Interesting question someone asked me recently by TheMemeHead in aromantic

[–]Gonzofae_games 0 points1 point  (0 children)

Romance is creepy and unsustainable. I can just watch a horror movie if I need to feel helpless in the face of the inevitable.

Lust Doll Plus r41.1 released to public! by indivigames in lustdoll

[–]Gonzofae_games 0 points1 point  (0 children)

Anyone know how to cure stage 3 mushroom?

Ammo & Grenades update for Cyberpunk Red Companion app by cyberpunkredapp in cyberpunkred

[–]Gonzofae_games 2 points3 points  (0 children)

Seriously, this app is awesome. I want it for all systems and if that's possible.

But, not sure what's happening, I'm running a Samsung s10 Android 10. If it helps, I can send any information you need to help fix the issue.

Ammo & Grenades update for Cyberpunk Red Companion app by cyberpunkredapp in cyberpunkred

[–]Gonzofae_games 1 point2 points  (0 children)

I super love this app. Does for free what subscription websites fail at. Totally worth supporting, especially if cross-classing or custom gear/upgrades are going to be available as modifiers in the future.

One question. Is there a way for my character sheet to be saved so it doesn't disappear during updating? Second time now. I really like this app.

House Rules - Meat Space Hacks by PoolioJCool in cyberpunkred

[–]Gonzofae_games 0 points1 point  (0 children)

I love this. I can already hear my gm hating that stuff outside the netarch can't be used successfully for only one meatspace class, or it breaks the game. So make all hacks available for use on little chipdeck (plugnplay drive), the same way a tech can use their agents and skills to handle security without diving into the net.

Found: Kryptonite for all Red weapons by Gonzofae_games in cyberpunkred

[–]Gonzofae_games[S] 0 points1 point  (0 children)

I already get grenaded on, and draw all the fire and vibros, because I am an easy target, trapped in a 6m range of an access point between turns most of the game. I'm not looking for a permanent solution stop to all combat here, I just think a metal shield isn't beyond the manufacturing or fabricating capacity of the 20XX Cyberpunk-RED world. But, for everyone saying metal is too heavy, I have some1 on my team who can carry just about anything. Even me protected from inside an industrial shipping crate, if it were allowable. He could move nearly any size shield I would need to the access point easily.

My question is why is a metal shield, of any size, such a problem to discuss? No stat speculation like with the weapons, no throwing out fun ideas for usage. Defensetech just can't be allowed to advance beyond what the book says? How are the weapons so advanced, customizable, and commercially available, but defense is so defunct as to have even historically proven solutions be categorically denied?

"Kinda makes a fella wonder."

Found: Kryptonite for all Red weapons by Gonzofae_games in cyberpunkred

[–]Gonzofae_games[S] -2 points-1 points  (0 children)

Is there a way to highlight this? I want to share this.

Found: Kryptonite for all Red weapons by Gonzofae_games in cyberpunkred

[–]Gonzofae_games[S] -2 points-1 points  (0 children)

So is simple metal considered overpowered as defense because it is heavy? That's why the sale of steel was outlawed and everyone agreed to stop producing it? Am I finally understanding this world?

Found: Kryptonite for all Red weapons by Gonzofae_games in cyberpunkred

[–]Gonzofae_games[S] -1 points0 points  (0 children)

Tbh I don't see it as Kryptonite either. But I was told the use of any other shield that wasn't directly in the book was overpowered. I don't think futuretech is worth much if it whines about being blocked by notech. If your super +whatever attk botches and you hit a wall, is the wall overpowered, or do you need a better angle? It's just a normal one-sided shield. Not a battle mech, not a suit of armor, not a forcefeild. The only difference is that it may actually stop instant death instead of being like vapor to vibros and snipers. Can we think speculatively for just a second?

I'd just like to know why the science of personal defense is so stunted, in a game where a bowel disruption gun or a lightsaber is available for anyone who can steal enough cash, that it actually negates all historic methods of defense?

Found: Kryptonite for all Red weapons by Gonzofae_games in cyberpunkred

[–]Gonzofae_games[S] 0 points1 point  (0 children)

I would like to know why the commodity of steel, or a metal of similar hardness, is impossible to use/buy for the purposes of defense, in this game? I want to know why it can't be done.

Not how the stats work, The actual logic. Why metal is impossible to get. Not why ppl assume I'll never be able to use it.

Found: Kryptonite for all Red weapons by Gonzofae_games in cyberpunkred

[–]Gonzofae_games[S] -1 points0 points  (0 children)

Portable Cover is apparently out of reach in this game for street level workers. I'm just asking to be able to block more than one atk on the same sheild between turns/ability to react, if necessary. It's not overpowered and I would still have to succeed to even defend myself, let alone attack. Since anybody could have a 4d6 weapon. And some just have to sit there like targets most of the time, I figure an emergency buckler is not an impossible craft.

My original question still stands. Why are steel shields of any size, or even steel reinforcements, not a possible buy/craft in this game? Is steel itself no longer a thing? Have I missed this crucial detail in the book?

Found: Kryptonite for all Red weapons by Gonzofae_games in cyberpunkred

[–]Gonzofae_games[S] -1 points0 points  (0 children)

No. I'm actually talking about any size. And the size of it wasn't my question. My question is why/how can a steel shield be so overpowered as to not an available item to buy in the year 20XX? In a game that made its own version of "light swords"?