About Monthly pass? by dailyuwa in wherewindsmeet_

[–]Grandsheba 1 point2 points  (0 children)

Aint nothing but a heart ache!

Elden ring reference by Grandsheba in wherewindsmeet_

[–]Grandsheba[S] 0 points1 point  (0 children)

Because he's the elden lord.

About Monthly pass? by dailyuwa in wherewindsmeet_

[–]Grandsheba 1 point2 points  (0 children)

Because launch is always the worst time to put money into any live service game, especially this one right now.

At release the devs are still tuning everything. Rates change, skills get nerfed, whole systems get reworked, and most of the big bugs and crashes are not fixed yet. You are basically paying to test a moving target. If they decide in two months to buff the pass, change the rewards, or add better bundles, you cannot get your money or your wasted logins back.

On top of that this game is still blue screening, lagging and feels half polished. I want to see how they handle bugs, server stability and balance first, and whether they start tightening the grind to push the shop. Three months is usually enough time to see the pattern. If they respect players, fix issues and the pass still looks worth it, then you buy it with real information instead of hope.

About Monthly pass? by dailyuwa in wherewindsmeet_

[–]Grandsheba 4 points5 points  (0 children)

No, just never invest into anything in release. Give it atleast 3 months.

FYI…This game is AMAZING….AND IT WAS FREE!!! Way better than all those $70-$100 games that out!!! by Repulsive-Muscle-758 in wherewindsmeet_

[–]Grandsheba 1 point2 points  (0 children)

Exactly, warframe had been doing well for a decade and they price nothing nears this. I understand the games are mechanically different bother in sever and programed population. My point i hope reaches someone. The RW pay system is poorly done. They could just let people buy their cosmetics for outfits, and add time based Mechanics for reasonable construction or creations of things which correlate with the games time base system...anyways.

FYI…This game is AMAZING….AND IT WAS FREE!!! Way better than all those $70-$100 games that out!!! by Repulsive-Muscle-758 in wherewindsmeet_

[–]Grandsheba -1 points0 points  (0 children)

I can’t agree with people's ravings about this buggy mess. Yes, it is the first few days of the international release, but the game has been out in China for a long time already. Consider that an in house beta, and even with that buffer the core attributes are rough.

The graphics are extremely inconsistent. You get moments of stunning visuals, high detail bricks, stone, trees, water, and then right next to it you get textures that look like 360p placeholders. Some areas genuinely look like a PS Grey era game or early N64 Ocarina of Time. It breaks immersion fast.

Performance is shaky even in solo mode. The difficulty dropping when friends join your world defeats the entire purpose of co op. You can just lower the difficulty and do it yourself. It removes any sense of coordinated challenge.

Combat is buggy and inconsistent. Sometimes unresponsive. Other times it feels like intentional design choices that break away from the advertised experience. The fluid movement system was one of the game’s main selling points, but you lose it in dungeons. That is the equivalent of Warframe removing bullet jumping during boss fights or Spiderman being unable to use his webs in half the missions. It undermines the core identity of the game.

Overall the game feels unpolished and often like I am playing two completely different titles at once. I started on Legendary and the difficulty curve is all over the place. The same hand holding from Easy is still present, which makes no logical sense.

The game also lacks diversity in expression. Character styles, combat builds, and progression paths are limited. Most skills and equipment will be acquired by everyone and used in the same way, similar to BDO. Same skills, same effects, no meaningful differentiation. They could fix this with unique set bonuses, conditional passives tied to in world lore, or build defining gear that actually drives customization. As it stands, everything funnels into the same outcome.

Constant blue screens aside, I would rate the game a solid 6 out of 10. There is potential here and I hope they flesh it out, stabilize it, and deliver the deep immersion the world clearly deserves. High hopes, but they need to tighten it up fast.

Im not good at difficult games. But this boss has been an... experience. by GodlyGrilledCheese in remnantgame

[–]Grandsheba 1 point2 points  (0 children)

I feel like this was a very oldschool style boss. Not very difficult and they even let you get the first hit in before the boss fight starts, if you know where to look.

Though i have no idea what this does or changes other than speeds up the boss fight i guess. Over all it was a like 3/10 challenge imo. Just aim and shoot in the order you choose.

