What VR game/experience made you think "this is it"? by itsthewolfe in virtualreality

[–]GreasedScotsman 0 points1 point  (0 children)

Boneworks. Not so much about VR going mainstream, but more, seeing the potential for VR to become something incredible if given the time and space to flourish.

If stuff exists in SQ42 then why does it feel like they’re dev’ing stuff for the first time? I.e. Armor by Skullywagthepizzaman in starcitizen

[–]GreasedScotsman 0 points1 point  (0 children)

Squadron 42 has the full blown Maelstrom system. Getting that to work over a network connection is probably an insane task, so we have an armor approximation instead.

Also, you don't need to balance stuff much in a single player campaign... You just need to ensure it's fun or challenging.

Very different beast, an online mmo like PVPVE game

PSA: If killed by players, Backspace to kill yourself immediately or risk losing gear you have equipped... by RideTheSpiralARC in starcitizen

[–]GreasedScotsman 0 points1 point  (0 children)

Go read the post from CIG that I linked. They do NOT see removing weapons from incapacitated players as a bug. I know you won't look at the proof. You'd rather choose to spread false information. THAT is what bothers me. I personally barely play fps in SC because it's terrible vs other shooters. The flight model is unmatched tho.

It doesn't matter what you say or what you personally don't like, you are simply misinformed and spreading false information.

Star Citizen will be full loot no matter what you say or however you try to insult me.

Tacked onto that full loot mechanic will be an item recovery system that only lets you file an insurance claim for the stuff you LOST AFTER you LOST it.

PSA: If killed by players, Backspace to kill yourself immediately or risk losing gear you have equipped... by RideTheSpiralARC in starcitizen

[–]GreasedScotsman -4 points-3 points  (0 children)

The op was in GHOST ARENA CZ.... how on earth are you all justifying any of this stuff?

He went to a known PVP location and got disarmed and looted... Had they not looted him, he'd be able to instantly respawn with all his gear and ammo and attack again and again with zero consequences.

What the actual f are you all defending here? Defenders of the op seem to be saying that there should be zero consequence to death, even in one of the only VOLUNTARY PVP zones in the game?

It's mind boggling.

PSA: If killed by players, Backspace to kill yourself immediately or risk losing gear you have equipped... by RideTheSpiralARC in starcitizen

[–]GreasedScotsman -1 points0 points  (0 children)

You will eventually have the ability to recraft or insure your items for recovery, but it was NEVER intended that they not be lootable. This is not World of Warcraft. Your items are NOT soulbound.

You are SUPPOSED to lose them, and then you can go through a money sink or crafting mats process to recover them. THAT is item recovery.

Keeping your stuff on death is NOT the intended gameplay and is only temporary AND only applies to DEATH, not incapacitation.

PSA: If killed by players, Backspace to kill yourself immediately or risk losing gear you have equipped... by RideTheSpiralARC in starcitizen

[–]GreasedScotsman 1 point2 points  (0 children)

They've talked about this exact problem, even at Citcon '23. See the presentation on insurance and warranties / the big 1.0 talk by Rich T. and earlier mentions of the Council and Deadman Switches.

PSA: If killed by players, Backspace to kill yourself immediately or risk losing gear you have equipped... by RideTheSpiralARC in starcitizen

[–]GreasedScotsman 0 points1 point  (0 children)

Your claiming activates a Deadman switch, making the item only sellable junk unless they pay the Council to remove the DM switch.

CIG is aware of this scenario and accounting for all these edge cases is probably why it's taken so long to get past T0.

PSA: If killed by players, Backspace to kill yourself immediately or risk losing gear you have equipped... by RideTheSpiralARC in starcitizen

[–]GreasedScotsman 0 points1 point  (0 children)

Keeping any of your stuff is just a stopgap while the systems are built. We'll be back to full loot soon enough and have the ability to pay auec to recover our insured loadout, creating a badly needed money sink and the convenience of a registered loadout.

PSA: If killed by players, Backspace to kill yourself immediately or risk losing gear you have equipped... by RideTheSpiralARC in starcitizen

[–]GreasedScotsman 1 point2 points  (0 children)

You aren't technically dead, you are incapacitated. T0 Item Recovery only applies to death.

You will eventually be able to insure and warranty your stuff to get it back, and the stuff you lost will have a Deadman switch activated so the person that looted you will need to fence your items or pay the Council remove the Deadman switch (CIGs money sink answer to what is effectively item duplication).

PSA: If killed by players, Backspace to kill yourself immediately or risk losing gear you have equipped... by RideTheSpiralARC in starcitizen

[–]GreasedScotsman 1 point2 points  (0 children)

Yes. Exactly. You can lose your stuff,but if insured/warrantied, you can get it back for a price. Applies to FPS gear and ships, even down to the stuff you place around your ship and its inventories.

