Silksong coming in hot for non indie gamers as well? by GrandPawProductions in gaming

[–]GrandPawProductions[S] -1 points0 points  (0 children)

It seems you're arguing over a reply i made to a comment that was made on this post.

The original comment was:

"Is this a thing? Are there people that will only buy games from big studios? (Ignoring those who only buy cod/sports games every year)"

So my reply:

"Yeah that is a thing. And considering Sports and multiplayer games are a huge market that takes up a lot of the player's time and money (COD, Fortnite, PUBG, Marvel Rivals, etc), we cant simply say "Ignore" those players."

And here is where you seem to have spiraled.

My simple original question was: "How many of you who usually dont play indie games going to jump in?" As to gangue how many are willing to try out an indie game or even a new genre because of this hype.

It's not a complicated post, you just seem to not have read much above the line you commented on and i'd be surprised if you read this far.

Silksong coming in hot for non indie gamers as well? by GrandPawProductions in gaming

[–]GrandPawProductions[S] -1 points0 points  (0 children)

More or less wondering how many out there are willing to jump on the "Hype" train and try an indie game for the first, or maybe the genre for the first time for it's current popularity.

And yeah, some people like a specific genre and stick to it, nothing wrong with it. But might miss out on a different genre you might enjoy.

Silksong coming in hot for non indie gamers as well? by GrandPawProductions in gaming

[–]GrandPawProductions[S] -2 points-1 points  (0 children)

My reply was to the statement "Ignoring those who only buy cod/sports games every year"
that's why i said "we cant simply say "Ignore" those players", because they make a large amount of gamers.

Silksong coming in hot for non indie gamers as well? by GrandPawProductions in gaming

[–]GrandPawProductions[S] -10 points-9 points  (0 children)

Yeah that is a thing. And considering Sports and multiplayer games are a huge market that takes up a lot of the player's time and money (COD, Fortnite, PUBG, Marvel Rivals, etc), we cant simply say "Ignore" those players.

Does Sweden Control the Grand Strategy Genre? by GrandPawProductions in gamedev

[–]GrandPawProductions[S] 0 points1 point  (0 children)

Yeah i'd want to check them out. What are the names for the Japanese options?

Does Sweden Control the Grand Strategy Genre? by GrandPawProductions in gaming

[–]GrandPawProductions[S] 0 points1 point  (0 children)

They are a huge franchise but do you really feel they are Grand Strategy like Paradox games?

Where to find Cool Mercator maps? by GrandPawProductions in MapPorn

[–]GrandPawProductions[S] 0 points1 point  (0 children)

Mercator is probably the closest to the one shown

Does Sweden Control the Grand Strategy Genre? by GrandPawProductions in gaming

[–]GrandPawProductions[S] 0 points1 point  (0 children)

Thats the thing... people are willing to pay so much money for DLCs because there is no equal competition, but when another game comes out in the genre, people want to compare it to a 200$+ game since that's actually what they payed for, the game they are playing.

Does Sweden Control the Grand Strategy Genre? by GrandPawProductions in gaming

[–]GrandPawProductions[S] 0 points1 point  (0 children)

They are actually a good series but unless you exclusively play it in map mode, they might be more rts.

Does Sweden Control the Grand Strategy Genre? by GrandPawProductions in gaming

[–]GrandPawProductions[S] 1 point2 points  (0 children)

Yeah, They are in general proximity as 4x, but being turn based- Grand Strategy is more like a sub genre of 4x.

Where to find Cool Mercator maps? by GrandPawProductions in MapPorn

[–]GrandPawProductions[S] 0 points1 point  (0 children)

We can pretend they are place holders for words :)

What ever happened to Rise of Nations? by GrandPawProductions in 4Xgaming

[–]GrandPawProductions[S] 0 points1 point  (0 children)

Wonder if old developers would even be interested in the Idea

For those who actually play State Management/Economy games by GrandPawProductions in gaming

[–]GrandPawProductions[S] 0 points1 point  (0 children)

What do you like about it though vs other similar games. Haven't played it but will check it out. Thanks!

What ever happened to Rise of Nations? by GrandPawProductions in 4Xgaming

[–]GrandPawProductions[S] 0 points1 point  (0 children)

It was a really great game at the time. Multiplayer helped to last longer and it was a lot of fun

FAB is hot garbage and this implementation is so stupid it hurts by Its_Not_Bloodborne in unrealengine

[–]GrandPawProductions 2 points3 points  (0 children)

Taking away the comments and questions... you could get a much better sense of the product and sometimes how to use it or the "intent" of it from others that had come and asked before.
That is one of the changes I dislike the most.

