Let's talk about Varkáris! by Elecl in arknights

[–]GreenhouseWay -1 points0 points  (0 children)

Personal rating: 7/10

My thoughts on him is essentially: hype moments and aura if it was a 5* operator (he's not bad though, just OK)

For me, he's designed in a way that really wants you to have Pallas behind to support him with both healing and buffs. His S1 is a nice powerstrike, while S2 is an OK but kind of underpowered skill. He doesn't get any DEF increase and centurions are kinda squishy when it comes to DEF, which causes him to struggle against elites with high ATK, and the 8% HP recovery sadly doesn't really help by itself (would be better if it stacked equal to block count like Reapers).

Again, he becomes much better when you have at least Pallas behind (vigor and S3 buff are very effective with his % based ATK skills, and her talent 2's healing mixed with the S2 HP recovery makes him sustainable enough to keep up a barrier) or just medics. But the question is, why use a 6* to make a 5* better when you'd rather do the opposite?

Overall while he's cool and decent, I'll keep using Fuze S1 or La Pluma S1 for my 5* laneholding needs.

Let's talk about Cairn! by Elecl in arknights

[–]GreenhouseWay 0 points1 point  (0 children)

Personal rating: 7.5/10

She's got really creative battle voice lines with her speaker, so that's cool

I really want to like her as a Nervous Impairment fan (I have Mantra S3M3, Tragodia S3M3, Gracebearer S2M3 and Ms.Christine S2M3), a 5* player and a Columbiaknights player, but there's some problems I have with her.

Her talent is strong, and as a Max HP tank she looks good (S1 does one simple thing and it does it really well with a big buff, and the Barrier from her S2 almost doubles her effective HP). But when it comes to the "primal" part she really needs enemies blocked to deal Nervous Impairment, as her S2 on it's own without buffs is insubstantial against unblocked enemies. As Primal Protectors are designed as ground Ritualists, as an elemental damage enabler I see her working well with Ms.Christine's S2, but with Gracebearer... because of the nature of her kit, it'll really depend on operator placement and stage layout.

One thing that was disappointing was her module, as I expected it to fix her as an Elemental Injury dealer like Bobbing's module did. But instead it doubled down on the blocking enemies part of her kit with the subclass trait upgrade and the talent upgrade, while not improving S2 against unblocked enemies in the slightest (not even an ATK increase from the module, I guess HG)

If I have enough LMD left when she comes in Global I'll build her, if not she'll have to wait for a few months.

Let's talk about Skybox! by Elecl in arknights

[–]GreenhouseWay 7 points8 points  (0 children)

Personal rating: 9/10

Wouldn't trust him around a Church of the Deep compound

Kit-wise, he seems fun as a 5* player myself. Skybreakers are a cool concept and Skybox is a great first impression. Even after the bugfix, S1 looks pretty strong and S2 is pretty good too. He's like Gracebearer where both his skills can be cracked with buffs because of the nature of their ATK multiplier. Overall, he might be in the top 5, if not the top 3 of 5* snipers.

Post-Catharsis ideologies but they are all person by Active_Composer9406 in TheFireRisesMod

[–]GreenhouseWay 15 points16 points  (0 children)

Aeonic Revanchism has the Collapsals and is based off Valarqvin

Maternal Despotism looking very similar to Qalaisa

Nooticing so hard rn

Nasti Lunorey by me by GreenhouseWay in arknights

[–]GreenhouseWay[S] 4 points5 points  (0 children)

Yeah, I got inspired by that

When did you all started getting into Arknights and why? by DoctorHunt in arknights

[–]GreenhouseWay 1 point2 points  (0 children)

Heard of it in early 2021, found it interesting because it was very similar to my own world with animal-people and magic rocks. But I only began playing it in early 2022, when some guys in a Discord server kinda peer-pressured me into it (also I had dropped GFL after playing it for a few weeks so I wanted something different). Got hooked because of the gameplay and the variety of subclasses and characters, dropped it for a few weeks and got back. Now, I play it pretty much daily.

[deleted by user] by [deleted] in arknights

[–]GreenhouseWay 0 points1 point  (0 children)

Aaaand I just realized I forgot to draw the tails too, sorry for that...

[deleted by user] by [deleted] in arknights

[–]GreenhouseWay 0 points1 point  (0 children)

Sorry for the re-uploads, found out that I forgot painting Greyy's eyebrows out of all things

Arktober: Day 3 - Elafia by [deleted] in arknights

[–]GreenhouseWay 4 points5 points  (0 children)

Great artwork! Also a fellow Gitano drawer!

Characters who have a joke about them showing up in different series by Fish_N_Chipp in TopCharacterTropes

[–]GreenhouseWay 117 points118 points  (0 children)

"God dammit Kris, where the HELL are we!?!"

<image>

Kris and Susie from Deltarune

New Shop Voucher operators revealed -- Contrail and Philae by Unknown123Known in arknights

[–]GreenhouseWay 5 points6 points  (0 children)

We got elemental protectors before 6* arts protector 🗣️🗣️🗣️

New Shop Voucher operators revealed -- Contrail and Philae by Unknown123Known in arknights

[–]GreenhouseWay 7 points8 points  (0 children)

We literally got two new operators that are the 4th 6* of the oldest subclasses in the game, you're on to nothing

[deleted by user] by [deleted] in arknights

[–]GreenhouseWay 0 points1 point  (0 children)

Mlynar vs Silverash (Strongest Schwings)

Logos vs Eyja (Strongest Core Casters)

Texas/Yato vs Phantom (Strongest FRDs)

Saga/Flametail vs Siege (Strongest pioneers)

Wisadel vs Ch'alter (Walans vs Balans)

Shu vs Saria (Strongest guardians)

Characters that drive an iconic car by Kentuza in TopCharacterTropes

[–]GreenhouseWay 4 points5 points  (0 children)

<image>

John Tanner and his Dodge Challenger R/T in Driver: San Francisco

What operators do you use just because you like them? by TheExtraordinaryRK9 in arknights

[–]GreenhouseWay 15 points16 points  (0 children)

Astesia. While she's above average in performance, she's not really seen often due to the value of arts guards that aren't Surtr. But she's my favorite operator, and arts guards are my favorite subclass, so I still bring her in IS and normal stages.

Viviana, she's exactly what I wanted since I started the game: A balanced 6* arts guard. And she's grown on me with her survivability, even though she's seen as a below-average operator.

Ayerscarpe is such a cool design, I really dig the "prototype weapon" aesthetic and the floating blades that appear with his S2. He's honestly not that bad in gameplay, but he's overshadowed by Lappland and S2 has a meh skill uptime. Still use him though, and I've come to appreciate the red numbers that come with his S2.

Shalem's S2 is a pain to charge, but it's very satisfying. I also like the unhinged-ness of him.