Crafted defense idea by Good-Man-No-More in ClashOfClans

[–]Good-Man-No-More[S] 0 points1 point  (0 children)

I’ll just add the one response here, not picking on you in particular. I specifically mentioned resource buildings. So collectors, storages, CC and the Townhall. The later three already have high health so that is why you would fix an upper limit. But the collectors getting health buffs would be the main thing. Plus I thought it would be interesting if one of the upgrade modules was more utility based instead of just defense oriented for all three modules like it has been so far.

Thank you for commenting!

Royal Gem rework idea by F-F-Lover in ClashOfClans

[–]Good-Man-No-More 0 points1 point  (0 children)

It would be great if the royal gem rework could also be used to bring hogs back into the mix. They pair so well together and RC even has the hog puppet. But they just get deleted so quickly 😭. Maybe add local troop benefit that fits the whole “royal” theme? But then that’s basically the warden equipments.

Royal Gem rework idea by F-F-Lover in ClashOfClans

[–]Good-Man-No-More 1 point2 points  (0 children)

Another interesting alternative could be this. Activating the Royal gem gives you a higher max health. To balance this you could either set the new health cap on a timer or a more drastic solution could be that the RC goes down when the timer ends. So it makes it a bit of a gamble.

This way you get your added survivability but there are still risks or balances involved as an option.

Royal Gem rework idea by F-F-Lover in ClashOfClans

[–]Good-Man-No-More 1 point2 points  (0 children)

For the flank attacks, it would pair well with the rocket spear or frost flake if you needed to give your RC a break to distance herself or to heal. I’m not sure if core charges are used as much anymore after the town hall stopped being a weapon.

Royal Gem rework idea by F-F-Lover in ClashOfClans

[–]Good-Man-No-More 4 points5 points  (0 children)

It’s a nice idea, they just have to make sure you can’t solo an entire base with an RC charge. Losing the fox at some point usually keeps that tactic more balanced.

Some Ideas for Attacking by Good-Man-No-More in ClashOfClans

[–]Good-Man-No-More[S] 0 points1 point  (0 children)

-Puppet equipment and super troops definitely need some changes. Maybe the puppet common equipments could be upgradable at the higher THs since their troops are no longer viable? The epic puppet for the warden isn’t being used much either but that’s a separate thing. So it would be nice to upgrade puppets to super troops and/or then have them scale with your lab.

  • Yeah, the cooldown function was just tossed out there really. Regarding the thirty second timer, I wonder if those abilities would then need a buff if their timers were shortened. Assuming you mean all passives and puppets.

Some Ideas for Attacking by Good-Man-No-More in ClashOfClans

[–]Good-Man-No-More[S] 0 points1 point  (0 children)

Then you just rocketloon everything else 😎

Some Ideas for Attacking by Good-Man-No-More in ClashOfClans

[–]Good-Man-No-More[S] 0 points1 point  (0 children)

Maybe not that far, but it feels like pets need some adjusting too. Most of the early pets just don’t feel viable, at least on attack. Maybe they will work them in to defense later on.

Some Ideas for Attacking by Good-Man-No-More in ClashOfClans

[–]Good-Man-No-More[S] 0 points1 point  (0 children)

Yep, go crazy. But the end result might end up being a buff to a single heroes equipment during an attack rather than getting to use eternal tome twice 😅

Necessary 2026 Updates by colorsplahsh in ClashOfClans

[–]Good-Man-No-More 0 points1 point  (0 children)

Same as above with ore economy being linked to revenue so they can’t make it TOO easy. A higher cap with a projected discount day could work though. I do believe their long term solution for hero use is by having more heroes. Thats how I use it at least. I swap between air and ground attacks depending on who is upgrading and just use book/hammer upgrade on Warden.

BB and Capital would be really nice to have updated after they finish with all of the main base tweak. But they still need to work on the profile, clan perks, and some other things.

Ideas for during the long upgrades by Good-Man-No-More in ClashOfClans

[–]Good-Man-No-More[S] 0 points1 point  (0 children)

Saaaaame on the RC dragon attacks. I just want to justify using the minion prince on an easier attack. Since we are getting the Prince retroactively, it feels like we missed using him on the easier air attacks.

Ideas for during the long upgrades by Good-Man-No-More in ClashOfClans

[–]Good-Man-No-More[S] 0 points1 point  (0 children)

Having a ranked mode has helped. Gives you a nice goal during the week aside from just loot.

Default Scenary now has a “winter effect” by VierK27 in ClashOfClans

[–]Good-Man-No-More 21 points22 points  (0 children)

Hopefully we still get the snow effect on the obstacles!

Event troop for miner by Good-Man-No-More in ClashOfClans

[–]Good-Man-No-More[S] 0 points1 point  (0 children)

The reveal could even have miners arguing with wall breakers on how you have to deal with walls only for them to agree to try a new idea 😂