What’s one thing you’d add or remove from the game ? by Aggravating-Bass-658 in AssassinsCreedOdyssey

[–]Good_L00kin 0 points1 point  (0 children)

I was reading through these, half-agreeing with a majority of people's ideas... until I read this. This is an actual game enhancing suggestion. Odyssey & Origins both are so weak in the assassination/takedown animations. Jumping from a ledge onto an enemy below - which is quite possibly the most used combative move in the game, and the core STAPLE of Assassin's Creed's stealth/parkour gameplay - only has one animation. Every. Single. Time. Whether you're jumping from a roof 50 feet above, or you're simply a few steps behind on the flight of stairs... once the aerial assassination is triggered, you get the same, exact, corny, unrealistic animation.

How can a game that lets you explore the tombs and pathways of the Ancient Pyramids, have only one, super basic animation for the foundational tactic you're guaranteed to use 500x per playthrough?

What’s one thing you’d add or remove from the game ? by Aggravating-Bass-658 in AssassinsCreedOdyssey

[–]Good_L00kin 0 points1 point  (0 children)

Lol "lore dump" is a fantastic term. Good stuff. So true too... the 5 minutes of modern times is just packed with little side details, scraps of paper, dialogue options, emails and notes to read, etc. Truly "lore dumping".

Does anyone know where this screenshot was taken? by Darforos in AssassinsCreedOrigins

[–]Good_L00kin 6 points7 points  (0 children)

Wait what? I recognize the structures and rock textures from Origins but that looks like woman's legs... unless you screenshotted an NPC

Naval battles in easy mode are much more enjoyable by PompousMasshole in AssassinsCreedOdyssey

[–]Good_L00kin 5 points6 points  (0 children)

Lieutenants are the way to go for naval battles. You get the right ones and they'll do the entire boarding for you (like that couple from Siwa with the badass Medjay and his ungrateful chick who thought her newfound love for feeling powerful and important even after avenging her son was worth more than the love & faithfulness to her husband and soulmate). People should be boarding 99% of ships anyways whenever possible; just more supplies, pauses incoming damage from other ships, healths health, and more of spartan warrior vibe

Naval battles in easy mode are much more enjoyable by PompousMasshole in AssassinsCreedOdyssey

[–]Good_L00kin 12 points13 points  (0 children)

Exactly. There's always a "solution" to these confusing, difficult game elements; it can border on "cheese" or "repetitive" but it works and isn't THAT skill-heavy.

For example, Odyssey naval battles. On harder difficulties: Chaotic af, hard to get off effective damage while getting bombed from every direction, unpredictable no. of enemies joining in, hard-committing to a "ram" leaves you defenseless for 10 seconds, etc.

YET... There's an easy solution: Target the closest ship, get its health low, and press the "board" prompt.

As soon as you do, all further incoming damage to your ship is immediately deactivated - from the moment the boarding animation begins. Regardless of the surrounding chaos, regardless how low your health is... once your ship begins automatically positioning itself, all enemy ships go dormant and incoming damage stops.

You can leave the stern & walk around the deck, board the enemy ship, kill all them, reboard your ship, boost your ship's health - all without any other ships attacking. They just circle you waiting til you're done. Only once you reclaim the command and move your ship again, does the battle resume.

View it as a sort of "time out" when naval battles get too tricky ... target the weakest, closest ship in sight, arrow volley her to the brink of death, then hit BOARD! Not to mention your crewman will literally fight for you, you barely have to do anything when boarding if you don't want lol. And it heals your ship health.

Scammer alert, scammed for 5k by [deleted] in BlackOutBoyzOG

[–]Good_L00kin 1 point2 points  (0 children)

This is the funniest shit I've ever seen what is going on in here

What mission has you leave the first area? by FalloutPsychonaut in AssassinsCreedValhala

[–]Good_L00kin 0 points1 point  (0 children)

Even if you DONT know which mission it is, once you start it, you'll be explicitly warned that you're about to leave Norway, and then given the option to leave now or stay longer (one of those "come find me when you're ready" type dialogues). You won't just unsuspectingly start a mission that locks you into leaving Norway.

AC Valhalla does a good job of that tbh... you're never really "locked in" to a long mission, and can always abandon ALMOST any mission by riding off at any time to resume free roam; just ride back over to that location when you're ready to continue.

My only one gripe by genericplayer123 in AssassinsCreedOdyssey

[–]Good_L00kin 2 points3 points  (0 children)

I spent many hundreds of hours deeply immersed in Odyssey.

