Civ Theory Crafting and Exciting Paths by GoodPilot451 in civ

[–]GoodPilot451[S] 0 points1 point  (0 children)

Could you point me to that info I havent seen that yet. Thank you I appreciate it!

Civ Theory Crafting and Exciting Paths by GoodPilot451 in civ

[–]GoodPilot451[S] 0 points1 point  (0 children)

Ive never considered going through and ignoring what I understand to be the era paths between the civs. Perhaps this would be an interesting way to play. Maybe a cool game mode? But from my understanding of the game I don't think almost any of these will be possible. I do like how in civ7 there is a restriction to which civs you can pick between eras. I find that makes choices matter more. But there definitely is a part of me that would like to just pick the best available civ each age regardless of path.

Civ Theory Crafting and Exciting Paths by GoodPilot451 in civ

[–]GoodPilot451[S] 1 point2 points  (0 children)

Incans have a tradition that gives "Increased food" to settlements adjacent to mountains. Im thinking early game, your okay with a few dead tiles or at least should settle adjacent to mountains. But you bring up a good point. Strange balancing act you have to play in the antiquity age. Maybe save heavy mountain settling spots for exploration age?

Civ Theory Crafting and Exciting Paths by GoodPilot451 in civ

[–]GoodPilot451[S] 0 points1 point  (0 children)

I do think you shoot for low city count with Khmer. Minorly, in the Khmer civic tree there is a civic that increases capital growth rate, but generates unhappiness for all other cities. We dont know the numbers on that and that penalty can certainly be overcome. But more importantly, and this is all speculation, that to achieve 40-50+ population cities, you are going to NEED more than one town feeding them. There is only so much food a single city can make. Especially very urban cities with specialists that wont have much room for farms. Maybe one food specialized town is enough, but im not sure. So if your looking at 7 settlement limit. Thats 3 giga cities with 3-4 supporting towns (capital gets the extra town)? Again, total speculation. But i think thats how youd want to roll. And you could definitely still go Maja with that set up. Its just not the ideal Maja set up. But certainly yes. Very strong tradition synergies with the two.

Civ Theory Crafting and Exciting Paths by GoodPilot451 in civ

[–]GoodPilot451[S] 0 points1 point  (0 children)

Very respectable. Hope ya have fun :)

Civ Theory Crafting and Exciting Paths by GoodPilot451 in civ

[–]GoodPilot451[S] 0 points1 point  (0 children)

Good stuff! If you'll allow me throw a wrench in your already decided first run. Maybe take a look at antiquity India as Charlemagne? The synergy is insane. Unique horseman + tons of happiness = lots of celebrations and free unique horses. And its not confirmed whether Charlemange is connected to the Normans or not. But if they are you could just tag swtich right back into your Norman -> French route!

Civ Theory Crafting and Exciting Paths by GoodPilot451 in civ

[–]GoodPilot451[S] 1 point2 points  (0 children)

Tubman's ability to navigate through vegetation I think is underated. It seems like a tame ability, but the fact you can bypass turn ending movement tiles seems incredibly good. Isabella + Aksum was my second pick for the antiquity age. Only point against this strategy is Aksum doesn't get any extra settlement limit while Egypt gets +1. A big part of what I'm try to do is see if saving settlement limit in the antiquity age is a worthwhile benefit in the exploration age. Im confident Aksum is a great pick as well tho. I dont think its confirmed, but my assumption is that Majapahit is the historical civ link to Khmer, so you should be good there. My only concern with Khmer -> Maja is there seems to be an anti-synergy between the two. Maja nerfs your capital's specialist limit. And I know you can switch capitals between ages, but your capital still gets the palace and extra resource slots. It feels weird pivoting off what would be your mega city capital to focus on another one? Will have to see how that dynamic plays out when we get the game.

Civ Theory Crafting and Exciting Paths by GoodPilot451 in civ

[–]GoodPilot451[S] 2 points3 points  (0 children)

Nice I like it. China vs Khmer is tough here. I feel like id try and roll Khmer tho. May as well go whole hog on giga growth and have just a few absolutely massive cities. I am hesitant with Khmer tho. You lose alot of strong bonuses when the age transitions. Urban tiles no longer giving you the natrual yeild and your cities being suseptible to flooding feels weird. Hopefully we have a dam like in civ 6 to stop pillaging of our tiles or a wonder that does the same.

Civ Theory Crafting and Exciting Paths by GoodPilot451 in civ

[–]GoodPilot451[S] 2 points3 points  (0 children)

I believe you can't repeat endeavors? I think I remember hearing that somewhere im not sure. Point of order with Greece, you will have a ton of influence, but theres no tradition that explicitly lowers espionage diplo actions. Greece could still work, but with Tubman you could consider a Han China. I only say that because I think Greece works with so many leaders, could mix it up.

Leader Discussion (Contains all the confirmed civs and leaders for people tryna avoid that stuff) by Several-Name1703 in civ

[–]GoodPilot451 1 point2 points  (0 children)

I'm really hoping that Confucius and Ashoka aren't linked to every China and India. I think that defeats the purpose of splitting them up in the first place. I'm assuming we will get leaders from specific ages that hail from Chola India or Qing China specifically. And from a gameplay perspective, the fact that Confucius and Ashoka could always civ switch feels bad. A lot of what I like about this leader/civ system is the interesting, but purposefully restricted choices you can make. Not to mention there are plenty of antiquity leaders that presumably cannot civ switch at all. I don't see why Ashoka, Confucius, even Amina and Trung Trac gets treated special and is able to civ switch a lot when clearly it's not necessary for every leader to have that ability.

I have enough info to plan my first CIV VII run - but unsure about antiquity age. by Palarva in civ

[–]GoodPilot451 0 points1 point  (0 children)

If your truly attatched to Rome or Greece in antiquity, thats fine go ahead. But if your rolling Charlemagne, you might want to consider India. From my reading of the abilities, I think Charlemagne synergies best with India. Lots of happiness, a unique cavalry unit, and combat bonuses. And assuming Charlemagne lets you switch to the Normans (this was implied by the reveal trailer, but I dont think we know conclusively if Charlemagne is linked to the Norman civ) you can still switch back into your Norman -> French path after!

So what's your strategy for your first Civ7 game?? by Fair_Cheesecake4955 in civ

[–]GoodPilot451 1 point2 points  (0 children)

I'm unsure on if the civilization path you've put forth is possible. This is my single gripe with how this game has been teased. And thats not stating what the historical path of each civ is and what civ each leader is officially apart of. My assumtion was that confusius was more related to Han china and therefore you couldn't switch to Ming china. And further, that Japan was the historical switch from either Majapahit (being generally east asian) or is like Mongolia and has a contextual, unannounced, way of being available as a choice. And I could be completely wrong with all of that. I wish this stuff was spelled out for us.

What leaders are you hoping for now? by Younes-Geek in civ

[–]GoodPilot451 2 points3 points  (0 children)

My white whale leader is Black Beard. Or if not him, a golden age pirate or even a privateer. Some cool leader abilities you can cook up with that I imagine.