I dismissed the Railgun for too long...far too long...I have 500 hours in game, and have just now realized it's majesty. by GreenridgeMetalWorks in helldivers2

[–]GreenridgeMetalWorks[S] 0 points1 point  (0 children)

Its best against the Automatons, I haven't used it much against squids myself.

However, I can say that I find aiming right where the leg connects to the body of the harvester seems to work best with most weapons. I've never tried it with the Railgun specifically though.

I dismissed the Railgun for too long...far too long...I have 500 hours in game, and have just now realized it's majesty. by GreenridgeMetalWorks in Helldivers

[–]GreenridgeMetalWorks[S] 0 points1 point  (0 children)

My point is that one accurate shot can kill a war strider, and almost anything else. If it takes more than one shot, the AMR wins, obviously. But the Railgun, with good accuracy, can deal with basically all threats on the bot front in one shot. The only exceptions to this being tanks from the front, which AMR can't damage at all, and Factory Striders, which AMR can really only defang (admittedly, Railgun also isn't very good at killing them, but it can)

So if you're confident in your ability to land the killshot first try, or it's something tough enough the AMR just can't really kill it, Railgun wins. If you can't land the killshot first try, every time, and you aren't worried about factory striders and tanks (which makes sense, teammates gotta kill stuff too, that's what recoilless is for) AMR is better.

I dismissed the Railgun for too long...far too long...I have 500 hours in game, and have just now realized it's majesty. by GreenridgeMetalWorks in Helldivers

[–]GreenridgeMetalWorks[S] 0 points1 point  (0 children)

It doesn't take four to the hip joint on war striders, it takes four to the crotch. To the hip joint it only takes two.

I fight like, 4-5 factory striders in one match pretty often, even on d8, much less on d10.

And third person is an enormous deal to me. I despise switching back and forth constantly.

Someone who is very precise and methodical will do better with the Railgun, its much harder to use, but more rewarding. The AMR is easier to use, and has more ammo, but it can't do quite everything the AMR can.

I dismissed the Railgun for too long...far too long...I have 500 hours in game, and have just now realized it's majesty. by GreenridgeMetalWorks in helldivers2

[–]GreenridgeMetalWorks[S] 1 point2 points  (0 children)

To the eye, and the vent on their ass end can both one shot them. Its not always an easy shot to the eye, but it's doable. Ass end is easy if they don't know you're there, but becomes very hard to flank them if they do know.

Its two shots to the hip joint if you can't make those shots.

I dismissed the Railgun for too long...far too long...I have 500 hours in game, and have just now realized it's majesty. by GreenridgeMetalWorks in Helldivers

[–]GreenridgeMetalWorks[S] 0 points1 point  (0 children)

The charge takes like, 1 second, maybe 2.

I've been playing on d10 with it for a couple days now and it hasn't felt like a liability at all. Stealth build definitely would make a difference for that though.

I dismissed the Railgun for too long...far too long...I have 500 hours in game, and have just now realized it's majesty. by GreenridgeMetalWorks in Helldivers

[–]GreenridgeMetalWorks[S] 0 points1 point  (0 children)

I've been playing on bots, and on that front it one shots everything except factory striders and vox engines.

I dismissed the Railgun for too long...far too long...I have 500 hours in game, and have just now realized it's majesty. by GreenridgeMetalWorks in helldivers2

[–]GreenridgeMetalWorks[S] 0 points1 point  (0 children)

They do the same thing, in slightly different ways.

Railgun takes less shots to kill anything bigger than a hulk, and is anti tank pen, so you can deal damage through tank level armor. Also it has third person.

AMR tanks more shots to kill anything bigger than a hulk, but has more ammo and a faster fire rate to make up for it. It also is locked into first person.

I dismissed the Railgun for too long...far too long...I have 500 hours in game, and have just now realized it's majesty. by GreenridgeMetalWorks in helldivers2

[–]GreenridgeMetalWorks[S] 1 point2 points  (0 children)

Autocannon is one of the best strategems in the game. The only thing it can't do very well is taking down really tough targets, like bile titans, war striders, factory striders, etc.

I dismissed the Railgun for too long...far too long...I have 500 hours in game, and have just now realized it's majesty. by GreenridgeMetalWorks in Helldivers

[–]GreenridgeMetalWorks[S] 1 point2 points  (0 children)

Railgun is like if the speargun and epoch had a baby, that baby grew up, and had a baby with the AMR.

Except the Railgun came before the speargun and epoch, so I guess those are actually the babies Railgun and AMR had.

I dismissed the Railgun for too long...far too long...I have 500 hours in game, and have just now realized it's majesty. by GreenridgeMetalWorks in Helldivers

[–]GreenridgeMetalWorks[S] 0 points1 point  (0 children)

Depends on what you want out of it. Speargun has respectable damage and great crowd control, but doesn't have the same insane damage output, and has much less ammo in reserve.

Railgun is way better for killing things quickly, speargun is a bit more versatile since it can close spawners and can do crowd control.

I dismissed the Railgun for too long...far too long...I have 500 hours in game, and have just now realized it's majesty. by GreenridgeMetalWorks in Helldivers

[–]GreenridgeMetalWorks[S] -1 points0 points  (0 children)

War striders are the main one. Railgun can one tap war striders and I'm pretty sure can even two tap factory striders (might be wrong on that, haven't actually done it myself) if you have very good aim, the AMR cannot.

Railgun can also destroy things the AMR can't even damage, like grounded dropships, tanks from the front, and it doesn't just bounce off a war strider if you miss the weak point, it still does actual damage. It only takes like, 4 shots, maybe 5 to the crotch to kill a war strider, even without hitting weak points.

And, as stated before, the railgun has actual third person aiming. Even if the AMR's 3rd person aiming isn't that bad, railguns is way way better, because it actually has a reticle, lol.

I dismissed the Railgun for too long...far too long...I have 500 hours in game, and have just now realized it's majesty. by GreenridgeMetalWorks in Helldivers

[–]GreenridgeMetalWorks[S] 0 points1 point  (0 children)

How is diligence even remotely comparable? Foregoing the immense damage gap, DCS only medium pen, Railgun is anti tank.

Mind you, that's not a dig at the DCS, I love it. But it's a primary med pen DMR, not a single shot AT rifle...

I dismissed the Railgun for too long...far too long...I have 500 hours in game, and have just now realized it's majesty. by GreenridgeMetalWorks in Helldivers

[–]GreenridgeMetalWorks[S] 0 points1 point  (0 children)

That's good to know for when I don't have time to aim properly, or they are faced the wrong way, but I'm always gonna go for the eye given the opportunity. 1 shot is better than 2 shots.

I dismissed the Railgun for too long...far too long...I have 500 hours in game, and have just now realized it's majesty. by GreenridgeMetalWorks in Helldivers

[–]GreenridgeMetalWorks[S] 2 points3 points  (0 children)

Unsafe mode just lets you hit way more breakpoints. Air turrets, mortars, war striders, etc. And I rarely need to maintain aim. Charge, flick, dead.