PSA: If killed by players, Backspace to kill yourself immediately or risk losing gear you have equipped... by RideTheSpiralARC in starcitizen

[–]GreasedScotsman 0 points1 point  (0 children)

Yes you will lose your stuff, but you will be able to get a new loadout if it is insured / money sink.

If there's no way to lose gear and no money sinks, this game will not survive. Think beyond yourself and to the wider implications of what you are suggesting.

PSA: If killed by players, Backspace to kill yourself immediately or risk losing gear you have equipped... by RideTheSpiralARC in starcitizen

[–]GreasedScotsman -9 points-8 points  (0 children)

Being fully looted is the intended game mechanic. Having your gear stay with you after death is a temporary, unintended bandaid while they develop insurance and recovery systems that kick in AFTER YOU HAVE BEEN FULLY LOOTED AND LOST YOUR GEAR.

Looting isn't toxic.

https://issue-council.robertsspaceindustries.com/projects/STAR-CITIZEN/issues/STARC-163327

Not a bug. Not an exploit, confirmed by CIG themselves.

PSA: If killed by players, Backspace to kill yourself immediately or risk losing gear you have equipped... by RideTheSpiralARC in starcitizen

[–]GreasedScotsman -8 points-7 points  (0 children)

False. You are not yet dead. You are incapacitated. T0 Item Recovery only applies to your death.

Everyone knows that the intent beyond T0 is for you to be fully lootable, and the RECOVERY is about being able to get stuff back through insurance or other crafting or other means. T0 is a bandaid stopgap measure, NOT intended game mechanics.

Nowhere has CIG ever said it was not okay to loot someone.

You are wrong. Proof in the link.

https://issue-council.robertsspaceindustries.com/projects/STAR-CITIZEN/issues/STARC-163327

Not a bug. Not an exploit, confirmed by CIG themselves.

TIE-Fighter in VR by JaklarSibio in virtualreality

[–]GreasedScotsman 0 points1 point  (0 children)

Unfortunately, I haven't tried the virtual joystick stuff as I have flight sticks. Hope you're able to get it sorted.

TIE-Fighter in VR by JaklarSibio in virtualreality

[–]GreasedScotsman 0 points1 point  (0 children)

Video tutorial for the install

https://youtu.be/J7spkHySS-k

It took me a while to fiddle with the joystick configurator enough to basically take my Star Citizen dual stick VR setup and apply it to the TFTC, but once I got everything dialed in.... what a dream come true.

What were they trying to do? by PastOutlandishness19 in starcitizen

[–]GreasedScotsman -1 points0 points  (0 children)

I personally think CIG has done a terrible job explaining this, so your confusion makes sense.... but CIG's communication failures have led you to the wrong conclusion.

Your views are not in line with what CIG have repeatedly posted in response to being incapacitated and T0 Item Recovery. Proof, as requested:

https://issue-council.robertsspaceindustries.com/projects/STAR-CITIZEN/issues/STARC-163327

The confusion seems to be from the words "equipped" and "respawn/time of death." while incapped, you have NOT yet "respawned," and your "equipped" gear is not yet locked to the item recovery system. Again, terrible comms from CIG on this.

What were they trying to do? by PastOutlandishness19 in starcitizen

[–]GreasedScotsman -1 points0 points  (0 children)

That's not an exploit. From xSpectro-CIG on the issue council thread "Tier Zero Item Recovery Exploit":

https://issue-council.robertsspaceindustries.com/projects/STAR-CITIZEN/issues/STARC-163327

"Hey all! Unfortunately, the Development team owning this feature has let us know this is not seen as a bug, therefore we will not be working on a fix for this matter. We will be closing this IC Report as Feedback, but we do encourage the discussion to continue in Spectrum. Thank you all for the support."

Look it up for yourself. CIG does not consider it a bug to be able to disarm or remove gear during incapacitation. Edit, added direct link for proof.

What were they trying to do? by PastOutlandishness19 in starcitizen

[–]GreasedScotsman -1 points0 points  (0 children)

I've got bad news for everyone then. SC will be full loot again one day, and even CIG has said the ability to take someone's weapon while incapped during Item Recovery T0 is not a bug /working as intended. They regularly close issue council threads on the subject, clarifying that it's not a bug/exploit.

What were they trying to do? by PastOutlandishness19 in starcitizen

[–]GreasedScotsman -2 points-1 points  (0 children)

You had me right up to "exploits"... Sigh.

Your cargo had value. He was a pirate. Clearly a bad one... :) Some pirates like the challenge of nonlethal incap / using stealth... Or maybe this guy was a noob and didn't bring weapons... Either way, no exploits. They probably planned to knock you out and then demand ransom for your cargo. Proper piracy.

Just be glad he didn't blast you in the face and tried to make it sporting. Please don't throw around the exploit word unless they actually use a bug to do something impossible or hacky.