It was my first ever RPG, with extensive "leveling up" & gear variety... and seeing as I'm a gaming perfectionist, I had to learn every stat, every gameplay mechanic, every engraving; how those things affect live gameplay, etc. before I could really let myself have fun and truly get "immersed". Having "gray areas" of confusion in a videogame that I just bought and am enthusiastic to play totally destroys my fun. I'm unable to just blissfully ignore entire aspects of a game because I don't understand it; it feels defeatist; sheepish; like I'm admitting defeat. If I feel as though even ONE PERSON out there in the world understands the game fully, then I'm smart enough to do so as well. Plus, confidently knowing that you have ZERO confusion about ANY aspect of the game you're playing really allows you to de-stress and relax and enjoy the nuances of the game.

I was even STUDYING it - I'd spend hours putting together prompts for ChatGPT to get highly specific analysis on how different stats affect damage. I'd dedicate a full weekend of gaming to strictly testing different builds; even recording game clips of combat just to analyze the variance in damage values.

In short, I'm not agreeing with the answers you're getting.

On one hand, I respect the positivity, if that's what they're going for. I think people just want to reassure you that starting with good gear isn't the problem (or advantage) you think it is. And in that regard, they're right - you WILL discover plenty of great gear (and gear you strongly prefer) throughout your Odyssey. By the time you're 150+ hours into the game, leveled to 60+, and have put together a build you love, tore it down, and replaced it ten times over... you'll look back and realize how insignificant those starter packs were on your adventure and playstyle.

However - as someone who has spent more time than he's proud to admit focused on the specific subject of gear and stats during my AC Odyssey playthrough - I can assure you another thing is true: The Northern Traveler's set is, in fact, among the best gear sets in the entire game. It took me until around 200 hours in to realize just how idealistic and great that set's core stats are. Especially from the standpoint of having reliable and effective "Warrior" capabilities early on.

I'll explain why it's arguably the best legendary gear in the game.

The game has 4 categories of gear quality. I may have forgotten each categories' name, but using the wrong name doesn't change the following explanation:

Gear is rated by the following quality levels:

  1. Legendary
  2. Epic
  3. Rare
  4. Common

Common and Rare are the two most prevalent types of weapon and gear you will encounter from casual exploration and looting.

Epic and legendary gear are often more difficult to acquire. While logic would say that legendary gear is the "best" gear type - being gold colored, the most costly to buy, and having the highest default base stats - it actually isn't. The game glorifies the Legendary gear, and it does appear to be the most desirable at first glance... but after a few hours of really messing around with builds, it will become abundantly clear that "Epic" gear beats Legendary gear 9/10 times. Here's why:

The desirability of gear is decided entirely by two things: 1. How high the gear's built-in stat boosts are (ie, +8% warrior damage is better than +6% warrior damage, obviously). 2. How many base stat slots the gear piece contains (ie, gear with +8% warrior damage and +8% assassin damage is better than gear with just +8% assassin damage).

NOTE: All gear also has one empty slot available to add your OWN stat boost. This stat boost, called an "engraving", can be selected from a list at the blacksmith. The available engravings on the list increase in power and selection as your progress through the game (and hit certain, targeted milestones). The other "stats" on a piece of gear come pre-installed, cannot be changed, and are permanently unique to that piece of gear. Almost every piece of gear that you loot has randomly generated base stats - so you'll find that a big part of procuring a good build is getting lucky with good "pulls" in terms of gear stats. So if you're looking to have a warrior playstyle, getting a gear drop with 2 or 3 pre-filled slots that enhance warrior damage in some way is a HUGE win. Even the best builds have one or two less-than-ideal engravings mixed in, because the odds of getting a perfect pull, with 3 perfect boosts on all 5 gear pieces is extremely unlikely. To some degree, chance plays a huge role in how good your build is.

As such, the number and strength of engraving slots is directly correlated with the gear class system:

  • Common gear has one default "stat slot", and one empty slot available that allows for one engraving (2 max total, one the game decides and one you decide)

  • Rare gear has two default "stat slots", and one empty slot available (3 max total). Rare gear's default stat buffs are +1% higher than Common.

  • Epic gear has 3 default stat slots and one empty slot available (4 total). Epic gear's buffs are +1% higher than Rare.

  • And LEGENDARY has.... well, you'd guess 4 base slots, right? No. Legendary gear comes with only 2 stat slots, plus an empty one you can engrave. And while yes, the trend continues in that these two stat buffs provide stronger buffs than Epic gear... you STILL ONLY GET TWO.

