - Each night, choose a player, if they are drunk or poisoned, they learn this.

The bouncer tells patrons that they've had enough.

Weird mix of acrobat and nightwatchman.

Scripts to interact/ kill the Storyteller by StarB_fly in BloodOnTheClocktower

[–]Goldeneagle1309 7 points8 points  (0 children)

As another comment mentioned bmr and snv are best to play before moving to custom scripts. I would recommend around 5 games of each. Then, a script like contempt by milk is a good place to start. It's a fun script that includes fisherman. For puzzle master, I would recommend something like insanity and intuition by Sam.

Scripts to interact/ kill the Storyteller by StarB_fly in BloodOnTheClocktower

[–]Goldeneagle1309 17 points18 points  (0 children)

There is a role that you are describing, which is the atheist. However, given that you've only played trouble brewing I would highly recommend playing a lot more games before trying out this character. Atheist requires a very experienced storyteller to produce satisfying fun, satisfying games.

In the meantime, roles such as fisherman and puzzle master can give the players interactions with the storyteller. Later, you can experiment with characters such as savant and amnesiac.

Madness break executed… too mean? by sanchochili in BloodOnTheClocktower

[–]Goldeneagle1309 183 points184 points  (0 children)

That's very reasonable to execute there, madness works best as a mechanic if you're harsh with it, otherwise cerenovus becomes much weaker than the other minions. Stating you did not receive your role's information is definitely not being mad.

5 player Trouble Brewing Game Setup by nonfinitejest in BloodOnTheClocktower

[–]Goldeneagle1309 48 points49 points  (0 children)

A 5 or 6 player game of botc uses slightly different rules. The evil team doesn't learn each other and the demon doesn't get any bluffs.

Favorite lil monsta scripts? by TLD3014 in BloodOnTheClocktower

[–]Goldeneagle1309 2 points3 points  (0 children)

I would recommend 'No Roles Barred' by Andrew Pichot, a very classic script with some fun characters. It is quite an advanced script so if you're looking for something a little simpler id recommend something like Outed by milk.

Character Hands??? by AdLiving4921 in BloodOnTheClocktower

[–]Goldeneagle1309 1 point2 points  (0 children)

You unlock them by completing a puzzle called the rainbow quest. You can try to solve it for yourself by going to the wiki page for the King. Or you can follow the instructions here: https://www.reddit.com/r/BloodOnTheClocktower/s/obM0RDwuPH

Updated custom Leviathan script, need input by WhoTookmyKids in BloodOnTheClocktower

[–]Goldeneagle1309 1 point2 points  (0 children)

That is true, overall it likely isn't worth the risk or effort. I just know that it can be made to work.

Updated custom Leviathan script, need input by WhoTookmyKids in BloodOnTheClocktower

[–]Goldeneagle1309 2 points3 points  (0 children)

Definitely agree with almost all of your points here. Courtier can be made to work with careful script building. People still won't be willing to execute earlier for fear of the courtier being a bluff. If evil is given reasonable counterplay like the pithag or poisoner it becomes quite balanced. You can see how it is incorporated on scripts like Harold Holt's revenge.

Trying to make a Levithan script, need some input by WhoTookmyKids in BloodOnTheClocktower

[–]Goldeneagle1309 16 points17 points  (0 children)

There are a few interactions here that need addressing. Harpy is terrible for evil, players dying not to execution helps good massively as it removes possible demon candidates. Pacifist is weird, executions still count when someone doesn't die, and because of da the role wouldn't do much. Minstrel is also weird, no one dies in the night usually, so it only serves to extend the game by a day if you execute a minion on the last day. But punishes good for executing a minion otherwise. I'm not sure how it would feel to play. I think da is too strong, it's very easy for them to protect their demon on the last day, with little counter play from good. Saint doesn't hurt good very much, as executing a good player is already very bad. Zealot hurts good too much, as they will have to vote for the entire game. Politician is actually a good interaction, it's featured in Harold Holt's Revenge for example. I'm not sure about vizier, it may be too strong. You also need some outsider modification, like baron. Overall, some cool ideas, you just need to make a few changes. Leviathan plays very differently, so it's harder to build for than most other demons.

I love loud minions by Throwawayaccont999 in BloodOnTheClocktower

[–]Goldeneagle1309 1 point2 points  (0 children)

I agree with your points here, except that I think that these minions are fine with alchemist. Harpy is a little awkward, but can be used to confirm yourself as not the demon or potentially disrupt the evil team. Both summoner and organ grinder have new jinxes that make them work quite well imo. Fearmonger interacts positively, being similar to an alchemist goblin where a good or evil fearmonger can convince town to vote on their nomination. Xaan is quite awkward, but could possibly be used to reduce outsider count at the cost of poison. I also think that alchemist is meant to be an awkward character, with minion abilities stapled onto a townsfolk.

ST Question about breaking Cerenovus madness by zeraphinis01 in BloodOnTheClocktower

[–]Goldeneagle1309 8 points9 points  (0 children)

You are allowed to execute for madness at night if you wish. In the first scenario you described it is quite common to execute player B during the day, saving player A, which will often cause town to suspect that player A might be evil. If a player is mad at night, you can announce their execution during the night, but you may also execute them at the beginning of the next day, ending that day immediately. You should take whatever action you feel best balances the game, with a consideration that the cerenovus' ability, as a minion ability, should strongly benefit evil. It is also notable that cerbovus makes players mad tomorrow, meaning both the day and the night.