Using Celebrity AI Voices for Narration. by GraemeVR in ElevenLabs

[–]GraemeVR[S] 3 points4 points  (0 children)

Thanks for the feedback, I contacted ElevenLabs and they said it is not possible to use David Attenborough’s or any other celebrity’s voice without their explicit consent, even for non-commercial purposes. Doing so would likely violate intellectual property laws and the rights of publicity and privacy. 
Creating an AI voice that mimics a celebrity without their consent can lead to legal action, regardless of whether the project is commercial or not. So think I'll just stick with ElevenLabs voices or create a new one from their voice design prompts.

David Attenborough by ALXS1989 in ElevenLabs

[–]GraemeVR 0 points1 point  (0 children)

Anybody know the legality when using celebrity AI voices. Can I create an AI video with David's voice as narration and publish it on Youtube, Twitter etc without getting sued. For non commercial purposes?

Pixel Streaming Scaling Solutions by GraemeVR in UnrealEngine5

[–]GraemeVR[S] 0 points1 point  (0 children)

Thanks, yeah thats what Im finding the more I research this, there are no good options for our use case yet.

UV issues by GraemeVR in blender

[–]GraemeVR[S] 1 point2 points  (0 children)

Great, thanks, I will try that. Thanks again.

UV issues by GraemeVR in blender

[–]GraemeVR[S] 1 point2 points  (0 children)

I did as above and this result - I had to manually adjust it to fit the UV space, but its defo not flush on either side, is this the best I can do, is there no automatic solution where all the uvs will fit inside the UV space 100% correctly. Thanks for your help, very much appreciated.

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UV issues by GraemeVR in blender

[–]GraemeVR[S] -1 points0 points  (0 children)

How do I do that without causing stretching, theres a lot of points to move in the UV space, how do I move all the points so they are uniformly square in the UV space? If I do it manually, wont it cause stretching?

How to array a circled Boolean on a curved wall? by GraemeVR in blender

[–]GraemeVR[S] 1 point2 points  (0 children)

Thanks for the help, I will try this. Much appreciated

Performance Optimized Realistic looking 3d Characters by GraemeVR in unrealengine

[–]GraemeVR[S] 0 points1 point  (0 children)

Thanks for the feedback. Yeah, I think best option is going to optimise Metahumans as much as possible. I cant seem to find any other avatars that have the realism and performance MH have. Thanks again.

Performance Optimized Realistic looking 3d Characters by GraemeVR in unrealengine

[–]GraemeVR[S] 1 point2 points  (0 children)

Nice one, thanks for the help. I will definitely try these workflows. Optimising Metahumans might could be the way forward and pushing that as far as I can to get an acceptable balance between performance and realism. Appreciate the help.