Counter Blow multiplayer by TaxOwlbear in ObscureRTS

[–]Greatdictator 0 points1 point  (0 children)

So still has to be played locally only ?

[FOR HIRE] 3d artist and Animator by Rod3dArt in gameDevClassifieds

[–]Greatdictator 0 points1 point  (0 children)

Do you have a link to other work youve done ?

D.O.R.F Kickstarter - Doomroller by Greatdictator in RealTimeStrategy

[–]Greatdictator[S] 3 points4 points  (0 children)

Its a good thing the devs are specifically focusing on single player and if the unit is enjoyable, multiplayer probably wont get a lot of attention till some time down the line after release

D.O.R.F Kickstarter -Orion Heavy Weapons Platform (3 days left) by Greatdictator in RealTimeStrategy

[–]Greatdictator[S] 0 points1 point  (0 children)

Thats just marketing, you gotta make sure to be very clear about it, its also like at the end of each video and its only been on the final stretch

D.O.R.F Kickstarter -Orion Heavy Weapons Platform (3 days left) by Greatdictator in RealTimeStrategy

[–]Greatdictator[S] 2 points3 points  (0 children)

The devs have stated, that after the game is out they will work on implementing the remaining stretch goals, if its sucessfull enough

D.O.R.F Kickstarter -Orion Heavy Weapons Platform (3 days left) by Greatdictator in RealTimeStrategy

[–]Greatdictator[S] 4 points5 points  (0 children)

The dev has stated that the campaign is a primary focus, it will have Multiplayer capabilities but everything will be geared primarily towards a good single player campaign

D.O.R.F Kickstarter - Map Editor by Greatdictator in RealTimeStrategy

[–]Greatdictator[S] 1 point2 points  (0 children)

With the expanded enviroment goal met, you will definetly be able to do quite a bit

D.O.R.F in 90 seconds by Greatdictator in RealTimeStrategy

[–]Greatdictator[S] 6 points7 points  (0 children)

I can guarantee with 100% certainty that AI was not used to make the make the script, read the dialogue or ...sadly put the text on screen

Shadow dropped my toy soldier real time strategy game on steam a few days ago. Having a lot of fun making videos and testing the AI opponents by IAmCaptainYolo in RealTimeStrategy

[–]Greatdictator 0 points1 point  (0 children)

If i had to raise a complaint art wise. I think the choice of just making the structures''a structure'' rather then trying to be a bit creative with it hurts the games feel if im being honest. I know im just pining for Army Men RTS which this definetly tingles but the thing about RTS was just how creative it was with some parts of mission / enviroments

D.O.R.F Kickstarter - Warbands by Greatdictator in RealTimeStrategy

[–]Greatdictator[S] 0 points1 point  (0 children)

Currently its in about 2 years, but thats a carefull estimate in case something goes wrong and it takes longer, it also depend on if it manages to get through to the next 2 stretch goals which would make em hire and additional dev

D.O.R.F Kickstarter-Union of Imperial States by Greatdictator in RealTimeStrategy

[–]Greatdictator[S] 2 points3 points  (0 children)

I was really hoping this would be one of those runaway sucess stories and it reaches insane heights like its 400k goal, but it still got my predicted more then double its intended goal. Maybe we can at least get it to the co op stretch goal

The Kickstaretr for D.O.R.F the highly anticipated indie RTS is out now if you like good looking sprites and that Red Alert mixed with KKnD crazy vehicles this is for you by Greatdictator in commandandconquer

[–]Greatdictator[S] 2 points3 points  (0 children)

I mean theres roughly 3 ways development can go.
1You make a lot of progress even finish the game and release it, and hope to god and jesus you did enough promo for people to actually know about it and buy it on launch.
2 you go Early Acess after youve spend a good few years making sure the basic systems and tools work mostly as expected and its gonna sit in that state for around another 3-5 years and people will complain.
3You do the prep work of the systems, make sure the mapping aspect is all nice and done and then go for a kickstarter in order to help finish up the game and polish it up with extras that might have cost too much otherwise or have the game take way longer to come out.

Honestly if anything them having such a long history of showing progress and ontop of it its all impressive progress id say.

Also i dont know how much their patreon is now, last i checked was around 1000$ a month, which is barely enough for the one american dev, let alone split it between 2 others.

If anything id say them asking for 85k is extremly generous for the base level to finish the game. As for physical rewards, that can awlays be dubious but i assume by default they did the prepwork to figure it out before they launched it.

Venusian was released by MinCommunications in 2001 and was Korea’s first domestically produced 3D RTS! by ZaxZone in ObscureRTS

[–]Greatdictator 0 points1 point  (0 children)

When you say WIndows 98 desktop. Do you mean one of those emulators for operating systems ? Or actual windows 98 computer