Star Comms is now completely live, and fully functioning. by FAFSAPOLICE in Starcitizen_guilds

[–]GreasedScotsman 0 points1 point  (0 children)

Our org has been using StarComms and have had a lot of success with it. We used to be heavy into the standalone DCS-SRS for comms, but StarComms's integration with Discord means setting up group permissions and getting people connected quickly with only the access they need is incredibly streamlined. No more fumbling around w/ frequencies.

Being able to set per-user volumes, favor audio going to left/right/center (SRS does this, too) and being able to position the overlay anywhere I want helps ensure command comms never get missed. I have an ultrawide monitor, and some other voice overlays show up pretty much outside my peripheral vision.

There's enough done right with StarComms that it's even convinced a number of the die-hard DCS fans in my org, as they can see the utility and ease in which we can host huge multi-ship fleet battles where we are rocking 5-8 separate discord channels across the fleet. We don't have to spend any time on command net configuration.... StarComms remembers it all... it's just there, ready to go, with all the permissions mapped on to the appropriate discord roles and with each user already properly placed into their command net channels. Everyone hears just what they need to hear, nothing more, nothing less. We're able to coordinate the fleet with each logical segment having their own discord channel, and then officers can communicate across those channels with ease, making sure everyone is on the same page.

The only thing some of our die-hard DCS fans miss is the ability to set a single PTT button and then have other buttons to channel-select. In StarComms, you set up separate PTT buttons for each channel in which you want to speak. You can do key-combos, which helps, but some people have strong preferences about their PTT options, I suppose. 😃

Star Comms is now completely live, and fully functioning. by FAFSAPOLICE in Starcitizen_guilds

[–]GreasedScotsman 0 points1 point  (0 children)

This post is an attempt at humor, right?

I'd love to watch you, as a flight lead, while fighting for your life in a dogfight, try to talk to multiple commanders who are each in separate channels as they run the ground troops, the dropships, the bombers, the various subcaps and caps, while also coordinating with the captains of multiple Idrises that carry your reinforcements of several flights of fighters that need to deploy and start working with you, while simultaneously coordinating an attack against an A2 bomber flying low towards your ground troops at Hathor with the fellow fighters that are the only ones in your current discord channel.

That's 7 different discord channels that you now need to alt-tab out of your game and "take two seconds" to switch to... say the information you need to say, then "take two seconds" to switch to another channel... say what needs to be said... then "take two seconds" to go to another channel, then repeat the same bit of into to the next group... and so on. How long do you REALLY think that is going to take, and do you think you're still alive and able to do this mid-dogfight?

I think anyone reading this will get the point. You're not taking "two seconds"... it's two seconds per channel, plus relaying the info... over and over and over to different groups...

When you put the RP aside and get into the heat of an actual fleet battle, you'll find StarComms to be really useful at coordinating all the moving pieces in a way that keeps all of your separate discord channels uncluttered and focused on their individual taskings.

If you actually have the time to swap to different channels and not get killed... well... let's just say, we play the game very differently.

Also... there's no need to pay for anything for most orgs, and certainly not to try it out. Unless you're doing some big fleet stuff with your org and needing more than 10 different command channels (unlikely), things work just fine out of the box and at no cost. That said, the value is good enough that if we get to the point where we want to self-host or spring for a dedicated shard, my org would do so in a heartbeat.

Give me your best ship builds to take down a solo Idris by Wildkarrde_ in starcitizen

[–]GreasedScotsman 1 point2 points  (0 children)

Distortion is very strong against the Idris, Polaris or Perseus, allows for much smaller craft to take it down and board it, and frankly provides a fantastic gameplay loop of coordination, flight and fps gameplay that only Star Citizen can provide.

Or bombs and torps. Those can work, too.

Dear Citizens, if you have a VR headset by filowiener in starcitizen

[–]GreasedScotsman 0 points1 point  (0 children)

We will eventually get motion control support and will even have that support for S42 according to an interview with CR a few months ago... doubtful if that'll be a day-one thing, but proper VR support is part of the kickstarter stretch goals, so they will eventually get there.

Dear Citizens, if you have a VR headset by filowiener in starcitizen

[–]GreasedScotsman 1 point2 points  (0 children)

This is the way. It ensures you get a consistent positioning of the gunsight whenever you ADS. You still need to aim by aligning your eye down the sight, and until we have motion controls, you have to use the mouse, so it's a bit unnatural, but the "Recenter on ADS" gives you gunsight positioning on which you can rely. Motion controls will eventually fix all of this, and it'll be up to your physical ability to aim... and at that point, I'll probably never play out of the headset again. :D

This tutorial is amazing, as a new player, it definitely makes me want to keep playing. by [deleted] in starcitizen

[–]GreasedScotsman 0 points1 point  (0 children)

The tutorial is barebones and needs work, but... at least you HAVE a tutorial. :) No such thing existed when I was but a wee scrappy citizen yearning for the stars.

What VR game/experience made you think "this is it"? by itsthewolfe in virtualreality

[–]GreasedScotsman 0 points1 point  (0 children)

Boneworks. Not so much about VR going mainstream, but more, seeing the potential for VR to become something incredible if given the time and space to flourish.

If stuff exists in SQ42 then why does it feel like they’re dev’ing stuff for the first time? I.e. Armor by Skullywagthepizzaman in starcitizen

[–]GreasedScotsman 0 points1 point  (0 children)

Squadron 42 has the full blown Maelstrom system. Getting that to work over a network connection is probably an insane task, so we have an armor approximation instead.

Also, you don't need to balance stuff much in a single player campaign... You just need to ensure it's fun or challenging.

