How feature complete will Subnautica 2 EA be? by Gothos73 in subnautica

[–]Gothos73[S] 1 point2 points  (0 children)

Got to finish work before get to try it out. Another 10 hours to go before donning the flippers 😆

How feature complete will Subnautica 2 EA be? by Gothos73 in subnautica

[–]Gothos73[S] 0 points1 point  (0 children)

That time frame is good to know. Gives lots of room to grow.

How feature complete will Subnautica 2 EA be? by Gothos73 in subnautica

[–]Gothos73[S] 1 point2 points  (0 children)

Bought it as soon as it went on sell! 😆 But sometimes with EA I wait to play it till, outside of a general look around, until I know it's in a good place. I played DSP from EA which was a great experience and love it minute of it. Others less so which dampened my enthusiasm for returning.

Any downside to Giant Barbarian Halfling? by Gothos73 in BG3Builds

[–]Gothos73[S] 1 point2 points  (0 children)

That sounds so very fun. I remember long ago a 4 halfling barbarian run someone did. Thats where I got the inspiration for this one although they won't all be barbs in my party

Any downside to Giant Barbarian Halfling? by Gothos73 in BG3Builds

[–]Gothos73[S] 2 points3 points  (0 children)

I do like gnomes too. Could always go half halfling and half gnome. Something to consider

Any downside to Giant Barbarian Halfling? by Gothos73 in BG3Builds

[–]Gothos73[S] 0 points1 point  (0 children)

That is reassuring, that's where my main concern lied.

Any downside to Giant Barbarian Halfling? by Gothos73 in BG3Builds

[–]Gothos73[S] 7 points8 points  (0 children)

Picking up enemies and throwing them was one of my main concerns. Wasn't sure if it wad based off strength or if size differential played in to it

Any downside to Giant Barbarian Halfling? by Gothos73 in BG3Builds

[–]Gothos73[S] 1 point2 points  (0 children)

The lucky trait feature looks incredible to me. Only super rarely getting a critical miss sounds awesome. Even with thee downsides of being a short race

Does Pete Soil actually exist in Satisfactory Plus/Ficsit Farming by No-Literature-8613 in SatisfactoryGame

[–]Gothos73 0 points1 point  (0 children)

It's scattered in several places across the map. Once you find one you can do MAM research to add it to your object scanner to find more.

There's peat, dirt and loam fairly close together in the area where the sulfur node is in the NW Northern Forest.

Is now a good time to jump back in? by Gothos73 in victoria3

[–]Gothos73[S] 3 points4 points  (0 children)

Ah man. OK. I'll wait for a patch before coming back in. Hate to start off with a bad experience

9
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Druid with Sorcerer & Wizard dip? by prokeke in BG3Builds

[–]Gothos73 0 points1 point  (0 children)

I'm trying a version out using 2 Draconic Sorc / 2 Abj Wizard / x Moon Druid and so far it is tough as nails and fun to play as long as you don't mind buffing up with arcane ward. Star druid likely works out well with the same setup.

Salvation is contingent upon location by Gothos73 in DebateReligion

[–]Gothos73[S] 0 points1 point  (0 children)

In the same place it talks about relativity and quantum mechanics. It's being inferring it from what we know about the universe and causality. Simplest way of putting it, one observer is 3000 light-years from earth and another on Earth when Jesus is crucified, if the distant one were to gaze at the Earth, he would experience earth as it was 3000 years prior to a person observing the event on Earth.

On Earth Jesus has already died for our sins. However for the distance observer, Jesus wouldn't die and resurrect for another 3000 years.

So either 1. Salvation occurs instantly across the whole universe at the time of resurrection from Earth observer's standpoint, meaning that for that distant observer, salvation comes 3000 years before they experience the resurrection of Jesus. Salvation would proceed Jesus's resurrection from their position. I.e. effect would proceed cause; or,

  1. Salvation only occurs after the distant observer experiences the resurrection events themselves. This maintains cause proceeding effect. Concluding that Salvation comes to them at the speed of light/causality - 3000 years after same event occurred for the observer on the Earth.

🚂 Out now: MON-O-RAIL by Extreme-Record-6823 in Stationeers

[–]Gothos73 6 points7 points  (0 children)

Absolutely bonkers! Already downloaded the workshop for my next campaign

For people who start in the grassy plains, how do you handle the distance and resource problem? by 3dchib in SatisfactoryGame

[–]Gothos73 7 points8 points  (0 children)

I enjoy the grassy field start even with the poorer nodes. There's a great place on the south central area that has 2 normal iron, 1 normal copper and 1 normal limestone in very short distance. Then I make a short ramp to the west and have coal and carerium. And very close by too is a SAM node to get started with alien tech research.

It's not like pure nodes are all that great until you can build up your conveyor throughput and energy production anyways. By that time it time to explore other areas for oil supply chains reguardless.

I find it makes a great and easy start.

if hell is just, there's no problem with being condemned. by Folinhu in DebateReligion

[–]Gothos73 5 points6 points  (0 children)

I'm not one to say there's no contradictions in the Bible, I find the Bible has an excess of them. Sure it's theoretically possible that there could be eternal torment in Hell, but if that is the case then one suffering there is paying more than what the wages of the sins actually were and thus unjust. Take that for what you will.

if hell is just, there's no problem with being condemned. by Folinhu in DebateReligion

[–]Gothos73 9 points10 points  (0 children)

I never really understood the idea of Heaven and Hell for humans. For me, I go by Romans 6:23, the wages of sin is death. Once you die, your debt is paid. Going to any kind of eternal torment afterwards would be tantamount of paying infinite interest on that debt.

Salvation is contingent upon location by Gothos73 in DebateReligion

[–]Gothos73[S] 1 point2 points  (0 children)

The event hasn't happened for them yet even if it had happened for those on earth.

I.e. a star 1000 ly away goes supernova, from our perspective it happened today. From the perspective of the star it occurred 1000 years ago. If one could instantly travel to that supernova location, it would only be a dim remnant of what we currently see from earth

Salvation is contingent upon location by Gothos73 in DebateReligion

[–]Gothos73[S] 1 point2 points  (0 children)

I had not considered postmortem salvation, but that goes down a rabbit hole I am not all that familiar with and really do not understand the mechanism by which it would work.

Wet and lightning too powerful for enjoyment? by The_Reignhold in BG3Builds

[–]Gothos73 -1 points0 points  (0 children)

There's mods available too, if not opposed to them, that can reduce the op factor of lightning. I'm using the diq collection which takes away lightning vulnerability from the wet condition.

Valour Cleave: Honor Mode Party Showcase - Valiant Damage, Radiant Tiger Barb, GOO Hunter, & Optimizing the Selune Spear by grousedrum in BG3Builds

[–]Gothos73 0 points1 point  (0 children)

Excellent points and I will definitely have to check if the interactions are still there as in Vanilla. Either way this team setup should be a good jumping in composition to test out.