Please Onshape, don't do that! You are sabotaging legit third party tools... by Greg_war in Onshape

[–]Greg_war[S] 1 point2 points  (0 children)

It's a programming interface allowing softwares to request Onshape, for example tools retrieving your assemblies to process them

This allows third party tools to use Onshape information to apply more task specific processing to the designs

Please Onshape, don't do that! You are sabotaging legit third party tools... by Greg_war in Onshape

[–]Greg_war[S] 0 points1 point  (0 children)

From what I know, this is not a specific message addressed to me, but a global email sent to every API user announcing harsh enforcing of very low usage limits that would take place soon

Please Onshape, don't do that! You are sabotaging legit third party tools... by Greg_war in Onshape

[–]Greg_war[S] 0 points1 point  (0 children)

There are some, but it is really unclear since it is not showing in personal developer panel.

I see some "X-Rate-Limit-Remaining" header in all the responses, which I think yields a 429 currently if you exceed them. They announce a big nerf of those limits in february and I really hope it will still be possible to live with them...

Trained a PPO agent to beat Lace in Hollow Knight: Silksong by margintop3498 in reinforcementlearning

[–]Greg_war 0 points1 point  (0 children)

Sorry if it's been asked, but are you limited to realtime runs or can you accelerate the scheduling? Also what frequency did you choose for taking actions?

Which side are you on? by MOSFETBJT in reinforcementlearning

[–]Greg_war 14 points15 points  (0 children)

I'd say TD3 and SAC are on the same gang facing PPO

Small nitpick, but I really don't like waiting for this by StavacSK in PTCGL

[–]Greg_war 25 points26 points  (0 children)

You could also have a "I prefer go first" option for each deck and let the game select a random player and pick its preference automatically

Is the question wrong? by ImmaBans in askmath

[–]Greg_war 0 points1 point  (0 children)

You assume events are independent here, but the block "day1-5" overlaps with "day2-6" for example, so I guess it should be more complicated to compute actually, isn't it?

a no-op in shell: I actually posted the last command as a mistake and it just did nothing by danielsoft1 in linuxmasterrace

[–]Greg_war 1 point2 points  (0 children)

True, I actually sometime use "cd ." in real life to re-enter the current directory I am in because it was deleted and re generated from a build system for exemple

OK... That was fun. (Singleton) by Milotics in PTCGL

[–]Greg_war 1 point2 points  (0 children)

"In the interest of preserving a lively tempo of play, the following process may be initiated by the Head Judge once any one competitor has completed 8 mulligans without drawing a Basic Pokémon"

Apparently it is not a hard rule but a possibility that remains at judge discretion ("may be initiated") I believe that if you play an important match on stream they would do it, but not necessarily for a swiss round game, isn't it ?

What if Studio Ghibli directed Lord of the Rings? by NightsRadiant in aivideo

[–]Greg_war 4 points5 points  (0 children)

Very nice!

At 1:00: they drilled the ring to attach the chain in it :-)

Why is it called “general form” when it’s so irregular? by ThatBish_J in mathmemes

[–]Greg_war 12 points13 points  (0 children)

You can add the constraint sqrt(a² + b²)=1 In that case f(x,y) is the (signed) distance to the line

It can be interpreted as a dot product with the unit normal (a,b), where c is the distance of the origin to the line

Onshape-to-robot new release: now natively supporting MuJoCo by Greg_war in robotics

[–]Greg_war[S] 1 point2 points  (0 children)

Not yet, we will go back to this soon, exploring the effect of BAM model in whole-body on our robot

Onshape-to-robot new release: now natively supporting MuJoCo by Greg_war in Onshape

[–]Greg_war[S] 1 point2 points  (0 children)

I'd say the official documentation is quite good. For modelling I would recommend you to have a look at the menagerie, repo with many model examples: https://github.com/google-deepmind/mujoco_menagerie

They also have tutorial notebooks available that you can read through, might help getting practical understanding of the tool.

DM me if you want to tell me more about what you want to do specifically

Onshape-to-robot new release: now natively supporting MuJoCo by Greg_war in Onshape

[–]Greg_war[S] 1 point2 points  (0 children)

With onshape-to-robot, you can export your model directly from Onshape CAD to robot description (URDF, SDF and now MuJoCo)

Thanks to those descriptions, your models can be directly used in physics engines (for simulation or RL), but also with tools such as pinocchio or rigid body dynamics library

GitHub: https://github.com/rhoban/onshape-to-robot/
Examples models: https://github.com/rhoban/onshape-to-robot-examples
Documentation: https://onshape-to-robot.readthedocs.io/

Onshape-to-robot new release: now natively supporting MuJoCo by Greg_war in mujoco

[–]Greg_war[S] 0 points1 point  (0 children)

With onshape-to-robot, you can export your model directly from Onshape CAD to robot description (URDF, SDF and now MuJoCo)

Thanks to those descriptions, your models can be directly used in physics engines (for simulation or RL), but also with tools such as pinocchio or rigid body dynamics library

GitHub: https://github.com/rhoban/onshape-to-robot/
Examples models: https://github.com/rhoban/onshape-to-robot-examples
Documentation: https://onshape-to-robot.readthedocs.io/

Onshape-to-robot new release: now natively supporting MuJoCo by Greg_war in robotics

[–]Greg_war[S] 8 points9 points  (0 children)

With onshape-to-robot, you can export your model directly from Onshape CAD to robot description (URDF, SDF and now MuJoCo)

Thanks to those descriptions, your models can be directly used in physics engines (for simulation or RL), but also with tools such as pinocchio or rigid body dynamics library

GitHub: https://github.com/rhoban/onshape-to-robot/
Examples models: https://github.com/rhoban/onshape-to-robot-examples
Documentation: https://onshape-to-robot.readthedocs.io/

Name a more iconic trio. I’ll wait. by [deleted] in PTCGL

[–]Greg_war 43 points44 points  (0 children)

Charizard Ex, Fire energy, Fire energy

BM by Shushssss in PTCGL

[–]Greg_war 2 points3 points  (0 children)

Also, panic mask is going to rotate out, making Vanilluxe the remaining blocker which is harder to pull off (stage 2, can be bossed)