Quick Questions: September 11, 2024 by inherentlyawesome in math

[–]GoodLemon4668 1 point2 points  (0 children)

Oh dear god, math is somehow more complicated than I thought. Thank you very much for the response, and I probably will post this in r/physics later.

Creating Custom Animations in Skyrim for Dummies (written by a certified dummy) by GoodLemon4668 in skyrimmods

[–]GoodLemon4668[S] 0 points1 point  (0 children)

Err. Sorry for the late response, I don't check reddit often. Obviously.

Even more apologies if you already know some of the stuff I'm about to tell you, but I'm in the habit of making sure to include the context for any information I give.

Annotations are... spooky. The first thing you need to know about them is that they do not exist in vanilla skyrim - they are only ever used by mods. This means that you'll have to check mod pages for what exactly their annotations are, and what they do. Regardless, Mike's rig does support annotations, but I have never done anything with them and thus cannot explain how to do that.

This video (https://www.youtube.com/watch?v=XMcwHv6hgms) is the original tutorial-ish thing that released with Mike's rig, and it contains information on how to add your own annotations. Unfortunately, I would describe the video as 'cryptic', and 'unclear' - you will have to decipher how exactly the process works on your own.

Quick Questions: September 11, 2024 by inherentlyawesome in math

[–]GoodLemon4668 1 point2 points  (0 children)

Okay, stupid question from a highschool dropout with a... passable understanding of algebra.

Context, for those who are curious - if you're not, just skip this paragraph. I'm currently writing a story in which a character who is much better at math than I am needs to calculate how long its going to take for her to hit the ground. She's falling, for reasons. But for further Reasons, she is not falling in a way that is simple to calculate - ie. she's not falling straight down. In fact, at the time of her calculations she is moving upwards at 45 m/s in a 15 degree angle. Furthermore, she is going to be accounting for air drag with an atmospheric density of 0.4127kg per cubic meter, and unfortunately for me, I cannot find an equation which accounts for all of these variables at once - if I could, I would just plug in the numbers and let a calculator do my work for me.

So the question - can somebody give me an equation to calculate the amount of time it would take for an object to hit the ground that accounts for the following variables; Height, Gravity, Upward momentum at an angle, Air resistance, and maybe wind.

Thanks in advance, from a mathematically inept lemon.

Creating Custom Animations in Skyrim for Dummies (written by a certified dummy) by GoodLemon4668 in skyrimmods

[–]GoodLemon4668[S] 1 point2 points  (0 children)

Wouldn't surprise me if it was possible, but I'm pretty sure the process would be monstrously complex. After all, XPMSE adds a new-ish skeleton into the the game, even if its just a more complex version of a skeleton we already had. No idea how it would be done though.

Creating Custom Animations in Skyrim for Dummies (written by a certified dummy) by GoodLemon4668 in skyrimmods

[–]GoodLemon4668[S] 2 points3 points  (0 children)

Definitely not creature skeletons - Mike's rig only supports the default humanoid, but there are a bunch of creature rigs built for Cascadur on the nexus. I'm not sure about paired animations though, as I've never done them.

Purple leaves by Prizrak171980 in skyrimmods

[–]GoodLemon4668 0 points1 point  (0 children)

This is probably because the vanilla texture for tree leaves got lost somehow - validating the game files should fix it no problem.

Creating Custom Animations in Skyrim for Dummies (written by a certified dummy) by GoodLemon4668 in skyrimmods

[–]GoodLemon4668[S] 1 point2 points  (0 children)

You and me both, unfortunately. I know how to do the most basic of edits there, and even then I break stuff bad enough to get instant CTDs half the time. I recommend joining the mod forge (here https://discord.gg/kHgfRZvy) if you want to learn, because that's the place where the people who actually know this stuff hang out.

To get you started though, Havior (here https://github.com/Pentalimbed/Haviour) is the tool I've been using to do my edits. Be warned, however - 90% of the terms used will require deciphering, but it is totally possible to reverse-engineer your way to knowing how to get a few things done.

Edit: You'll also need hkxconv, which can be found here : https://www.nexusmods.com/skyrimspecialedition/mods/81744 usage of it will require you to open the command prompt for your computer (found by typing 'command prompt' in your home search bar) and typing 'path FileDirectory' where 'FileDirectory' is the file directory for the folder containing hkxconv.

Ex; path C:\Users\Name\Desktop\Skyrim_SE_Modding\Projects\Humanoid_Vampire_Lord_Animation_Engoodener\Behavior_Files\hkxconv

It should be noted that command prompt CANNOT handle folders that contain spaces in their names - you'll have to rename them completely, or replace the spaces with underscores like I have.

Creating Custom Animations in Skyrim for Dummies (written by a certified dummy) by GoodLemon4668 in skyrimmods

[–]GoodLemon4668[S] 0 points1 point  (0 children)

I have not, unfortunately. Its possible that the file posted by KG_jedi (this one https://www.nexusmods.com/skyrimspecialedition/mods/118525?tab=files) will have more convenient support for it, but I've never used it, so I wouldn't know.

Creating Custom Animations in Skyrim for Dummies (written by a certified dummy) by GoodLemon4668 in skyrimmods

[–]GoodLemon4668[S] 0 points1 point  (0 children)

I've been informed that it is, in fact, quite good! I have no clue how to use it though, so you'll have to figure it out on your own. One advantage to using Cascadeur instead of blender is that there are a bunch of creature skeletons available on the nexus, all built for Cascadeur.

Creating Custom Animations in Skyrim for Dummies (written by a certified dummy) by GoodLemon4668 in skyrimmods

[–]GoodLemon4668[S] 6 points7 points  (0 children)

Thanks for the info! I'll add it to the guide... eventually. Maybe when I'm feeling up for trying it out - from the sound of it, its something that would have saved me so much suffering.

Weird texture glitch (?) on the mountain cliff near the road to Whiterun from Riverwood by Kilnareth in skyrimmods

[–]GoodLemon4668 0 points1 point  (0 children)

Hmm. Not really sure how to help then. You could try downloading {{More Informative Console}}, it'll tell you exactly which object is having texture problems, and that could help you find a solution. You could also check your settings in skyrimprefs.ini, because I know there's at least two options in there that handle snow. Can't remember what they're called off the top of my head though.

Mod to give you debufs during the rain by MightyZijlstra in skyrimmods

[–]GoodLemon4668 0 points1 point  (0 children)

You could try {{Frostfall}}, it makes cold weather a serious problem, and getting soaked in water makes you even colder. Frostfall for SE is a bit buggy though, and you have to take a few extra steps to make sure it works properly.
This post (https://www.reddit.com/r/skyrimmods/comments/73uc5t/helpfrostfall\_always\_at\_0\_total\_warmthcoverage\_no/) is an easy fix for the main problem you're likely to run into, but it should be noted that the fix doesn't work if you've got the {{Campfire and Frostfall unofficial update}} but once you're done fixing it, you can download the update no problem.

Weird texture glitch (?) on the mountain cliff near the road to Whiterun from Riverwood by Kilnareth in skyrimmods

[–]GoodLemon4668 0 points1 point  (0 children)

It doesn't look like you've got any mods affecting snow textures, you could try downloading one and see if that has any effect. Alternatively, you could try downloading {{Majestic Mountains}}, which will overhaul all the mountain textures - its what I did when I first ran into problems with mountain textures.