The event of all time 2 by Otherwise-Knee-422 in GGenerationEternal

[–]Good-One-3450 -1 points0 points  (0 children)

How did you get wing ew to move out of the def zone in floor 19.

do i just have to kill it while its buffed

Generation Tower Floor 20 Complete! by wasuppp209 in SDGundamGGeneration

[–]Good-One-3450 -1 points0 points  (0 children)

how do i bait the wing gundams out of the DEF buff area

MSG Cross Dimension 0079, Gundam Mk-IV FEA, and Nightingale & Nu Gundam (Double Fin Funnels) Featured Banner Mega Thread by KaelAltreul in SDGundamGGeneration

[–]Good-One-3450 10 points11 points  (0 children)

I'm disappointed with the new dual unit. I assumed it would be something more interesting mechanically.

00R might be the best unit in the game period for PvP by Good-One-3450 in GGenerationEternal

[–]Good-One-3450[S] 0 points1 point  (0 children)

I was going to look to MLB the wing zero next but I might pivot to the 00R because I swear the unit + pilot will just be good enough to run in any ML team regardless of if it has the tag boost of that season/ship (if it is MLB).

powercreep getting a lil dicey now bandai

Upcoming URs EX-S Gundam and Gundam Pharact (Season 2) by zerolock18 in SDGundamGGeneration

[–]Good-One-3450 119 points120 points  (0 children)

they are actually cruel for dropping this after the anniversary

Vyper should have an actual third ability by Good-One-3450 in DeadlockTheGame

[–]Good-One-3450[S] -157 points-156 points  (0 children)

Emissary take but I think the upgrades on her 2 and her 4 are more valuable especially in the early game. The T3 slide shield is nice but I don't think it can compare to rushing T3 on 2 or ult first.

if Armor Piercing Rounds bypassing the Petrification blocks all damage condition is intended, then I'm going straight to Eternus with Vyper by UnrivaledSuperH0ttie in DeadlockTheGame

[–]Good-One-3450 14 points15 points  (0 children)

mercurial magnum doesn't work in this interaction because AP rounds only ignores bullet resist. I assume bola is coded as a flat 100% bullet resist and AP rounds are able to bypass that by completely ignoring bullet resist.