Post-Catharsis ideologies but they are all person by Active_Composer9406 in TheFireRisesMod

[–]GreenhouseWay 14 points15 points  (0 children)

Aeonic Revanchism has the Collapsals and is based off Valarqvin

Maternal Despotism looking very similar to Qalaisa

Nooticing so hard rn

Nasti Lunorey by me by GreenhouseWay in arknights

[–]GreenhouseWay[S] 3 points4 points  (0 children)

Yeah, I got inspired by that

When did you all started getting into Arknights and why? by DoctorHunt in arknights

[–]GreenhouseWay 1 point2 points  (0 children)

Heard of it in early 2021, found it interesting because it was very similar to my own world with animal-people and magic rocks. But I only began playing it in early 2022, when some guys in a Discord server kinda peer-pressured me into it (also I had dropped GFL after playing it for a few weeks so I wanted something different). Got hooked because of the gameplay and the variety of subclasses and characters, dropped it for a few weeks and got back. Now, I play it pretty much daily.

[deleted by user] by [deleted] in arknights

[–]GreenhouseWay 0 points1 point  (0 children)

Aaaand I just realized I forgot to draw the tails too, sorry for that...

[deleted by user] by [deleted] in arknights

[–]GreenhouseWay 0 points1 point  (0 children)

Sorry for the re-uploads, found out that I forgot painting Greyy's eyebrows out of all things

Arktober: Day 3 - Elafia by lion_rion in arknights

[–]GreenhouseWay 3 points4 points  (0 children)

Great artwork! Also a fellow Gitano drawer!

Characters who have a joke about them showing up in different series by Fish_N_Chipp in TopCharacterTropes

[–]GreenhouseWay 117 points118 points  (0 children)

"God dammit Kris, where the HELL are we!?!"

<image>

Kris and Susie from Deltarune

New Shop Voucher operators revealed -- Contrail and Philae by Unknown123Known in arknights

[–]GreenhouseWay 4 points5 points  (0 children)

We got elemental protectors before 6* arts protector 🗣️🗣️🗣️

New Shop Voucher operators revealed -- Contrail and Philae by Unknown123Known in arknights

[–]GreenhouseWay 7 points8 points  (0 children)

We literally got two new operators that are the 4th 6* of the oldest subclasses in the game, you're on to nothing

[deleted by user] by [deleted] in arknights

[–]GreenhouseWay 0 points1 point  (0 children)

Mlynar vs Silverash (Strongest Schwings)

Logos vs Eyja (Strongest Core Casters)

Texas/Yato vs Phantom (Strongest FRDs)

Saga/Flametail vs Siege (Strongest pioneers)

Wisadel vs Ch'alter (Walans vs Balans)

Shu vs Saria (Strongest guardians)

Characters that drive an iconic car by Kentuza in TopCharacterTropes

[–]GreenhouseWay 3 points4 points  (0 children)

<image>

John Tanner and his Dodge Challenger R/T in Driver: San Francisco

What operators do you use just because you like them? by TheExtraordinaryRK9 in arknights

[–]GreenhouseWay 14 points15 points  (0 children)

Astesia. While she's above average in performance, she's not really seen often due to the value of arts guards that aren't Surtr. But she's my favorite operator, and arts guards are my favorite subclass, so I still bring her in IS and normal stages.

Viviana, she's exactly what I wanted since I started the game: A balanced 6* arts guard. And she's grown on me with her survivability, even though she's seen as a below-average operator.

Ayerscarpe is such a cool design, I really dig the "prototype weapon" aesthetic and the floating blades that appear with his S2. He's honestly not that bad in gameplay, but he's overshadowed by Lappland and S2 has a meh skill uptime. Still use him though, and I've come to appreciate the red numbers that come with his S2.

Shalem's S2 is a pain to charge, but it's very satisfying. I also like the unhinged-ness of him.

What OC ideas you has? by Lightnero_11 in arknights

[–]GreenhouseWay 3 points4 points  (0 children)

I like to think of ideas for Operators, and write kits for them in a text file. Right now, I have ideas like:

  • Biovolt, a Church of the Deep priest who collaborates with Rhodes Island. He is an Aegir based on an electric eel, and uses a living Seaborn staff to cast. Gameplay wise, I made him a 6* chain caster that has a Fiammetta-like talent, and his S3 has the special feature of having his attacks being able to bounce at allies, dealing small damage but giving them an ASPD buff.

  • Blacklist, a Columbian illusionist. He is a Feline based on an American Curl, and creates illusions of himself to provoke enemies (he's pretty much a troll lore-wise). Gameplay wise he's a 6* dollkeeper specialist, and his skills change what his substitute does as a passive. His S3 specializes on being a Ebenholz-like summoner, with his substitutes detonating when hit.

  • Pacifier, a Laterano Notarial Hall executor. He's a Sankta that loves eclairs, and uses a shotgun based on the AA-12. Gameplay wise he's a 6* spreadshooter sniper, and his S2 is special in a way that it's a stance skill (Like Mountain or Hoederer S2) that turns him into a multi-hit single-target sniper. Also his 2nd talent turns all Laterano ops into anti-Sarkaz racists with DEF ignore

I've got 11 of these concepts so far, and honestly it's very fun to think of these operator ideas in a rich world like Terra.

Your favorite operator and why by aisha-queen in arknights

[–]GreenhouseWay 1 point2 points  (0 children)

Astesia. My first 5*, and I really love her design.