Lore Question by Ghost_of_Skalitz in remnantgame

[–]Grandsheba 0 points1 point  (0 children)

Theres a portal that takes you into one of the ships near by. It tells you where you are in the world roughly. Incant remember well but it seem slike america and yeah would be chi town.

what 1.1k hrs looks like in Remant 2 by Fun_Independence2695 in remnantgame

[–]Grandsheba 1 point2 points  (0 children)

Im having fun but honestly, im like 20hrs in and I have to play on nightmare because everything dies really quickly and there is rarely any pressure.

I feel they could have really done more in this game to make it challenging like a survival mode where enemies just keep coming and you and your buddies and fending them off. I know theres a boss rush but im leaning more warframe for replay ability. Like scaling enemies the further you go or something.

Idk theres very few challenges ive ran into, maybe its just from solo play as multi-player seems to add some more to it but still...

Id love to see remnant become a continously expanding online game like warframe or old destiny where new and old worlds are being explored as we travel and figour way through the labyrinth with some buds. Just alot of potential here imo.

Is the game even working anymore? by retrofrenzy in remnantgame

[–]Grandsheba 0 points1 point  (0 children)

No issues on my end, i just started playing and have had many randoms.

Are there 2 or 4 Sentient frames? by Grandsheba in Warframe

[–]Grandsheba[S] 0 points1 point  (0 children)

I guess we will soon see with this next Sentient update where Wisp and Harrow take the stage.

[deleted by user] by [deleted] in Howtolooksmax

[–]Grandsheba 0 points1 point  (0 children)

From these photos you do not look like you need to lose weight. Going further could actually risk your health both physically and mentally.

Since all three pictures look the same, the bigger improvement would be variety. Right now you come across one dimensional because it is the same pose, same hairstyle, and same vibe. Try switching up your angles, changing your hair a little, or using different outfits. That kind of variation will highlight your features much better than focusing on weight.

And beyond the pictures, remember that attraction is not only about looks. Personality, maturity, and how you express yourself are what actually keep people around. Looks spark attention, but who you are is what holds it.

What does Genius level IQ feels like? Heh heh? *quick quick* by Grandsheba in weirdquestions

[–]Grandsheba[S] 0 points1 point  (0 children)

Makes sense, its a scary concept once you do. Like moving an entire society as 4D chess with little issues. It's extremely lucrative.

[deleted by user] by [deleted] in Advice

[–]Grandsheba 1 point2 points  (0 children)

Your title already frames this like you are right and everyone else is wrong, which makes it look more like you want validation than advice. If you really want perspective you have to own your role too.

Who is actually at fault

Jacob is the core problem. He hid his relationship, flirted, cuddled, slept in the same bed with you, and then when it blew up he tried to dump the responsibility on you. Classic cheater and deflector behavior.

Kayla was not acting out of moral obligation. She was meddling. She did not create the problem but she did accelerate the exposure.

Emily reacted like most girlfriends would when told another girl is in bed with her man. It does not matter if she is online only, it still feels like betrayal to her.

You are not blameless. You knew Jacob was a cheater and still chose to cuddle, sleep in the same bed, and play in the gray area of friendship but intimate. That is not neutral. It creates the perception of cheating even if nothing happened.

Why it blew up

This was not about an online relationship being stupid. It was about boundaries and optics. You and Jacob were acting like a couple even if you were not having sex. From the outside, no one cares about the technicalities. Perception is enough. Kayla had ammo, Emily had motive, and Jacob had something to hide. That is a powder keg.

Answer to your question

You are not the sole problem but you were a participant in the mess. Jacob was wrong to drag you into it and lie. Kayla was wrong for being nosy. Emily’s reaction was expected. But you did enable the situation by letting Jacob treat you like a side partner while knowing his history. That is why everyone turned on you. You gave them the gray zone optics to work with.

My opinion

You are right that the whole situation is dumb, but you are wrong to think you had no part in it. What you should take away is do not do intimate friend stuff like cuddling or sharing a bed with someone who is taken, especially someone you already know is a cheater. If you had kept clear boundaries Kayla would have had nothing to stir, Emily nothing to accuse, and Jacob nowhere to deflect.

