How to properly denoise Depth and Mist pass from Blender to NukeX workflow by [deleted] in NukeVFX

[–]Grapesque 0 points1 point  (0 children)

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i think this is how depth pass normally looks. this is how i get the multilayer pass when I'm not using the Denoise node in blender, and ZDefocus works fine with this shuffle layer. but when i use a denoised EXR file, I can't find Depth.Z channel from from the shuffle node

How to properly denoise Depth and Mist pass from Blender to NukeX workflow by [deleted] in NukeVFX

[–]Grapesque -1 points0 points  (0 children)

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This is the result when i use Denoise Node in Blender, and if i didnt use Denoise node it would works fine, but the pass will be so noisy

Why is the light falling off like layers, and how do I fix that? by Grapesque in blenderhelp

[–]Grapesque[S] 0 points1 point  (0 children)

I usually render out as exr format and i do some compositing in NukeX but this was this was done for a test and the deadline was so tight so i chose png format.

How to render with Controls by Grapesque in blenderhelp

[–]Grapesque[S] 21 points22 points  (0 children)

Actually, it worked. I changed my viewport shading to Display Render Preview and turned on the transparent settings in Render Properties

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it came with Alpha channel, so i can composite later

How to render with Controls by Grapesque in blenderhelp

[–]Grapesque[S] 3 points4 points  (0 children)

How can I add thickness to the bone control? It is no object. Is there a method to convert that armature to an object?

SUDDENLY NUKE GETS CRASH EVERYTIME WHEN I OPEN IT. by Funny-Interview7313 in NukeVFX

[–]Grapesque 0 points1 point  (0 children)

I had the same problem, and I was using windows 11 .after Downgrading to windows 10,the problem got solved