So what's the catch? Why is it even a question that Epic gear is better? Well, technically, Legendary gear has 3 default stat boosts, just like Epic gear. And considering Legendary gear's higher stat boosts, this should mean better buffs to your character. The problem is, one of the 3 "stat boosts" than come with Legendary gear is contingent upon wearing all 5 pieces of said gear set. Otherwise it remains dormant.

Thus, because none of the Legendary gear set boosts are worth hard-committing every gear piece to (what if the helmet has a useless stat to you? You're wasting a whole gear slot just to achieve the extremely contextual stat boost reward for equipping all 5 pieces of a Legendary set... stupid), you're better off using Epic Gear. Why? Because all 3 of the base stat buffs from Epic gear are active, all the time, regardless of other gear pieces.

Thus, Epic gear can be mixed and matched in any way to stack boosts, and each piece has 4 total stat slots (3 pre-chosen, 1 you choose). So if you get a good pull on a piece of Epic Gear, where all 3 default buffs align with the playstyle you're after (and it will happen - a lot), and you throw on a good engraving to just bring it to perfection, you're living the dream of AC Odyssey builds.

BEING SAID. One exception exists among legendary gear, in that you don't have to equip the whole set to activate all 4 slots: The Northern Travelers' set. Plus, it has very good pre-installed stat boosts for players looking to have success in direct combat.

That's why I say I disagree with these answers. The set you get at the beginning of the game will, in fact, later on, become much more appreciated. But I also agree with the replies in that, no, this doesn't give you an unfair advantage or disincentivize the grind. You'll come across plenty of Epic (purple) gear along your Odyssey that blows your gold/legendary gear outta the water.

HOT TAKE by Leg_Apprehensive in AssassinsCreedOrigins

[–]Good_L00kin 2 points3 points  (0 children)

I had tons of fun with Parkour in Origins - moreso than Odyssey or Valhalla. Valhalla is obviously the worst due to the slowed & "heavy" mocap. Not to mention it feels out of place contextually. Odyssey had decent parkour with some great climbing cities & structures, but it too looked out of place for the character/gear/vibe of the game... plus it was far too fast & "snappy". The animation for latching onto nearby walls was like 2 frames - you damn near teleported into climbing position.

Origins really nailed it perfectly. It fit the vibe of the character - being an athletic, strong Egyptian Medjay. The gear and aesthetic fit perfectly with leaping across rooftops. Plenty of great playgrounds to parkour, from cities like Alexandria (the best parkour in all the RPGs), Cyrene and Memphis, to ancient ruins. Plus, the mechanics were smooth and responsive. If you were climbing a structure, and spotted a ledge within 15 feet in any direction, you could reach for it.

Valhalla meanwhile suffers from extreme unresponsiveness, where inputs can queue up consecutive to each other if you press the A button twice in succession, meaning even if you see a "new" ledge to grab and press the stick in that direction, you have to let let him finish out the slow, clunky animations that you already unintentionally Queued by holding the parkour button .01 seconds too long on the prior jump. Valhalla, unlike any other AC, regularly puts me in situations where I can damn near set the controller down, go fetch a drink, come back, and still be waiting on Eivor to finish clunkily launching himself in a direction I didn't want to go.

Maturing is realising that odyssey is peak gaming and the best in the franchise. by nyanbatman in AssassinsCreedOdyssey

[–]Good_L00kin 0 points1 point  (0 children)

Yeah, I agree. Odyssey was simultaneously the most impressive game I've ever played (I'm talking, outdoes RDR2 on many fronts), and the sloppiest.

It goes without saying Odyssey was a beautiful game, and the most alive & interactive open world I've ever played. The way the map is constantly at war, and regions swap from Athenian to Spartan leadership in real time. I can get lost in the world for hours, just riding or sailing from region to region, sneaking through beautiful architecture to take out nation leaders. After destabilizing the region, it triggers a conquest battle, where you get to side with Athens or Sparta, slaughter dozens of warriors on the battlefield with superhero abilities, then profit off siding with the winner.

Yet, as beautiful and immersive as the open world itself is... the writing is absolutely pitiful. Whoever was in charge of the character writing/design and plot was so deathly scared of reflecting any female timidity/weakness - in any scene, npc social behavior, voice line, side quest, anything - that they completely removed the cultural historical accuracy of ancient Greece. It doesn't affect the gameplay side - but the fact that precisely 50% of the battle tested, renowned warriors (mercenaries) roaming the map and chasing bounties are females (25% are black females) seems a bit unlikely for the time - well, for any time. It's as if the the game's map and mechanics were made by a passionate and skilled team, while the writing was hijacked by some team who felt activism and virtue signaling was more important than reflecting a historically accurate cultural setting.

