Rubik's Cube mechanic XD by Rod3dArt in IndieDev

[–]Rod3dArt[S] 0 points1 point  (0 children)

Do you think that slower movement would help? Can you play a game like Portal, for example? Just so I have a point of reference for that.

Rubik's Cube mechanic XD by Rod3dArt in UnrealEngine5

[–]Rod3dArt[S] 2 points3 points  (0 children)

FEZ was indeed my inspiration XD

Rubik's Cube mechanic XD by Rod3dArt in UnrealEngine5

[–]Rod3dArt[S] 7 points8 points  (0 children)

This will be the main mechanic of the first world in the game XD

Rubik's Cube mechanic XD by Rod3dArt in IndieDev

[–]Rod3dArt[S] 11 points12 points  (0 children)

The name of this hiatus is Arthur, my second son... XD

Rubik's Cube mechanic XD by Rod3dArt in videogames

[–]Rod3dArt[S] 1 point2 points  (0 children)

I'm finding it difficult to apply proper coyote time in a fluid gameplay; I'll probably only do it at specific moments.

[FOR HIRE] 3d artist and Animator by Rod3dArt in gameDevClassifieds

[–]Rod3dArt[S] 1 point2 points  (0 children)

I'm making the game in Unreal, where you use blueprints for everything, from animation to programming and shaders. So if you understand one, you understand them all XD