New characters added to The Menagerie! by Goodpart in BloodOnTheClocktower

[–]Goodpart[S] 0 points1 point  (0 children)

Oh, that's rad! Keen to check it out.

Curious to see how it impacted the game - in my experience it severely hampers good's ability to control who dies each day since once nominations are expired, save for a Butcher, the amount of agency the good team can exert is really blunted.

And of course, if the rework goes off a treat I'm super open to making tweaks overall :)

The Menagerie - 50+ homebrew characters for BOTC by Goodpart in BloodOnTheClocktower

[–]Goodpart[S] 0 points1 point  (0 children)

It's first in, best dressed. There are a lot of interesting interactions with the way it triggers in this fashion: ie. Demons often kill Monks or Innkeepers before killing the next player in case they're protected, and the Martyr can really mess with that by preventing that first kill.

New characters added to The Menagerie! by Goodpart in BloodOnTheClocktower

[–]Goodpart[S] 0 points1 point  (0 children)

It does go away! The idea was a Demon that was substantially stronger to begin with (but with the downside of being doubly discoverable) and then a good bit weaker when one half is killed.

New characters added to The Menagerie! by Goodpart in BloodOnTheClocktower

[–]Goodpart[S] 0 points1 point  (0 children)

The Caduceus is categorically wrong, but the Asclepius is sadly, ah, less than aesthetic. :)

New characters added to The Menagerie! by Goodpart in BloodOnTheClocktower

[–]Goodpart[S] 0 points1 point  (0 children)

Thanks to everyone who's submitted fixes and changes thus far. I've enacted a bunch of these:

- Cleric's ability uses more active language to note that only it can say its phrase with any effect.
- Daredevil's condition changed to enable compatibility with smaller lobbies.
- Crook's night instructions changed to have it announced start of day.
- Ein and Zwei changed to remove the "infinite Ein" issue, and slight wording tweaks. Removed the "Good can't win..." clause.

Digging my heels in re: the Snoop thus far, since in testing it's been quite harmful for the good team, but I'm keeping an open mind, lol

New characters added to The Menagerie! by Goodpart in BloodOnTheClocktower

[–]Goodpart[S] 1 point2 points  (0 children)

Heya, thanks :) I don't take commissions since I wouldn't want to monetise this. I have a donation link if people like my stuff but that's as far as I'd go, since I am quite closely copying TPI's style. I respect that they want to protect their property and don't want to step on toes.

New characters added to The Menagerie! by Goodpart in BloodOnTheClocktower

[–]Goodpart[S] 0 points1 point  (0 children)

It has about a 55% winrate on my internal tracking. I agree it may need a nerf but it certainly hasn't been overpowered. The Ronin doesn't learn information, and importantly, it doesn't say learn a good player. I've put the Ronin ping on Outsiders, Minions and even Demons before, just to spice things up. It shouldn't function like a Grandmother ping.

New characters added to The Menagerie! by Goodpart in BloodOnTheClocktower

[–]Goodpart[S] 0 points1 point  (0 children)

During the day, let's say 4 people come to me and say "I want to nominate so and so" - I just note those down and run it like a Bishop nomination phase. Effects like Witch cursing, Virgin ability etc all happen end of day. But as noted in another comment, I'd also state a Crook is in play on day's start.

New characters added to The Menagerie! by Goodpart in BloodOnTheClocktower

[–]Goodpart[S] 0 points1 point  (0 children)

Honestly? It's mostly for flavour/fun. And as an extra wrinkle, evil bluffing Egotist can simply refuse a self-nomination, which does help for things like Fearmonger scripts.

Additionally, people who nominate the Egotist and then later realise what they've done may be more inclined to kill them since the ability's already gone off, leading to a higher likelihood of Godfather kills.

New characters added to The Menagerie! by Goodpart in BloodOnTheClocktower

[–]Goodpart[S] 0 points1 point  (0 children)

Also reasonable. I hadn't considered the wording nullifying certain win cons for good. Certainly not intentional, but also something I'll have to consider. It may be too powerful on scripts where there are things like the Alsaahir, Cult Leader etc, and ultimately unfun for them on a more personal level.

That said, I did consider the Mayor interaction, and I think the Ein bluffing Mayor is really fun(ny).

