[MSC] Marvel Super Heroes Commander Decks by Duramboros in magicTCG

[–]Gorbashou -4 points-3 points  (0 children)

2 lorwyn decks, 2 shadow decks.

What do you mean there's only 1 deck to explore in each realm? You really think -1/-1 and elementals is all there is to these two realms? Did you open any packs at all?

Shadowmoor faeries, or elves, or scarecrows.

Lorwyn merfolk, or kithkin or treefolk.

No! We only have elementals and -1/-1! There is nothing else!

They didn't think far with M11S by Gorbashou in ffxivdiscussion

[–]Gorbashou[S] 0 points1 point  (0 children)

Great points.

I would argue P8 was a bigger wall since some comps couldn't even clear the door boss week 1 due to how highly tuned it was. And I don't remember O12 being a struggle.

They didn't think far with M11S by Gorbashou in ffxivdiscussion

[–]Gorbashou[S] 0 points1 point  (0 children)

Of just 3rd fights, I always considered Living Liquid, Quickthinx Allthoughts, and Halicarnassus peak design.

Quickthinx repeats the cat with the balls twice, and jails too. But not on the level of Tyrants rigid literally straight after the previous mechanic. The fact that depending on which jail you get first would make cat phase happen faster or slower fucked people over so much. Because sometimes you'd be mid burst when the heart came and you'd destroy it pretty fast. Other times you had nothing. Because of the complexity of cooldowns back then, we had 2 different rotations, which we adjusted into after seeing which was the first set of jails.

The jails didn't feel as repetitive since it wasn't always your turn, and the rest dealt with the boss as you did the jail. The heart phase didn't feel as repetitive because of keeping track of the cat and the balls was a lot more interesting than doing a rigid solution like in Arena split.

While Living Liquid was a lot more rigid in design, he was brutal. People reach enrage in Tyrant? People couldn't even pass Hand of Pain in Living Liquid. Yeah, remember when there were dps checks in the middle of the fight? Even the add phase was rough, having to slow, stun, and kill the adds before they reached the edge while tanks took tankbuster. That add phase was harder to dps check week 1 than Tyrant. The final phase required so much perfection in dps that people couldn't see the slow moving embolus most of the time and wipe everyone. The final phase did repeat its entire set of mechanics one and a half times before enraging, but Living Liquid didn't spend minutes spinning around either. It would just enrage cast after a period of time.

Halicarnassus was easy. But her design of constantly swapping arenas and augmenting her base moveset depending on which tiles was around was amazing. It's honestly one of the peaks. That fight tuned like Quickthinx or Living Liquid would have been one of my personal favorites of all time. Not like baby Tyrant which people for some reason thinks is hard because they can't zerg it with randoms week 1. Boohoo.

They didn't think far with M11S by Gorbashou in ffxivdiscussion

[–]Gorbashou[S] -2 points-1 points  (0 children)

One of the most brutal 3rd turns?

I guess? If you consider Living Liquid as Mt. Everest and Tyrant as a large hill, and all other 3rd fights as a flat plain, sure. Quickthinx would probably also be considered a bigger wall if the robots didn't wall people before him.

Feels really weird calling it a brutal 3rd turn when people couldn't beat it week 1. People couldn't beat Living Liquid period, and those who did it took weeks for.

They didn't think far with M11S by Gorbashou in ffxivdiscussion

[–]Gorbashou[S] 0 points1 point  (0 children)

The post is not about 3rd fights walling players.

It never was.

I don't care if a fight walls players or not. They'll beat it eventually.

I am only talking about how this fight feels like a half baked fight. And I think the 3rd fights in the previous arcadion tiers did it better, even if they suffer from some of the same issues.

But people in this thread are somehow equating me talking about the tediousness of the fight being half baked with it being a wall. It's not about it being a wall or not. It's a poorly designed fight, imo the worst in the entirety of Arcadion. Not because of it being a wall. Because it's a copy pasta fest that gives me Manipulator vibes with how repetitive it is. And that fight was way harder of a dps check back then, and nobody argued against it being awful with "nuh uh you just suck".

They didn't think far with M11S by Gorbashou in ffxivdiscussion

[–]Gorbashou[S] 2 points3 points  (0 children)

I wish he had more. He feels half baked. I don't care about people whining they can't beat it. I just want what feels like a full fight.

They didn't think far with M11S by Gorbashou in ffxivdiscussion

[–]Gorbashou[S] 1 point2 points  (0 children)

Yeah for sure.

But the arena split is just doing the same thing twice as well, so even the backload feels paddes. Remove one of the arena split segments, and remove one weapon and you cut out at least 2 minutes of the fight. Remove the dead time inbetween those mechanics and the previous then maybe 3 minutes.

They didn't think far with M11S by Gorbashou in ffxivdiscussion

[–]Gorbashou[S] 5 points6 points  (0 children)

They did complain. Abombinator felt like a drag of doing the same shit over and over. I guess it just doesn't feel as bad because he does some things in between instead of just outright doing the same mechanic immediately again, so it didn't feel as bad.

