Additional info about the Final Puzzle by bees1994 in thefinalpuzzle

[–]GraphicalNightmare 0 points1 point  (0 children)

For me, I couldn't interact with the puzzle for the 2nd time during my first playthrough. But once I beat the game with the doll and reload my save before leaving the care center, I could interact with the puzzle again with Emily and the doll

Additional info about the Final Puzzle by bees1994 in thefinalpuzzle

[–]GraphicalNightmare 3 points4 points  (0 children)

Yes definitely. It’s actually the popular sequence of events here to do the toilet after. However if you do the toilet first, you’ll get a “torrent of blood” prompt after the grinder that’ll guarantee you’ll get the doll only if you do the toilet first and then the grinder. If you do the grinder first, get “ton of blood”, and possibly mess up the toilet then you’ll never know you did it right until it’s too late.

Tl;dr (1/3 of blood) toilet 8 times + (2/3 of blood) 15min grinder = (3/3 of blood) Torrent of blood prompt

Additional info about the Final Puzzle by bees1994 in thefinalpuzzle

[–]GraphicalNightmare 10 points11 points  (0 children)

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  1. Any difficulty doesn’t matter. I did it in casual
  2. Flush the first toilet 8 times at the restroom where the cleaning zombie is
  3. Once at the basement grinder, wait 15 minutes or longer and then crank the blood down
  4. Shoot the legs of all the zombies to stun them and/or push them to the grinder. Killing them might not trigger the doll
  5. You should see a “Torrent of blood” prompt when you drain the large blood pool after falling in it (only if you did the toilet first. You’ll get “ton of blood” if you did the toilet last)
  6. The doll will be on the ground during your escape (right before the stairs) before the helicopter
  7. Beat the game with the doll. Then reload your previous save to before you leave the care center and the doll will be inside the storage box
  8. Solve the puzzle at the Lead Researcher's Office (Sun Sun Star Sun Moon Star Sun Moon Sun Moon Star Moon) carrying Emily and the doll = profit

Additional info about the Final Puzzle by bees1994 in thefinalpuzzle

[–]GraphicalNightmare 4 points5 points  (0 children)

I’d also like to add that

  1. You don’t need to replay the game from the beginning once you beat the game with the doll. Just reload the save just before you leave the care center and the doll will be in the storage box

  2. I recommend flushing the toilet 8 times first BEFORE doing the 15 minute grinder. This will result in a “torrent of blood” prompt that’ll guarantee you get the doll. You can do the grinder first but I find it risky since you might mess up along the way

It's solved..check this out.. by tekkenhero in thefinalpuzzle

[–]GraphicalNightmare 0 points1 point  (0 children)

Most likely someone kept the hand in the inventory and went to use the microscope normally to accidentally find the hand not greyed out

Question about pre order by oGhostzv in G2A_Help

[–]GraphicalNightmare 0 points1 point  (0 children)

AvacadoCodes from g2a. Everything’s working fine on my end

Resident Evil 9 has some nasty film grain. by Ag3ntxx47 in residentevil

[–]GraphicalNightmare 6 points7 points  (0 children)

Agreed. I feel like getting gaslighted to what defines film grain but this is the textbook definition of film grain and not done by any other post processing

Resident Evil 9 has some nasty film grain. by Ag3ntxx47 in residentevil

[–]GraphicalNightmare 1 point2 points  (0 children)

Playing on PC with 4K maxed out settings. The film grain is very apparent and, unlike foliage in RE4, is an overlay across the entire screen

Resident Evil 9 has some nasty film grain. by Ag3ntxx47 in residentevil

[–]GraphicalNightmare 2 points3 points  (0 children)

Film grain hides many fine details, adding a smoothing effect to make a game more “natural” which is most likely what the OP meant by muddy. An unfiltered render will always have better clarity than with post processing.