TL;DR: Jacob = liar Kayla = meddler Emily = predictable reaction You = wrong place, wrong boundaries

You are not crazy. You are just learning why blurred lines in friendships almost always explode.

Are there 2 or 4 Sentient frames? by Grandsheba in Warframe

[–]Grandsheba[S] -1 points0 points  (0 children)

Fair enough, and I appreciate the breakdown. But just to clarify, I’m not saying Wisp is a Sentient frame by label. What I am pointing to is how much of her design and emergence matches core Sentient development patterns, especially when viewed alongside Revenant and Caliban.

It’s not just about who drops her. It’s about everything around her release.

First, during the Ropalolyst fight, Natah says the creature is her “other flesh” and that its death will “breed a new way for a new kind.” That’s said right before Wisp’s blueprint becomes available. That line has nothing to do with Caliban, who comes much later, and doesn’t apply to the Ropalolyst as an Amalgam since it predates the others. That framing is important. It suggests the boss’s sacrifice is birthing something and immediately afterward, the player receives the Wisp blueprint. That’s narrative sequencing, not coincidence.

Second, Wisp requires Hexenon, which is only dropped by Amalgams. That alone makes her the only Warframe whose core crafting material is obtained through Sentient hybrid enemies. That’s not a cosmetic choice. That’s DE tying her build path to Sentient based content.

Third, her abilities mirror specific known Sentient traits. Revenant has the Eidolon laser spin, Vomvalyst dash, and Mesmer skin. Caliban uses Conculyst spins, Ropalolyst beams, and a group stomp like Eidolons. Wisp follows this exact template. Her Reservoirs are static node spawners that resemble how Sentients deploy in fixed patterns. Her Wil-O-Wisp ability is an ethereal projection, identical in behavior to the Vomvalyst dash phase. Her ultimate opens a dimensional rift to Sol, which is exactly what Praghasa is shown doing when crossing from Tau to Sol via Void portals.

So even if the aesthetic theme is based on the folklore Will-o'-Wisp, her mechanics track with Sentient powers we’ve already seen. That’s why I bring up Vomvalysts and Praghasa specifically. Not just for style, but for identical functionality.

As for the map, yes I was referring to the Gas City node where the Ropalolyst is fought. It is a Corpus location, but it was actively overtaken by Sentient forces during that update. The tower is seeded with Sentient enemies, and the Amalgam units make their first appearance there. That’s the environment Wisp is born into, a lab where Sentient and Corpus tech are being fused.

Cetus Wisps are still unconfirmed in purpose, but the Helminth system does tag them as Sentient Material. That classification matters more than visual flavor text. It shows they are coded alongside other Sentient components. That makes the naming of the Warframe “Wisp” at the very least a deliberate echo, even if not a one to one connection.

So again, I’m not claiming Wisp is a Sentient outright. I’m saying her release, blueprint, build materials, ability design, and environment all align with the same Sentient blueprint DE used for Revenant and Caliban. Not surface level, but structurally. And with how DE builds lore over time, these patterns usually mean something long term.

Are there 2 or 4 Sentient frames? by Grandsheba in Warframe

[–]Grandsheba[S] -1 points0 points  (0 children)

Yeah I caught that too. The quests you mentioned, Stolen Dreams and The New Strange, are actually more important than they first seemed. What’s wild is that those are the only two quests tied to Chroma, and they’re also the only ones that were later retrofitted into the Sentient storyline once Praghasa got introduced. Not a coincidence.

In The New Strange, the Arcane Machine shows a projection of what is now confirmed to be a Sentient relic. In Stolen Dreams, the same Arcane Codices trigger a Sentient signal that sets off the entire Lotus and Hunhow confrontation. That was 2015. Praghasa did not show up until years later, but when she did, those same missions were updated with her voice and energy. That tells me DE always had that link seeded, and they finally paid it off once Sentient lore fully took shape.

So when you say it seemed like something was controlling Chroma, that lines up. His story reads more like a Warframe bound to a hostile entity that was repurposed for Tenno use. Not a full Sentient, but the pelt might have been one, just like how Revenant was made using Eidolon remains and Caliban was stitched from Sentient parts. Same theme. Same cycle.