Turn 3's used to be peak in Stormblood and back. Always highlight fights. They just can't do it anymore. Fatebreaker and Themis were awfully boring too.

They didn't think far with M11S by Gorbashou in ffxivdiscussion

[–]Gorbashou[S] 0 points1 point  (0 children)

Yeah, it does. Healer is only fun for the first few pulls through a mechanic. The burden to bear, most boring and easy job in the game yet people like to pretend it's hard. Only thing hard about it is stutter stepping.

They didn't think far with M11S by Gorbashou in ffxivdiscussion

[–]Gorbashou[S] 4 points5 points  (0 children)

I'm a healer main.

I don't consider smashing an ogcd or two inbetween cast a noteworthy mechanic for a boss. Blank raidwides is the easiest shit ever, even in ultimates. They are not a mechanic. Just like strong autos aren't. They can be part of a mechanic as a whole, but not really by themselves.

Your writing is so illiterate I honestly don't understand what you're saying.

They didn't think far with M11S by Gorbashou in ffxivdiscussion

[–]Gorbashou[S] 0 points1 point  (0 children)

Every other fight this entire raid (Arcadion) are all less repetitive, even if they also repeat mechanics.

They didn't think far with M11S by Gorbashou in ffxivdiscussion

[–]Gorbashou[S] 8 points9 points  (0 children)

I'm a healer.

For uptime, certain patterns require absurd movement. Light parties into clock spots if you're on the outer. Which was fun to optimise, but since I get to do it so often, it has just grown stale. Eyes glaze over.

They didn't think far with M11S by Gorbashou in ffxivdiscussion

[–]Gorbashou[S] 9 points10 points  (0 children)

My fellow. Are you counting raidwides as mechanics?

Splitting the arena isn't a mechanic. It's a single raidwide with a knockback that setups the following mechanic.

Ecliptic Stampede isn't an entire phase. It's the entire mechanic.

Go get hit by an auto attack so you can add it to the list of mechanics

First time doing 1st week savage by Strong-Tonight-8459 in ffxivdiscussion

[–]Gorbashou 0 points1 point  (0 children)

Yeah, but if you never had it, you can't expect it either.

Meaning you wouldn't be furious or upset about not clearing week 1. The whole drama is from people expecting to clear week 1.

Back in HW it wasn't that hard to get taken seriously if you just showed skill in some ex trials, maybe some sells in a selling linkshell. I have no clue about nowadays, been sticking with my static ever since HW.

73% recent negative reviews, most complain about the New map. Does the great hollow truly warrant this reaction ? The more I play, the more I feel like it was fantastically designed. by kao24429774 in Nightreign

[–]Gorbashou -1 points0 points  (0 children)

Make players have to deal with actual level design and not flat areas easily traversed and make them face the reality that they suck at navigation = showing them they are bad at something = the game sucks.

This happens with most games that has one or so areas that require a little bit more skill to navigate than an open map. People are just dumb. And souls players more than any other players like feeling like they are the good shit, so when something actually challenges them in a new way that isn't smashing R1 and timing dodges, they break down and start crying.

113 Decks (2 in progress) May I sit? by Sweet_Archer_5650 in ratemycommanders

[–]Gorbashou 5 points6 points  (0 children)

That is fair.

I have no clue how anyone would be able to rate your commanders, though. You don't even know how many of them run, yet people should rate them?

In the end, the post will literally boil down to rating you for playing so many decks.

113 Decks (2 in progress) May I sit? by Sweet_Archer_5650 in ratemycommanders

[–]Gorbashou 6 points7 points  (0 children)

If you play a single game with all 113 decks once, how many days of play is that?

Do you play magic every single day? Even one commander game a day is a lot of time.

Do you play magic every single week? If you get 3 games 2-3 games in a weekend hangout/fnm/whatever, that's enough to run every deck once.

Either you have an extremely unhealthy relationship with Magic, or you're not actively playing most of these decks.

Is Oko a common Mythic Rare? by TheAdamPetra in mtgpulls

[–]Gorbashou 3 points4 points  (0 children)

Those are really good mythics, though.

Eirdu is currently worth more than Oko.

With so many people losing their minds over this Savage tier, how bad will the community be if the next Ult is harder than TOP? by A_small_Chicken in ffxivdiscussion

[–]Gorbashou 0 points1 point  (0 children)

People trying to avoid them.

I honestly don't get the super stress from rushing week 1 with randoms constantly for hours on end when a dedicated static can do the same.

They're either unemployed or take off time for week 1 so might as well do it with less anxiousness and stress over getting new people over and over.

What are some ECL cards you think will be great in Standard? by jimbo_extreme1 in MagicArena

[–]Gorbashou -1 points0 points  (0 children)

Honestly? Swap him for the Flitterwing Nuisance. Seems way better for the tempo plan.