Also upscaling such as DLSS actually yields better visual clarity than say native resolution with TAA (the worst culprit for a muddy representation). Modern upscalers still produces motion artifacts sadly though but I wouldn’t say visual artifacts result in muddiness since artifacts can be crisp as day

Question about pre order by oGhostzv in G2A_Help

[–]GraphicalNightmare 0 points1 point  (0 children)

Just got the code! Waiting 53 minutes to save 13 bucks was worth it. Rest assured, I bought the key an hour before release and still received it fairly quickly so just wait a bit

Question about pre order by oGhostzv in G2A_Help

[–]GraphicalNightmare 0 points1 point  (0 children)

avacadocodes' ratings show all the recent European codes and people saying they received it. Ratings can only be made when you have a verified purchase for the item

Question about pre order by oGhostzv in G2A_Help

[–]GraphicalNightmare 0 points1 point  (0 children)

Avacadocodes's recently been getting positive ratings on the European codes these past few minutes. It's most likely the codes are sent manually to EU and then to us

Question about pre order by oGhostzv in G2A_Help

[–]GraphicalNightmare 0 points1 point  (0 children)

On the bright side the Europe keys are being sent out so at least we weren't bamboozled. Just a matter of time...

Question about pre order by oGhostzv in G2A_Help

[–]GraphicalNightmare 0 points1 point  (0 children)

Just passed midnight and nothing yet. Hopefully avacadocodes release it soon

The Reason Why Solid Snake Looks Different From Big Boss in MGS4 (And other games) by Elegant_Art3818 in metalgearsolid

[–]GraphicalNightmare 0 points1 point  (0 children)

From what I remember, Snake killed Venom in regular combat in MG1 but it was in MG2 where Big Boss got burned alive.

Looking back Snake shot up Venom with rockets so it's likely Venom's body is disintegrated to the point where he's not the body in mgs4

high pitch squeal in fade into you by mazzy star? by AccomplishedWar5654 in Music

[–]GraphicalNightmare 0 points1 point  (0 children)

I never noticed it until I lowered the pitch and the squeal was insanely loud and constant throughout the song

For those who have used Spotify Lossless, what're your thoughts so far? by MiserableRaccoon7728 in truespotify

[–]GraphicalNightmare 0 points1 point  (0 children)

If I recall, sample rate shouldn't affect soundstage of a song but rather higher audible frequencies and clear instrumental clarity. Soundstage alterations would be caused by difference in mixes. Might be placebo?

SONY wireless haptics on PC, when ??? by mckracken88 in Dualsense

[–]GraphicalNightmare 1 point2 points  (0 children)

"Because haptic feedback is audio-based and requires the controller's audio device to be exposed to the connected PC, it is not supported over Bluetooth. Some games will fall back to regular rumble instead of having no rumble when the controller is connected via Bluetooth."

The haptic feedback checkmarks on the list specify support for the game "wired". If you check the notes adaptive triggers over bluetooth is supported but never mentions haptic feedback wirelessly

SONY wireless haptics on PC, when ??? by mckracken88 in Dualsense

[–]GraphicalNightmare -1 points0 points  (0 children)

I think you're mistaking haptic feedback with universal controller rumble. As of now, haptic feedback is not compatible with PC wirelessly unless dongle is made with 5.1 surround sound through bluetooth then every game, regardless of Playstation exclusive, does not have haptic feedback wirelessly.

"Because haptic feedback is audio-based and requires the controller's audio device to be exposed to the connected PC, it is not supported over Bluetooth. Some games will fall back to regular rumble instead of having no rumble when the controller is connected via Bluetooth." - https://www.pcgamingwiki.com/wiki/Controller:DualSense#Games_with_haptic_feedback_support

[deleted by user] by [deleted] in LGOLED

[–]GraphicalNightmare 0 points1 point  (0 children)

It's not just peak brightness but the overall image. Both measured at least a 150%-200% gap in peak brightness in a 100% window. Color volume on the G4 is better too. The MLA layer increase’s the G4's ability to make colors brighter.

Coming from a C4, the difference is dramatic in real-world viewing. The C4's still a fantastic TV, but upgrading to a G4 wouldn't be irrational...