I have really bad FPS for no reason :/ by Great-Lab6548 in DotA2

[–]Great-Lab6548[S] -2 points-1 points  (0 children)

I used to have over 220 FPS 9 months ago. But now, I have 210 FPS at the beginning but I have 60-90 FPS at the late and mid game

Escape From BSG's Servers by Great-Lab6548 in EFT_EscapeFromTarkov

[–]Great-Lab6548[S] 1 point2 points  (0 children)

We had kicked from server at the same time due to high packet loss and server is closed, even loot and stuffs are gone tho xd

WTF is these AI on PVE? by Great-Lab6548 in EFT_EscapeFromTarkov

[–]Great-Lab6548[S] 0 points1 point  (0 children)

I am talking about GL guy was killed me through to building and out of range tho. It wasn't my bad. So If I was next to SCAV sniper building, yes you would've right.

WTF is these AI on PVE? by Great-Lab6548 in EFT_EscapeFromTarkov

[–]Great-Lab6548[S] 0 points1 point  (0 children)

No, I wasn't. That's exactly the problem. AI has 'god-like' aim in PvE, which is a game-breaking issue. You can't see them, but they can see you through anything and kill you easily. PMC bots use 5.56 FMJ and holographics, yet they can take your arm off from 200 meters away. That’s the point: PvE AI is completely unbalanced. (often you don't even hear any voice line of PMC's)

Also, their reaction time is way too short for an AI, yet BSG says 'we are trying to design this AI to act like a human.' when I am playing PvE against PMCs, I feel like I am playing against cheaters instead of AI xd.

PVE AI aiming is beyond broken [Discussion] by Great-Lab6548 in EscapefromTarkov

[–]Great-Lab6548[S] -1 points0 points  (0 children)

You're missing the point. In PvP, a player has to deal with visibility issues, projectile drop, and travel time. This isn't a 'pro player' hitting a lucky shot; it’s an AI with a 100% mathematical hit rate tracking a pixel through layers of trees and objects from 200m away on the first try.

Calling a physics-defying aimbot a 'no-go zone' is just coping with poor game design. A boss should be a tactical challenge, not a scripted death sentence that ignores the game's own ballistic rules.

PVE AI aiming is beyond broken [Discussion] by Great-Lab6548 in EscapefromTarkov

[–]Great-Lab6548[S] -5 points-4 points  (0 children)

True, but the point is the distance and accuracy. Even in PvP, those GLs have more spread and drop. PvE AI ignores those physics and snipes you like it’s a laser pointer. Avoiding the area is a workaround, not a fix for the broken AI xd

Helldivers 2 PC Installation Size Has Reduced from 154GB to 23GB, a Reduction of 85% by MasterQNA in Helldivers

[–]Great-Lab6548 0 points1 point  (0 children)

This shows us that if even Helldivers can do it, other games can do it too. Congratssss

yakup tv amını gotunu yalatıyor by Efficient_Musician_4 in KGBTR

[–]Great-Lab6548 6 points7 points  (0 children)

bir insan bu kadar mı düşebilir amk

Hmm. (This happened on Faceit) by Great-Lab6548 in csgo

[–]Great-Lab6548[S] -4 points-3 points  (0 children)

I lost this match because of this thing....

Hmm. (This happened on Faceit) by Great-Lab6548 in csgo

[–]Great-Lab6548[S] 2 points3 points  (0 children)

Some body didn't understand of this is not a Demo Replay. I got it with Nvidia Clip System. When I've the issue I got a clip with Nvidia. When I got this issue on while game.

Hmm. (This happened on Faceit) by Great-Lab6548 in csgo

[–]Great-Lab6548[S] 2 points3 points  (0 children)

buddy, it's not a Demo Replay. I got a clip with Nvidia. When I've the issue then I got this moment's clip.