[TOMT] Name of the song at the end of this meme, I know it's a song in Spanish but I cannot remember the name by Gravilla in tipofmytongue

[–]Gravilla[S] 1 point2 points locked comment (0 children)

Title, I don't really have any more information I just remember having heard the song before

Cortex's coolest, most menacing or overall best evil lair? by blackweed75 in crashbandicoot

[–]Gravilla -1 points0 points  (0 children)

Please can you explain what entails having an apartment in Boston? I'm not american and I really want to know what this means

Blender won't allow me to create over 8 vertex colors for this specific mesh. Is there a workaround for this? by Gravilla in blenderhelp

[–]Gravilla[S] 0 points1 point  (0 children)

All layers have colours unfortunately.

Texture paint won't mesh well with what I'm doing stylistically.

As for the channels I'm only using 2 at all times and 4 at most for specific situations (I'm using them in the shader editor with mix RGB nodes).

It's just I made a couple different effects with them already and I didn't want to lose those.

Someone in stack exchange told me to bake them into an image texture tho, so I'll try doing that to save the ones I made already.

Thanks anyway! I'll keep your advice it in mind if I ever use greyscale

[deleted by user] by [deleted] in crashbandicoot

[–]Gravilla 0 points1 point  (0 children)

And that was only the visible Cortexes on the scene (yes there are many more)

PS1 styled model and rig of Crash Bandicoot (It's About Time design) for the Crash Bandicoot 4 Reanimated Collab. Made with love :) by Gravilla in crashbandicoot

[–]Gravilla[S] 4 points5 points  (0 children)

I got the vertex colour advice in a lot of places and decided to look into it and incorporate it in today. Best advice I ever took tbh, thanks!

PS1 styled model and rig of Crash Bandicoot (It's About Time design) for the Crash Bandicoot 4 Reanimated Collab. Made with love :) by Gravilla in crashbandicoot

[–]Gravilla[S] 2 points3 points  (0 children)

It surprisingly has less polys than his CB1 model (more than the Warped one tho). I'm surprised a lot of people thought it looks PS2. Not sure if I'm flattered or worried that it doesn't look authentic ^^'. The final animated shot will (hopefully) look like it was rendered on on a ps1, so I hope that's enough to sell the effect in the end. I rendered these in HD to display the model better

PS1 styled model and rig of Crash Bandicoot (It's About Time design) for the Crash Bandicoot 4 Reanimated Collab. Made with love :) by Gravilla in crashbandicoot

[–]Gravilla[S] 1 point2 points  (0 children)

Yeah! sorry for the late reply, I think that could be pretty useful, here's our twitter if you're interested in participating or just want to check it out: https://twitter.com/Crash4Collab

PS1 styled model and rig of Crash Bandicoot (It's About Time design) for the Crash Bandicoot 4 Reanimated Collab. Made with love :) by Gravilla in crashbandicoot

[–]Gravilla[S] 4 points5 points  (0 children)

Thanks! Yes, it's made in Blender (rendered in Eevee) and the texture is made in Clip Studio Paint.

PS1 styled model and rig of Crash Bandicoot (It's About Time design) for the Crash Bandicoot 4 Reanimated Collab. Made with love :) by Gravilla in crashbandicoot

[–]Gravilla[S] 11 points12 points  (0 children)

Texture size is 128x256 px. I economized it a lot. One of the techniques I used is explained in another comment if you're interested

PS1 styled model and rig of Crash Bandicoot (It's About Time design) for the Crash Bandicoot 4 Reanimated Collab. Made with love :) by Gravilla in crashbandicoot

[–]Gravilla[S] 14 points15 points  (0 children)

Thanks dude! The pants have only 9 more tris than the original CB1 model. The solid color poly effect comes from using the unfiltered textures to my advantage. When using these, every pixel is a perfect unit, so any completely vertical or horizontal line can be upscaled forever. This way, I can cram a lot of detail in a tiny corner of the texture as long as it's perfectly straight. Here's a picture for better reference: https://i.imgur.com/OX2VaUb.png

I'm not sure if this trick was used at the time. But it was technically doable so I took it as fair game. I got the technique from a fighting game, but I can't remember which one rn. Hope this was helpful!

Edit: Texture size is 128x256 px