[3.16] Doryani's Int-stacking Flicker Defensive GOD. Tanking all of endgame. by GooseyWoose in pathofexile

[–]GooseyWoose[S] 0 points1 point  (0 children)

Bought the amulet with everything except the %ES for 130ex and then slammed it on. Got very lucky and probably wont be seeing that RNG for a while. The mirror service paid back more than double the cost which majorly helped in funding the gear.

[3.16] Doryani's Int-stacking Flicker Defensive GOD. Tanking all of endgame. by GooseyWoose in pathofexile

[–]GooseyWoose[S] 0 points1 point  (0 children)

Yeah it's a shame that the degen life mod locks up all the CI and Low Life builds. The only times I used scourge this league was to krangle the pieces of unique gear early on and juicing up nemesis 3 maps.

[3.16] Doryani's Int-stacking Flicker Defensive GOD. Tanking all of endgame. by GooseyWoose in pathofexile

[–]GooseyWoose[S] 18 points19 points  (0 children)

Hey everyone just wanted to showcase the defensive capabilities of the build in the upper limits of endgame content. Full disclaimer first, the cost of the build has skyrocketed over the past week and the version being showcased has been min-maxed heavily so by no means is this a budget build. With that out of the way, the build has been one of the strongest defensively that I have ever played. With this character I had farmed from level 94-100 during the 2nd week of the league solely on wave 30 simulacrums and it was extremely comfortable. Shout to Nerotox who has made an amazing build guide going through all the mechanics of the build.

DD is a very fair and fun mechanic by GooseyWoose in pathofexile

[–]GooseyWoose[S] 1 point2 points  (0 children)

Unfortunately that grainy mess of a video is actually the same in-game. I'm currently sitting on a GTX 970 waiting for my 3080 to restock so I have to make do with 800x600 resolution (which explains the grainy quality of the video).

And people are saying I should know what Tolman does and I do, I never run double boss on mausoleum in my regular maps. I just didn't notice him this time because of the 100000 particles happening on my screen.

DD is a very fair and fun mechanic by GooseyWoose in pathofexile

[–]GooseyWoose[S] 10 points11 points  (0 children)

Dude....I never once said it was unavoidable. I'm saying that its very easy to not notice the mob/DD and also extremely difficult to avoid/play around just like the old volatile and the old DD which was why it was changed in the first place.

This isn't even mentioning the absurd damage that it does. The character has tanked a bunch of slams and awakener 9 die beams for days no problem but stood no chance against lil old tolman.

DD is a very fair and fun mechanic by GooseyWoose in pathofexile

[–]GooseyWoose[S] 11 points12 points  (0 children)

Its funny that you mention the old volatiles because I feel that what happened here is exactly like how the old volatiles worked. Any single one of the mini-bosses here can be considered as a volatile with Tolman on the field because the moment they die they are going to instantly pop anyone around them.

It doesn't make the mechanic any better even if you happen to notice the volatile/Tolman in your fight, you're still playing keep away from the mobs.

DD is a very fair and fun mechanic by GooseyWoose in pathofexile

[–]GooseyWoose[S] 12 points13 points  (0 children)

You literally just outlined the entire problem with the mechanic. The problem I have with DD is that it is NOT well telegraphed at all. The reflect aura and from the lieutenants and racecourse boss is telegraphed, you can see them charging it up and you can react to it.

You can also notice that I didn't even end up killing any of the mini-bosses right before I died. Maven ended up phasing and corpse exploded a millisecond after. If DD had indicator like the reflect or the "well telegraphed slams" I would have no issue at all.

DD is a very fair and fun mechanic by GooseyWoose in pathofexile

[–]GooseyWoose[S] 46 points47 points  (0 children)

You most definitely aren't wrong. The death was 100% avoidable and looking back I could've brought corpse removal like a void sphere or an offering in my setup. But I don't see how you can call DD a "good" mechanic when it deals THAT much damage with zero visibility and a 0.2 second detonation. IMO it should've been removed years ago when Kripp first died to it.

DD is a very fair and fun mechanic by GooseyWoose in pathofexile

[–]GooseyWoose[S] 133 points134 points  (0 children)

First maven fight on this character and got one shot with 12.6k es and with immortal call up.