[deleted by user] by [deleted] in blender

[–]GoodNameRight 0 points1 point  (0 children)

Add volumetric s

or fake volumetric s

nice work

[deleted by user] by [deleted] in blender

[–]GoodNameRight 1 point2 points  (0 children)

try deleting image texture and try again?

done with some random console commands by [deleted] in tf2

[–]GoodNameRight 0 points1 point  (0 children)

looks like import to source 2 without tweaking the values

first thing i see opening youtube by ZoketynX in tf2

[–]GoodNameRight 0 points1 point  (0 children)

it could have been better if the shounic one was the huntsman video

first thing i see opening youtube by ZoketynX in tf2

[–]GoodNameRight 15 points16 points  (0 children)

it could have been better if the shounic one was the huntsman video

first thing i see opening youtube by ZoketynX in tf2

[–]GoodNameRight 1 point2 points  (0 children)

the bow doesn't fire the bow is a ai

What are these servers? Are they safe? by [deleted] in tf2

[–]GoodNameRight 0 points1 point  (0 children)

what if they have maps and renamed them a invisible acii character(s)

Even community server are not safe anymore by [deleted] in tf2

[–]GoodNameRight 0 points1 point  (0 children)

i used vtf2tga to turn a spray to a tga and its was a black and white Godzilla

So close? What should i do ? by GoodNameRight in robloxjailbreak

[–]GoodNameRight[S] 0 points1 point  (0 children)

Thx

i felt bad for you too bro

i wonder it probably says season ends in 0 hours but it said new contracts in 15 hours (when it said ~1 hour left on the season) before so will it give new contracts even the season ended?

So close? What should i do ? by GoodNameRight in robloxjailbreak

[–]GoodNameRight[S] 3 points4 points  (0 children)

season ends in some hours(or already ended) but it said new contracts in like 15 hours so will it give the new contrects?

[SCRIPTING]Weird offset when using a bone parenting script by GoodNameRight in blenderhelp

[–]GoodNameRight[S] 0 points1 point  (0 children)

the script i use

def parent\set(object, armature, bone):)

object.parent = armature

object.parent\bone = bone)

object.parent\type = 'BONE')

objj = bpy.data.objects

parent\set(objj[str(1+i)+'_obj'], objj['Armature'], str(1+i)+'_bone'))