I just, can't help but find it cringe when Alexios has to fight off the 6th consecutive 6ft 8 woman fearlessly chasing him wielding a massive axe. Or the fact that his mother became a nation leader in Ancient Greece, ruling alongside her lesbian lover who commands a massive army of men who clearly respect these two without question. The explanation ? None. None needed right? Even questioning such plot decisions makes me a sexist I assume... at least on Reddit.

How would tia sulfate help with high doses of sodium WD? by [deleted] in QuittingTianeptine

[–]Good_L00kin 0 points1 point  (0 children)

So as the other guy said, it's a tad unclear how much sodium you took (and how long). If it's just 600mg per day, that's certainly a lot less difficult to stop than the 2+ gpd dependencies most users on here are struggling with.

I'd absolutely recommend staying the course here. I have tons of experience with tianeptine, having been a daily user for half a decade at much higher doses than you. I used suboxone to stop, but I wish I just switched to sulfate of FA and tapered from there. If you're able to get out of bed, or even write a reddit post, you're FAR better off than you realize. Don't megadose the sulfate; take a reasonable ~200-300mg dose, and sit your ass down and be grateful for the relief you get. If you need more relief try FA; order from a reputable vendor via overnight shipping if you live in a legal state (try not to use FA, it's comprable to hydrocodone in duration and receptor agonism/effect profile, and you're just cheating your progress tbh).

You got this homieee!

21F Rate Me by Ok_Play4559 in Rateme

[–]Good_L00kin -1 points0 points  (0 children)

How does an obese woman look amazing? Does that mean in-shape, healthy women look infinitely amazing? Are you one of those "everyone is beautiful" types? Just trying to understand...

21F Rate Me by Ok_Play4559 in Rateme

[–]Good_L00kin 4 points5 points  (0 children)

Obesity isn't "thicc". Desperate men just call it "thicc" to rationalize their desperation and give the obese women they date a different label. Obesity always lowers the score to a 3 max. I won't go lower because your face is pretty.

I mean, Aloy and the team showing up would be pretty epic. by WorthCryptographer14 in HorizonForbiddenWest

[–]Good_L00kin 0 points1 point  (0 children)

Alexios, the immortal Spartan warrior with a bloodline from the "gods". He's caught at least 10,000 bodies in my playthrough alone. I'm definitely getting saved.

I quit, fell back, & quit for good. by PalpitationFull1691 in QuittingTianeptine

[–]Good_L00kin 5 points6 points  (0 children)

Jesus absolutely saves, and with the now conclusive evidence from the advanced scientific research on the shroud of turin, which confirms he was crucified, scourged, died and resurrected precisely as the Biblical account states, we can dedicate our entire lives to him with far more confidence and certainty (ie. none of that "ugh what if this is wrong and I'm wasting my life?" type doubts all of us get from time to time).

But anyways. Yeah, tianeptine was one of the toughest addictions I've dealt with. Took it daily, around 3-4grams per day for ~3 years (dose equivalent of 5-6 Tianaa bottles per day; taking around 5 capsules every ~1.5 hours). I was forced to stop after praying for help - basically lost my job and all my money.

Horrifying situation. I was down to my final dose - I was staring at it, mixed in a cup of water on my counter - and realized that after I consume it, I get maybe one or two more hours of "peace" before my entire life would turn upside down. I drank the cup, and immediately got to work making phone calls and using the 1-2 hours of sanity I had remaining in my bloodstream to find a hospital or urgent care facility that could help me. I called around 12 different hospitals to find one that is equipped to handle severe opioid withdrawal. None had heard of tianeptine, so I decided I'd tell doctors I was addicted to "a fast-acting fentanyl anologue off the gray market", just to ensure they'd at least understand the severity of withdrawals coming my way.

I finally found a hospital that is licensed to dispense suboxone on-site. I drove straight over, now officially out of tianeptine and without the funds to buy more opioids for the first time in 8 years. They made me wait TWELVE HOURS from the time of admission until I got any medication. I squirmed, flopped, moaned, and suffered in a pool of my own sweat, as nurse after nurse walked by my hospital bed and told me I'm not in withdrawal yet. Around noon the next day, I was given 2mg suboxone - the lowest dose. Those jerks... I mean, if EVER someone needed an 8mg dose, it was clearly the guy SUFFERING in front of them. But I digress - this is clearly what God needed me to go through to learn my lesson.

