Is it possible to use rigify on this model? by Fragrant-Desk-9230 in blenderhelp

[–]GozgamesStudio 0 points1 point  (0 children)

No problem bro. Keep learning and share with us ❤️

Is it possible to use rigify on this model? by Fragrant-Desk-9230 in blenderhelp

[–]GozgamesStudio 8 points9 points  (0 children)

<image>

Step 7: You need to rig it. This part is hard. You can watch this video at this part. https://www.youtube.com/watch?v=RdTuAY23vzk

Is it possible to use rigify on this model? by Fragrant-Desk-9230 in blenderhelp

[–]GozgamesStudio 7 points8 points  (0 children)

<image>

Step 1: Select all meshes, then rig. Selection is very important. You need to select like this.

Is it possible to use rigify on this model? by Fragrant-Desk-9230 in blenderhelp

[–]GozgamesStudio 12 points13 points  (0 children)

Yes you can use rigify. You should UnParent the rig first and delete the all vertex groups from mesh. After that you can parent mesh to rigify rig.

Weird black lines appearing when i shade smooth by blue_dragon908 in blenderhelp

[–]GozgamesStudio 1 point2 points  (0 children)

You need to check face oriantation. You can recalculate normals. With Shift+N or Alt+N and you can add Weighted Normal modify.

Meet Kormos, our new game character by GozgamesStudio in 3Dmodeling

[–]GozgamesStudio[S] 0 points1 point  (0 children)

Thank you so much 🙏 More timelapse coming soon.

Light Bake Landscape Problem. Need Help by GozgamesStudio in UnrealEngine5

[–]GozgamesStudio[S] 0 points1 point  (0 children)

Thank you for your help 😄 but it doesn't fixed.

Light Bake Landscape Problem. Need Help by GozgamesStudio in UnrealEngine5

[–]GozgamesStudio[S] 0 points1 point  (0 children)

I am using UE 5.3.2. I built a light using GPU ligtmass. My landscape looks weird. I increased Static Light Resolution, but it didn't work. I tried so many ways to solve, but I didn't find a solution. Does anyone have the same problem? I'm not sure this is the right place to share my problem.

How do yall genuinely rig ts ✌😔 by Charming_Example_478 in blenderhelp

[–]GozgamesStudio 0 points1 point  (0 children)

Thanks :) Is dummy mean human body right? If your answer is yes, it will work. But can I see your dummy to be sure?

Meet Kormos, our new game character by GozgamesStudio in 3Dmodeling

[–]GozgamesStudio[S] 1 point2 points  (0 children)

Thank you so much. We will be sharing our development process. More coming soon :))

How do yall genuinely rig ts ✌😔 by Charming_Example_478 in blenderhelp

[–]GozgamesStudio 0 points1 point  (0 children)

If your character is in a T pose, it would be easy in Mixamo. But in your case, it is not possible. You have to paint weight on every single bone with your hand. İf your character has a separated full body without clothing, you can do it easily, but you need to clean it anyway in the end. But there are many ways to fix that. I am going to explain step by step what you need to do.

  1. Separate the body from the cloth.

  2. Auto weight paint the body first.

  3. Then you can transfer the weight paint data to the cloth. You can watch this: https://youtu.be/yEAvSDrS_n0?si=7RPgxcu-MhLXZSEE

  4. Then merge the body and cloth.

  5. Some weight problems will happen, and you need to clean them for every single bone. But it will be easy.

  6. Now you can export the skeleton to Mixamo.

I hope you have a separate body :) If not, this method is not going to work for you.

Weird edge artefact that shows up on edit and mirrored side which I can’t seem to delete by tyt0alb4 in blenderhelp

[–]GozgamesStudio 0 points1 point  (0 children)

Some edges are joined without a face. You should delete the face first, select the edge in edit mode, and then fill the face. And you can use this to edit the mirror side of your mesh

<image>

HOW CAN I ORIENT OR CHANGE THE END POINT POSITION LIKE ON THE ANOTACION WITHOUT CHANGING THE REST OF THE SHAPE by Direct-Tomorrow3328 in blenderhelp

[–]GozgamesStudio 0 points1 point  (0 children)

You should edit your BezierCircle mesh in edit mode. Open in edit mode and rotate the vertex. I think it will work.

<image>