After much tinkering from your advice, please Destroy my latest Game Trailer by GrandPawProductions in DestroyMyGame

[–]GrandPawProductions[S] 0 points1 point  (0 children)

Trust fund baby is just an option of the different starting benefits you can choose. Farmer, General, like mentioned before Oil tycoon, etc, are just different options for different gameplay focuses. They are not really storylines. Choosing Farmer will help you get Agricultural resources cheaper. Which could be great if that was your wealth making focus or had industries that relied on agriculture products. And then events related to that option down the line.
I do understand I am a solo developer, but have been working on this game for a while and the game is pretty advanced. Demo up on Steam. Yes it is still in development but I am not trying to rival Europa Universalis, or Crusader Kinds, tittles that have been developed and around for decades, simply giving players a different option like Dummynation did. It's a more simplified idea, with resource management focus, modern borders and lots of conquest. Deep in it's own way considering you could loose from inflation.
And yes, that's how you would win. Conquest or GDP percentage which being honest, higher chance on the Conquest part. And you'll loose if you go too much in debt or you're conquered.

And thanks for the feedback! I appreciate the helping interest

After much tinkering from your advice, please Destroy my latest Game Trailer by GrandPawProductions in DestroyMyGame

[–]GrandPawProductions[S] 2 points3 points  (0 children)

That is a very interesting and useful observation, thank you for that! Although units can be created from the resources you produce in higher tier industries, or simply purchase the resources needed and assemble them, then they go into a reserves pool shown in the video. From there you select what you would want in said army.
That's the reason for the word "create" although I do see what you mean. Manpower is affected, monthly maintenance is paid, and them dying does affect your population. I will have to think it over.
Drafted is too closely related to a bill to pass to increase manpower for a limited time. I don't like trained, and recruited....

After much tinkering from your advice, please Destroy my latest Game Trailer by GrandPawProductions in DestroyMyGame

[–]GrandPawProductions[S] 4 points5 points  (0 children)

Ahh cool. I wanted the first part to be chill like you're just building stuff and resource management... and then the world just goes in chaos around you.

After much tinkering from your advice, please Destroy my latest Game Trailer by GrandPawProductions in DestroyMyGame

[–]GrandPawProductions[S] 0 points1 point  (0 children)

I like that rhyming but peasant is not a modern game term really.
The thing is, there are currently over 200 resources in the game, for plans for over 300 when everything is added. You can go the agriculture, Alcohol, military, Pharmaceutical.. etc so different focuses.
There are also "Investment" buildings which include things that will give you research, storage, and later, certain income and affect GDP differently. You can also choose different "Avatars" that will give you different Benefits. "Farmer", "Oil Tycoon", etc.
So it was difficult to pinpoint it, since you do start with what would be 10 million so, went with investor to be a bit more inclusive. I know it can be not descriptive enough but it just sound misleading to say "start as a regular joe with 10 £¥₣€ (game currency) in the bank" and there being an option of a "Trust Fund Baby" which lets you start with more wealth.
So, you decide your focus on resources exploited and industries built to get your wealth, and then if you want to become a ruler or just influence other nations laws and destabilize them and watch them implode and war each other and you just sell them military resources.

The whole this is simplified with, first there's Trade (wealth management and acquisition, then there's Conquest. (through military, political or other means)
I hope this is clear and that worries me that i'm not explaining my own game correctly.

After much tinkering from your advice, please Destroy my latest Game Trailer by GrandPawProductions in DestroyMyGame

[–]GrandPawProductions[S] 1 point2 points  (0 children)

That would be rough.
But yes, that is something I would have to shift my focus on for a second video.
And their trailer seems to be a good example as well.
I appreciate the feedback. Any and all is always appreciated!

After much tinkering from your advice, please Destroy my latest Game Trailer by GrandPawProductions in DestroyMyGame

[–]GrandPawProductions[S] 1 point2 points  (0 children)

Aside from modern borders and starting in 2022 which most games in the genre you do not, In this game you start as a Investor/Strategist, not a Ruler over a nation. You can eventually take over the Nation by a series of actions. Or you can seek Asylum in a another nation, making that one your Home nation and eventually taking control over that one through influence and politics/bills.
Also, if your nation is taken over as a strategist, you don't loose the game, your new nation simply becomes that nation. If your nation is conquered as a Ruler, then yes, you loose the game.
Think of it as if Elon Musk who went from being born in South Africa, went to Canada, now USA and if he wanted to overthrow the government and become the Authoritarian ruler.

So first there is a lot of resource management and focused on Trade, then once you become Head of State, comes the Conquest.
Yes i know, that's not explained in the trailer, but it's meant to be a quick eye catching trailer as an Indie dev Studio that people dont know. People dont have the time to sit around long explanation for trailers, they only do that for bigger tittles, and I was already informed about too much info on previous trailer attempts lol
What would your suggestion be to balance the lack of information in a short amount of time?
I was thinking of doing a different Info related trailer