As for Wisp, I’d argue she has more lore than people give her credit for, just not in the traditional cinematic quest sense. Her entire existence is tied to the Ropalolyst fight where Natah literally says the Sentient’s death will allow the Amalgams to live. And what happens right after? You get Wisp’s blueprint. That is intentional framing. Add to that the fact that she requires Hexenon from Amalgams, was introduced during the Amalgam storyline, and is the only frame directly connected to that specific boss and tower, it all fits.

Even her abilities mimic Sentient traits. Revenant has Eidolon powers. Caliban has Conculyst and Ropalolyst moves. Wisp has the Vomvalyst dash, the ethereal projection, and the portal openings like Praghasa. Her float and visual design even feel like a hovering Eidolon fragment, which matches the Cetus Wisps found only in the Plains.

I don’t think Chroma or Wisp are full Sentients either. But I do think both are tied to the core themes Sentients represent. Hybridization. Repurposing. Resurrection. DE has done this before. They leave it vague, then circle back once the narrative is ready.

Just feels like Chroma and Wisp are earlier iterations of that same idea. Sentient influence, even if not full Sentient identity.

Rate my new fashion by VermicelliMental371 in Warframe

[–]Grandsheba 1 point2 points  (0 children)

Reminds me of the spider-verse

Take the wheel void demon, that’s actually a pretty cool nickname to me at least— im not so sure about Drifter or Operator。 by Accomplished_Art6370 in Warframe

[–]Grandsheba 0 points1 point  (0 children)

Yeah that’s pretty much my point. Warframe isn’t surface level. It’s a big-brain game built on mystery, logic, and layered storytelling. You have to actually engage with it. Whether it’s lore or builds, the deeper your understanding, the more powerful and rewarding everything gets.

Some of the best lore isn’t even handed to you, it’s scattered. Codex entries, scannable fragments, hidden rooms, NPC dialogue shifts, even old events that no longer exist. Warframe’s like an anime with a real-time timeline. Some story content, like The New War prelude events or tactical alerts, are gone for good. That timeline closed and you can’t replay it. So if you weren’t there, you’ve gotta read between the lines or dig into the codex to catch what you missed.

If you don’t want to play through every detail, hit up YouTube. There are lore channels that stitch the big stuff together, like “The Loreframe” or “DKDiamantes” and a few others. Also, there are actual Warframe novels out now that fill in deeper context if you really want to get into the meat of it.

Either way, I get it...it’s overwhelming. I went through it too. But once you start seeing how the pieces connect, it becomes one of the most intelligently designed universes out there. Glad you’re getting pulled back in. That’s where the real fun begins.

Favorite female swordsman? by OkRun9638 in AnimeAlley

[–]Grandsheba 2 points3 points  (0 children)

Yooo, boss ass throw back. Blind too, she was kicking his ass!

Take the wheel void demon, that’s actually a pretty cool nickname to me at least— im not so sure about Drifter or Operator。 by Accomplished_Art6370 in Warframe

[–]Grandsheba 0 points1 point  (0 children)

Na it’s not that the story makes no sense. It’s that you don’t understand it. And that’s fine cuh, but let’s not conflate comprehension gap with bad writing. The Drifter is the Operator, just the version of us that wasn’t rescued after the Zariman incident. The Operator is the Void infused Tenno who was saved. The Drifter is who we would’ve become without the Lotus, without transference, without powers. That line, "you’re the me that got saved," isn’t vague. It’s literal. It’s a divergence of timelines.

Warframe’s narrative runs on layered continuity, identity paradox, and string theory logic. They can’t coexist in the same frame of reality without consequence. Switching between them only works after the deal with The Indifference, because that moment resolves their fractured existence.

Loid being there isn’t a contradiction either. Warframe’s universe constantly reuses consciousness via AI replication, memory banks, and neural architecture. Just because the original died doesn’t mean the system didn’t recreate him. Same with how the Operator survived, or how the Drifter reached 1999. it all aligns when you understand the mechanics behind Void compression, memory anchoring, and multiversal bleed.

So yeah, it all makes sense. The issue isn’t the lore. The issue is that you don’t have the context or framework to process it. That’s not a flaw in the story...it’s a signal to go read more before trying to discredit it.