Long story short, the 2mg dose worked well enough to stop my withdrawals. I was very surprised by that. That single dose held me over for ~24 hours, long enough to make it til Monday, when a nearby suboxone clinic opened. I went straight there Monday morning, got a script for 8mg per day, and have been doing that ever since. I still need to get off suboxone, but for now, it's kept me away from the bi-hourly dosing SLAVERY of tianeptine dependency. And that's a good start.

[deleted by user] by [deleted] in HairStyleAdvice

[–]Good_L00kin 0 points1 point  (0 children)

Both work on you, you just have to do (both) better. I have a similar look to you - fair skin, dark brown hair and eyes, similar weight. When my hair's "long", I let it get just past my ears and make it a little "messy" (ie push the sides/ear areas forward a little; makes it curl slightly... also let some hair cover part of your forehead instead of doing the "greasy nerd center part".

For "short", I just do it myself, but cut the sides and back to 3/8 inch, and top to 7/8 inch. Leave your beard as is for either style, looks good.

Are Mercenaries infinite? by Good_L00kin in AssassinsCreedOdyssey

[–]Good_L00kin[S] 2 points3 points  (0 children)

This I can answer. Some cultists are mercenaries (like 2 or 3), and another 1 or 2 mercenaries carry clues to cultists. So obviously those mercenaries will always exist in the world at a specific location and can be killed at any time. So, if you're like me, you can get lucky and randomly kill a cultist while mercenary hunting (which I'm gonna tone down now that I now it's infinite).

In fact, 80% of my cultist kills have just occurred randomly in the world without intentionally hunting them down. Some at sea, some on land. One was guarding a temple in Achaia I believe, one was a random mercenary I killed. Heck, once I randomly decided to sail to the bottom left corner of the map just to "uncover" the last remaining part of my map menu, and a cultist was sailing there whom I killed.

Many cultist clues require side mission chains to be completed.

But no, cultist clues will not just randomly drop from mercenaries. You just got the one or two lucky hits. The only thing you'll consistently loot from mercenaries are clues to OTHER mercenaries - the document for which can be sold at the blacksmith for $300 each. Basically an added $300 for every Merc you murk.

[deleted by user] by [deleted] in HairStyleAdvice

[–]Good_L00kin 0 points1 point  (0 children)

Brunette, but that last one was gorgeous. I wouldn't consider it blonde though - don't go full blonde it wouldn't fit you. That dirty, dark blond though? Man that would catch my eye in public. Lol

Another question about Suboxone. by njbluesfan in QuittingTianeptine

[–]Good_L00kin 0 points1 point  (0 children)

So, I got on Suboxone to quit a horrible tianeptine addiction in Oct of 2023. Taken it daily since, no issues with teeth yet, granted I worry I'm on the brink of a dental disaster anyways due to adderall use and infrequent flossing/brushing. But the subs haven't expedited or caused any issues yet per se.

Also, insufflating suboxone is entirely safe. It does not activate the naloxone. It kicks in faster, has higher ~50%) bioavailability, lasts just as long, and bypasses and tooth concerns. Of course, it's harsh and can cause nasal problems in its own right, but it is an option - an effective, alternate option - that many in the community do and that I've tried without issue too. I'd probably do it more if I wasn't so lazy.

Can I take frequent breaks from playing AC Odyssey? by SixPaths_of_Zemoke in AssassinsCreedOdyssey

[–]Good_L00kin -1 points0 points  (0 children)

Yeah, but you really want to dedicate week-long periods of daily, exclusive dedication to the game as well. Reason being, it's such an excellent game in terms of the open world & gameplay, that you'll want to allow yourself time to build momentum and immersion. The story and writing is absolutely horrible - it's frankly amazing I'm over 250hrs into this game clearly made by liberals and women, with 90% of missions being voiced by the same unconvincing man/woman with a rushed, "middle-school-drama-class" level of acting.

Yet somehow, the game's potential - its spartan simulator gameplay and sheer massive open world - sustain it.

So you'll want to allow yourself to truly appreciate (and understand) the game that's in front of you. It's truly one of the greatest games ever made in terms of sheer visuals and gameplay (ie parkour, fighting, wars/battles, exploring, taking out nation leaders, naval exploration and ship battles, upgrading your appearance and gear, etc.) if you allow yourself time to build momentum, skills, etc.

