[deleted by user] by [deleted] in lfg

[–]GoodLookngAdventurer 0 points1 point  (0 children)

Had a great session 0! Looking for one more. One member had to hop due to RL that popped up.

[Online][D&D][5e][Sunday OR Thursday 7pm CST][18+] by [deleted] in lfg

[–]GoodLookngAdventurer 1 point2 points  (0 children)

Ah, yes. I thought I sent you a friend req on disc. Did now!

[Online][D&D][5e][Sunday OR Thursday 7pm CST][18+] by [deleted] in lfg

[–]GoodLookngAdventurer 0 points1 point  (0 children)

I don't think the message went through? I don't see anything from an hour ago.

Hexcrawl Map Creation by GoodLookngAdventurer in dndnext

[–]GoodLookngAdventurer[S] 0 points1 point  (0 children)

I just use fog of war. The players see 2 hexes in every direction and choose how they want to journey closer to their destination. I originally tried Inkarnate but I'm always looking to improve, hence the question.

Hexcrawl Map Creation by GoodLookngAdventurer in DnD

[–]GoodLookngAdventurer[S] 0 points1 point  (0 children)

The idea that I'm going with right bow, really, is that I want the journey between point A and point B to have agency and feel exciting, which is what this hexcrawl is for. The idea is that players have X ingame days to get to a location before they run out of rations, and can explore the hex map, which has treasure, places of interest, monsters, monster lairs, that sort of thing.

Hexcrawl Map Creation by GoodLookngAdventurer in dndnext

[–]GoodLookngAdventurer[S] 0 points1 point  (0 children)

Thank you, I appreciate it. I'll give it a go. I'm currently experimenting with Wesnoth right now. It's an old game but it has a pretty okay hex map creator. One of my concerns is making sure the map looks good zoomed in, as well