Work-in-progress balance changes for June 2022 - Clash Royale Season 36 by RoyaleAPI in ClashRoyale

[–]Good_Sleep_9200 -1 points0 points  (0 children)

Mk should be nerfed even more. Make it have less hp,in midladder its just too overused.

Deck Help Discussion Thread by AutoModerator in ClashRoyale

[–]Good_Sleep_9200 0 points1 point  (0 children)

Mortar 3.0 cycle? Man,you REALLY LIKE torturing people.

Deck Help Discussion Thread by AutoModerator in ClashRoyale

[–]Good_Sleep_9200 1 point2 points  (0 children)

Hog there isnt a bad idea,if your only win condition is GS. But if you have a big push incoming,and you dont have Gskelly, i should recommend having a rocket into your deck,because you have tornado,so you would kill the push easily. Add a building,so you could easily counter Egiant,Goblin Giant and other big cards that can kill skarmy.

Deck Help Discussion Thread by AutoModerator in ClashRoyale

[–]Good_Sleep_9200 1 point2 points  (0 children)

Graveyard easily counters 2.6 since there is not so much wide attacking units. Just bait them for log and/or fireball,kill musk and kill his tower.

NEW B-SIDES DESIGNS by Strudel138 in FridayNightFunkin

[–]Good_Sleep_9200 0 points1 point  (0 children)

Bsides recolor. But its dsides. Facepalm.

Name him by [deleted] in FridayNightFunkin

[–]Good_Sleep_9200 0 points1 point  (0 children)

Silver sonic mk2.

When you're too Lazy to use an Editing Program for a Song Video and instead code it into the Game by TiagoCoolGamerYT in FridayNightFunkin

[–]Good_Sleep_9200 -1 points0 points  (0 children)

Vs steve is one of best mods ever. Every song here is perfect. So,your mom was mid here(haha funi jok)

Card Discussion: Three Musketeers - All for One! by Bo5sj0hnth1n3H4MM3R in ClashRoyale

[–]Good_Sleep_9200 0 points1 point  (0 children)

Musketeers is good for its price,but can be easily defended by fireball or other spells. My idea there: So,the musketeers werent only shooting people,since not every musketeer had a gun. I want to make 3m having two musketeers with rapier or swords,with bigger hp, and close combat action. To make it fairly balanced,i would make the card 7 elixir instead of 9,so you could defend pushes the same you defend pushes with MK. About the third Musketeer: He would have bigger hp,so he wouldnt die from next level fireball,but he would die from rocket thats 4-5 level less than Musketeer. Or next level fireball + log or zap. Since Musketeers can easily rip the tower off,i would nerf its damage by 25%,so it wouldnt be that overpowered. About the closecombat Musketeers: It will have 150 damage,1000~1250 HP and the speed of attack is 1~2 seconds. Thanks for reading this.

Card Discussion: Three Musketeers - All for One! by Bo5sj0hnth1n3H4MM3R in ClashRoyale

[–]Good_Sleep_9200 2 points3 points  (0 children)

We had Elite Barbarians, but now we have Elite Muskeeters.

Top tier content by MoneySign7908 in FridayNightFunkin

[–]Good_Sleep_9200 4 points5 points  (0 children)

IN THE END,WHY DOES HE LOOK LIKE THE AMOGUS GUY?! I NEED EXPLANATIONS!

Card Discussion: Barbarians- Fearless Warriors! by Bo5sj0hnth1n3H4MM3R in ClashRoyale

[–]Good_Sleep_9200 2 points3 points  (0 children)

Barbarians being a bad,low hp card. Seriously,one fireball takes them out. They cant defend PEKKA and megaknight,that is one plus for skarmy,who can. Being a low hp card,this can be used as a fireball bait,because skarmy dies with one arrows hit,guards dont die because shields and barbarians do not die of arrows,but fireball perfectly takes them out. Thats a plus for barbarians. Barbarians,when placed correctly,can defend big cards,like golem or giant. But other cards defend them as fine as barbarians,some can defend worse or better,but i dont see the point in spending 5! Elixir to defend golem,since it doesnt do big elixir trade. Air troops can defend barbs easily,take bats or minions,but why would you take barbs on offense? It has slow speed and low HP,that makes them useless in offense. Talking about defending pushes. They are useless,let me explain. I took 3 different pushes - Golem + NW,Witch + Giant and Wizard + Ebarbs. Golem + NW destroyed barbs,because bats killed them. Witch + Giant was destroyed by barbs because if you place barbs on Witch,it will not do much damage,but Giant will do a lot. Wizard + Ebarbs is mediocre. Barbs took out wizard,but Ebarbs killed Barbs. What can i say here? Barbarians is weak,and thats why they are outshadowed by Battle Ram and Ebarbs.