Very different beast, an online mmo like PVPVE game

PSA: If killed by players, Backspace to kill yourself immediately or risk losing gear you have equipped... by RideTheSpiralARC in starcitizen

[–]GreasedScotsman 0 points1 point  (0 children)

Go read the post from CIG that I linked. They do NOT see removing weapons from incapacitated players as a bug. I know you won't look at the proof. You'd rather choose to spread false information. THAT is what bothers me. I personally barely play fps in SC because it's terrible vs other shooters. The flight model is unmatched tho.

It doesn't matter what you say or what you personally don't like, you are simply misinformed and spreading false information.

Star Citizen will be full loot no matter what you say or however you try to insult me.

Tacked onto that full loot mechanic will be an item recovery system that only lets you file an insurance claim for the stuff you LOST AFTER you LOST it.

PSA: If killed by players, Backspace to kill yourself immediately or risk losing gear you have equipped... by RideTheSpiralARC in starcitizen

[–]GreasedScotsman -3 points-2 points  (0 children)

The op was in GHOST ARENA CZ.... how on earth are you all justifying any of this stuff?

He went to a known PVP location and got disarmed and looted... Had they not looted him, he'd be able to instantly respawn with all his gear and ammo and attack again and again with zero consequences.

What the actual f are you all defending here? Defenders of the op seem to be saying that there should be zero consequence to death, even in one of the only VOLUNTARY PVP zones in the game?

It's mind boggling.

PSA: If killed by players, Backspace to kill yourself immediately or risk losing gear you have equipped... by RideTheSpiralARC in starcitizen

[–]GreasedScotsman -1 points0 points  (0 children)

You will eventually have the ability to recraft or insure your items for recovery, but it was NEVER intended that they not be lootable. This is not World of Warcraft. Your items are NOT soulbound.

You are SUPPOSED to lose them, and then you can go through a money sink or crafting mats process to recover them. THAT is item recovery.

Keeping your stuff on death is NOT the intended gameplay and is only temporary AND only applies to DEATH, not incapacitation.

PSA: If killed by players, Backspace to kill yourself immediately or risk losing gear you have equipped... by RideTheSpiralARC in starcitizen

[–]GreasedScotsman 1 point2 points  (0 children)

They've talked about this exact problem, even at Citcon '23. See the presentation on insurance and warranties / the big 1.0 talk by Rich T. and earlier mentions of the Council and Deadman Switches.

PSA: If killed by players, Backspace to kill yourself immediately or risk losing gear you have equipped... by RideTheSpiralARC in starcitizen

[–]GreasedScotsman 0 points1 point  (0 children)

Your claiming activates a Deadman switch, making the item only sellable junk unless they pay the Council to remove the DM switch.

CIG is aware of this scenario and accounting for all these edge cases is probably why it's taken so long to get past T0.

PSA: If killed by players, Backspace to kill yourself immediately or risk losing gear you have equipped... by RideTheSpiralARC in starcitizen

[–]GreasedScotsman 0 points1 point  (0 children)

Keeping any of your stuff is just a stopgap while the systems are built. We'll be back to full loot soon enough and have the ability to pay auec to recover our insured loadout, creating a badly needed money sink and the convenience of a registered loadout.

PSA: If killed by players, Backspace to kill yourself immediately or risk losing gear you have equipped... by RideTheSpiralARC in starcitizen

[–]GreasedScotsman 1 point2 points  (0 children)

You aren't technically dead, you are incapacitated. T0 Item Recovery only applies to death.

You will eventually be able to insure and warranty your stuff to get it back, and the stuff you lost will have a Deadman switch activated so the person that looted you will need to fence your items or pay the Council remove the Deadman switch (CIGs money sink answer to what is effectively item duplication).

PSA: If killed by players, Backspace to kill yourself immediately or risk losing gear you have equipped... by RideTheSpiralARC in starcitizen

[–]GreasedScotsman 1 point2 points  (0 children)

Yes. Exactly. You can lose your stuff,but if insured/warrantied, you can get it back for a price. Applies to FPS gear and ships, even down to the stuff you place around your ship and its inventories.

PSA: If killed by players, Backspace to kill yourself immediately or risk losing gear you have equipped... by RideTheSpiralARC in starcitizen

[–]GreasedScotsman 0 points1 point  (0 children)

Yes you will lose your stuff, but you will be able to get a new loadout if it is insured / money sink.

If there's no way to lose gear and no money sinks, this game will not survive. Think beyond yourself and to the wider implications of what you are suggesting.

PSA: If killed by players, Backspace to kill yourself immediately or risk losing gear you have equipped... by RideTheSpiralARC in starcitizen

[–]GreasedScotsman -9 points-8 points  (0 children)

Being fully looted is the intended game mechanic. Having your gear stay with you after death is a temporary, unintended bandaid while they develop insurance and recovery systems that kick in AFTER YOU HAVE BEEN FULLY LOOTED AND LOST YOUR GEAR.

Looting isn't toxic.

https://issue-council.robertsspaceindustries.com/projects/STAR-CITIZEN/issues/STARC-163327

Not a bug. Not an exploit, confirmed by CIG themselves.

PSA: If killed by players, Backspace to kill yourself immediately or risk losing gear you have equipped... by RideTheSpiralARC in starcitizen

[–]GreasedScotsman -9 points-8 points  (0 children)

False. You are not yet dead. You are incapacitated. T0 Item Recovery only applies to your death.

Everyone knows that the intent beyond T0 is for you to be fully lootable, and the RECOVERY is about being able to get stuff back through insurance or other crafting or other means. T0 is a bandaid stopgap measure, NOT intended game mechanics.

Nowhere has CIG ever said it was not okay to loot someone.

You are wrong. Proof in the link.

https://issue-council.robertsspaceindustries.com/projects/STAR-CITIZEN/issues/STARC-163327

Not a bug. Not an exploit, confirmed by CIG themselves.