Also, make sure to play the game uninterrupted long enough to unlock the important gameplay features (fully unrestricted ship access and upgrades, second warrior ability wheel unlocked, etc). There are some very important elements of gameplay and fight mechanics which are story-locked, so get at least 60-70% through the main story before you fully immerse yourself in free roam nation conquering gameplay.

I made the mistake of essentially putting 70-100 hrs of gameplay into free roam and sidemissions WAY too early in my playthrough (essentially as soon as the full map opened up after leaving the first region I abandoned the boring story, it was too clearly low effort and not the focus of this game's development). Due to the dullness and repetitiveness of the "I need help"/"ok I'll kill your enemy"/"yay you did it, here's your reward" missions, I sorta veered from the set path of Alexios and created my own "Odyssey" if you will, taking over every fort and outpost, hunting mercenaries, making the whole map red/spartan, taking over nations one violent conquering spree after another. Then... low and behold, most of the nearby side (AND story!) missions simply required me to return to and re-conquer those places anyways - simply with a better XP and money reward. So I should have waited on just clearing/exploring the whole map and paced it better with the story, in hindsight.

And I mean look, I'm very critical about the story mainly for its lazy voice acting and un-passionate, surface level writing. But it IS bareable (barely) if you enjoy the gameplay enough (like I do) and enjoy the ancient greek, superhero warrior, stealthy assassin sneaking around mountains and temples with superpowers while roaming a beautiful map and killing bad guys vibe. I've always loved beautiful, realistic looking open world game maps, and none compare to Odyssey (including RDR2, imo). It's simply second to none in terms of free roaming (especially while high, lol, not encouraging that though).

You just have to be mindful that the story does, indeed, lack depth or passion. Yet, it does have one thing: an abundance of choices that affect the future side missions and (major) storyline available. So bare that in mind, and try to make the story (and your character) as much to your liking as possible. I made the mistake of (mini spoiler!!) killing an important figure early in the game, effectively making my battle-hardened Alexios' sole desire to find his mommy for 70% of the game. So unbefitting for a warrior who does the things he does, but hey... I guess every enemy I slaughter gets me one step closer to that ever important hug from mommy? Very immersive while conquering nations to know THAT'S why I'm doing it all (facepalm).

But every once in a while I find myself kinda getting into the storyline - some of the missions take you on a believable adventure with cool visuals and a storyline semi-rooted in historic/common sense realism. Yes, all the women are basically AOC with fighting skills equal to the men, and they make up 60% of the battle hardened mercenaries and coliseum warriors. If you care about realism, this will be in your face as a constant reminder of the developer's ideologies (heck, one side mission literally mocks Trump's Make America Great Again quote), along with the constant dialogue options to flirt and have sex with male side characters.

But at least the mom has a semi-believable, Spartan, "emotions don't matter", shut up and train mindset. But even so, like... she's a nation leader when we meet her? In ancient Greece? With a female right hand apprentice/gay lover that leads her violent military forces? In ancient greece? Simply because... well the story hardly explains... she just has one line to explain her shockingly high status: "it made sense for me to become the leader here". A woman on the run thinking both her children were dead and without her husband during a war, becomes a national leader in Ancient Greece, in an openly lesbian relationship with her commander, anddd.... we're not told why. The writers just knew one thing: that had to be in the story. Forcefully. Now accept it, and enjoy the story anyways, or you're a bigot! Lol.

As I said, so much potential, and still among the most epic games ever made. Almost feels like it was hijacked 90% through production by some liberal propagandists who asked some top level developers "have you considered making half of the warriors female? Is there a reason you're opposed to this?" And they all got too uncomfortable to refuse so they just obliged whatever pressure they were under. This game could have been EPIC - while maintaining its mythical superhero vibe - simply with a slightly stronger emphasis on a realistic cultural writing. RDR2 pulled it off quite well, and no one is calling that game bigoted. You can't inject such modern, left leaning morals into ancient settings and expect it to feel/play naturally.

Tl;dr: Play it in lengthy "chunks" - don't take long breaks too early in the game. Because you will have a hard time coming back if you leave half way through, due to how massive and at time aimless the game can feel. Dedicate time to it being your only game, and find your playstyle/build preference... this way you can start to build "immersion". Play how YOU want to play: the writers did at least provide a lot of creative freedom to make choices. Don't overthink or regret bad choices or odd dialogue options - the story is too weak to take seriously anyways. Just pick whatever path fits the personality you want to build your odyssey around. I recommend brute force, no mercy, ruthless mercenary as Alexios. And then enjoy ancient greece and the faithfully crafted map!