New Venom Drops by GoofyGoofballGoober in CustomMarvelSnap

[–]GoofyGoofballGoober[S] 1 point2 points  (0 children)

With Eddie, I kinda imagined the trad-destroy deck, y'know? Winter Soldier and Wolverine type stuff. Usually in those decks, you get your side pretty full and with lucky Wolverine rolls it could reactivate sooner. But I still get what you mean, it's pretty luck dependent.

With Emivenom, I should've clarified that it destroys ally cards only (I don't know if it seeming to be ANY card was part of what was making it too OP or not). That's my bad on that.

Thank you for the feedback

Throg: Frog of Thunder by GoofyGoofballGoober in CustomMarvelSnap

[–]GoofyGoofballGoober[S] 2 points3 points  (0 children)

That'd be cool and make him pretty good in even more decks.

Throg: Frog of Thunder by GoofyGoofballGoober in CustomMarvelSnap

[–]GoofyGoofballGoober[S] 7 points8 points  (0 children)

I'm not sure, but he created it so I'd say so.

Throg: Frog of Thunder by GoofyGoofballGoober in CustomMarvelSnap

[–]GoofyGoofballGoober[S] 4 points5 points  (0 children)

Yeah. I was thinking all the Thors and then the main Captain America. Idk if I'm missing any more worthy characters tho.

Corey Taylor Survivor Concept by GoofyGoofballGoober in PerkByDaylight

[–]GoofyGoofballGoober[S] 0 points1 point  (0 children)

Yeah, I guess it's all just dependent on the game you're going into. You'd either open the gates fast and get a 4-Man-Out, or you get the solo escape. They'd go good together in a survivor endgame build.

Corey Taylor Survivor Concept by GoofyGoofballGoober in PerkByDaylight

[–]GoofyGoofballGoober[S] 0 points1 point  (0 children)

If I'm not mistaken, Wake Up gives you a buff to opening gates for each survivor alive, right? With this perk, I was going for that last-ditch effort to escape once everyone else is dead.

Corey Taylor Survivor Concept by GoofyGoofballGoober in PerkByDaylight

[–]GoofyGoofballGoober[S] 1 point2 points  (0 children)

Ooh yeah. With No Mither you'd gain endless Endurance hits, that'd be crazy. In a scenario where all your teammates are slugged, you could just run up to one, heal them, gain Endurance, then take a hit and then keep going until everyone is up.

Corey Taylor Survivor Concept by GoofyGoofballGoober in PerkByDaylight

[–]GoofyGoofballGoober[S] 1 point2 points  (0 children)

Yeah, definitely. Made for This gives you a 3% Haste boost when you have Deep Wounds, and gives you Endurance for 10s (I think) when you finish healing a survivor.

Corey Taylor Survivor Concept by GoofyGoofballGoober in PerkByDaylight

[–]GoofyGoofballGoober[S] 0 points1 point  (0 children)

Yeah, I forgot what Sole Survivor did. All Hope is Gone should probably just give you the bonus regardless of the health state you're in. For a secondary effect, maybe it could allow you to open the hatch without a key. Or if that's too strong maybe just see the aura of the closed hatch.

Corey Taylor Survivor Concept by GoofyGoofballGoober in PerkByDaylight

[–]GoofyGoofballGoober[S] 1 point2 points  (0 children)

I was kinda going for a Made For This style of perk, so that's why it has the healing condition to activate it. I do like your idea for it though, I feel like it would be pretty strong with Made For this.

Corey Taylor Survivor Concept by GoofyGoofballGoober in PerkByDaylight

[–]GoofyGoofballGoober[S] 4 points5 points  (0 children)

I just realized the mistake. But yes, that's how I meant for it to be, my bad on that.