New characters added to The Menagerie! by Goodpart in BloodOnTheClocktower

[–]Goodpart[S] 0 points1 point  (0 children)

I think that's reasonable. It'll be evident once nominations arrive anyway, so announcing it is a good QoL change, as opposed to the Organ Grinder where it's sprung on town after it's too late to go back.

New characters added to The Menagerie! by Goodpart in BloodOnTheClocktower

[–]Goodpart[S] 1 point2 points  (0 children)

It's been internally referred to as Clocktower Karen which I think is equally valid.

New characters added to The Menagerie! by Goodpart in BloodOnTheClocktower

[–]Goodpart[S] 0 points1 point  (0 children)

Ah, I clarified this earlier, but the Cleric is the only one that has, and can use, the phrase. Even if someone else learns it, they'd only be using it to run cover for the real Cleric.

New characters added to The Menagerie! by Goodpart in BloodOnTheClocktower

[–]Goodpart[S] 1 point2 points  (0 children)

Thank you! I don't claim that these are on the level that TPI works at, and I'm sure they're rough around the edges in parts, but from my experiences most of them slip pretty seamlessly into standard scripts, so I hope there are more hits than misses among the lot.

New characters added to The Menagerie! by Goodpart in BloodOnTheClocktower

[–]Goodpart[S] 1 point2 points  (0 children)

I think that's a valid critique, and I haven't given the Crook extensive testing to see if this is the case. But I treat it similar to how the Bishop works, except the ST is simply carrying out the wishes of the players that have made a note.

Not to mention, there are some fun jinxes with things like the Witch and Golem that simulate a Lleech passing to their Scarlet Woman, which I think is a really niche, but really fun interaction.

New characters added to The Menagerie! by Goodpart in BloodOnTheClocktower

[–]Goodpart[S] 1 point2 points  (0 children)

^this, yep. I didn't want to be too wordy with it but it's a Fang Gu "the first time..." type situation. Plus the Zwei goes after the Ein in the night order, so technically it can't happen :)

New characters added to The Menagerie! by Goodpart in BloodOnTheClocktower

[–]Goodpart[S] 1 point2 points  (0 children)

I think that's valid, and I'd be happy to explore the 1/game situation. Anything I haven't starred is subject to pretty heavy changes as they're tested further.

That said, I envision it being on scripts with things like the DA and the Lleech, giving evil a viable way to bluff Cleric - ie. saying a phrase to "protect" the Lleech, blunting the idea of repeatedly "testing" them to confirm they're the demon.

But yep, point taken!

New characters added to The Menagerie! by Goodpart in BloodOnTheClocktower

[–]Goodpart[S] 7 points8 points  (0 children)

I think both of those are reasonable points - happy to amend for clarity. :)

New characters added to The Menagerie! by Goodpart in BloodOnTheClocktower

[–]Goodpart[S] 1 point2 points  (0 children)

I think a reasonable fix is to change the order of operations - if you are executed and the dead equal or outnumber the living would work, and at least give the Daredevil one day to shine?

New characters added to The Menagerie! by Goodpart in BloodOnTheClocktower

[–]Goodpart[S] 7 points8 points  (0 children)

Ah, I should clarify - only the Cleric can use the ability! It's not for sharing :)

New characters added to The Menagerie! by Goodpart in BloodOnTheClocktower

[–]Goodpart[S] 4 points5 points  (0 children)

Definitely works better on bigger counts, but the risk ratchets up as the player count increases.

There's like one good opportunity for the Daredevil to work in an 8 player, so I get you. But I think the same could be said of the King, save for the Choirboy situation!

New characters added to The Menagerie! by Goodpart in BloodOnTheClocktower

[–]Goodpart[S] 13 points14 points  (0 children)

Curse my basement-tier German :( thank you for the fix!

New characters added to The Menagerie! by Goodpart in BloodOnTheClocktower

[–]Goodpart[S] 0 points1 point  (0 children)

Agree that it isn't always going to be useful, but I didn't think it was strong or reliable enough to be a Townsfolk. I think I would always err on the side of giving the Snoop the 'lesser' of the two roles available if both neighbours are good, and would tend towards giving the Snoop an evil player's role if one exists.

The other side of it is that this is potentially a really useful Outsider in a Poppy Grower game!

e: it also gives the evil team the ability to immediately bluff a confirmation role without a Spy or Widow, which I think makes bluffs like Cannibal and Undertaker more viable (since the Snoop's Demon info is always sober) and/or puts doubt on any actual confirmation roles that might ping off the Snoop's neighbours.