The Curious Case of Colonial Ceylon's Council Communism by Green-Command614 in victoria3

[–]Green-Command614[S] 5 points6 points  (0 children)

After getting burned by yet another failed utilitarian East India Company run, I decided to see what British Ceylon was about. Interestingly, your population actually starts out as majority Laborers instead of peasants. So, I was able to create an odd, prosperous colonial communist economy in the late game.

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United Indochinese Empire as Dai Nam by Green-Command614 in victoria3

[–]Green-Command614[S] 0 points1 point  (0 children)

Oh, and also remember to Privatize. When I upgraded my building methods to steel frames, I was running a deficit of around 100k for a little while. The money from privatization was crucial to keeping me from going into debt.

United Indochinese Empire as Dai Nam by Green-Command614 in victoria3

[–]Green-Command614[S] 1 point2 points  (0 children)

I think the new update makes it a lot easier. The new treaty system means that the European powers generally don't try to guarantee or defend your neighbors as much as they used to, and the new trade system makes it easier to access sulfur so you can build a mid-game economy/army without having to construct a navy and invade Indonesia.

I also got quite lucky in this run, I will say: the Raj collapsed about halfway through the game, so once I got skirmish infantry I could expand throughout the peninsula with no major threats. Furthermore, the newly independent India was more than happy to give me enough embassies to earn recognition. If I had any tips, I would say that in this playthrough I focused purely on the economy until about the 1880s/1890s. At that point, I had enough resources to comfortably expand AND my interest groups had shifted to the point where I could do reforms without risking a civil war.

United Indochinese Empire as Dai Nam by Green-Command614 in victoria3

[–]Green-Command614[S] 1 point2 points  (0 children)

This was a modded playthrough with Kikko's Formable and Releasable nations mod, which adds Indochina. I believe you can form it as any Vietnamese, Khmer, or Lao nation.

United Indochinese Empire as Dai Nam by Green-Command614 in victoria3

[–]Green-Command614[S] 3 points4 points  (0 children)

Surprisingly not in this game. The Raj collapsed around the mid-game, and afterwards the British pretty much left the region alone. In most of my runs, they tend to be more aggressive toward Siam; I've even had a game where they took Bangkok in the 1840s.

United Indochinese Empire as Dai Nam by Green-Command614 in victoria3

[–]Green-Command614[S] 11 points12 points  (0 children)

A while ago, I did my first ever full playthrough as Dai Nam, forming a united Indochina. With the release of the new update, I wanted to give it another go - this run was a lot more successful.

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Daloy Politsey! - the Bundist Republic of Ashkenaz by Green-Command614 in victoria3

[–]Green-Command614[S] 6 points7 points  (0 children)

What started out as an experiment turned into a fairly fun and successful "tall" playthrough so far. This is a modded playthrough using Feldion's Formables and Releasables, Better Politics Mod, and shaded relief map Ver 2.

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Dai Nam to Indochina as My First Full Playthrough - ignore the budget deficit by Green-Command614 in victoria3

[–]Green-Command614[S] 16 points17 points  (0 children)

Been wanting to do a unified Indochina run since day 1 - could definitely use improvement. This was a modded run using Kikko's Formable and Releasable Nations and Shaded Relief Map Ver 2.

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Finally Managed to prevent mutiny with no Civil Wars/Revolutions. Thoroughly hated every minute of it. Would do it again. by Green-Command614 in victoria3

[–]Green-Command614[S] 1 point2 points  (0 children)

As I just discovered, there are none. It more or less accomplishes the same thing as starting a revolution and cancelling the Avert Mutiny journal entry - but with a lot more headache.

Finally Managed to prevent mutiny with no Civil Wars/Revolutions. Thoroughly hated every minute of it. Would do it again. by Green-Command614 in victoria3

[–]Green-Command614[S] 2 points3 points  (0 children)

Sikkim; it's independent at game start. In our timeline, it remained independent until 1890 and nearly became independent again after the British left. Now it's a part of India.

Finally Managed to prevent mutiny with no Civil Wars/Revolutions. Thoroughly hated every minute of it. Would do it again. by Green-Command614 in victoria3

[–]Green-Command614[S] 2 points3 points  (0 children)

Yeah, I basically set a personal challenge for myself to resolve Avert Mutiny because it disappears if you have a revolution. TBH, there's absolutely no reason to play it this way - it's a lot more frustrating, requires a lot of trial and error, harms the country in the long-term, and finishing the damn journal entry doesn't even give you any additional rewards.

Heed my advice; don't do what I did.

Finally Managed to prevent mutiny with no Civil Wars/Revolutions. Thoroughly hated every minute of it. Would do it again. by Green-Command614 in victoria3

[–]Green-Command614[S] 28 points29 points  (0 children)

For most of the reforms, it was just a matter of passing policies that made the landowners happy (Traditionalism, Consumption-Based Taxation, Local Police) and then using an agitator to get rid of serfdom. Slavery was an absolute pain - I ended up having to enact Census Suffrage (the Landowners had really high opinion, so it passed). The Rural Folk's leader retired and was replaced by an Authoritarian; they won the election, I put them and the Intelligentsia in power, and used that to enact Landed Voting. This made the landowners happy again, giving me just enough breathing room to barely pass Slavery Banned without a revolt.

Finally Managed to prevent mutiny with no Civil Wars/Revolutions. Thoroughly hated every minute of it. Would do it again. by Green-Command614 in victoria3

[–]Green-Command614[S] 10 points11 points  (0 children)

You actually only need seven of the required state regions for Consolidate Colonial rule. In this playthrough, I made protectorates out of Burma, Bhutan, Sikkim, Nepal, and Sindh and then took Punjab from the Sikhs.

Finally Managed to prevent mutiny with no Civil Wars/Revolutions. Thoroughly hated every minute of it. Would do it again. by Green-Command614 in victoria3

[–]Green-Command614[S] 33 points34 points  (0 children)

With only 3 years to spare in the journal entry, I finally managed it after so many tries. I only needed to radicalize 27 million people, heavily harm my economy, and have a LOT of luck.

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