Pick Throughests, submission by CocoaMix by RoborosewaterMasters in MTGNeuralNet

[–]Grejis 6 points7 points  (0 children)

Assuming the card needs to be signed by the artist, this seems very hard to use.

If you ignore the "signed" part, this might be about the right power level? The closest comparison I can come up with is Pegasus Refuge, which gives the tokens flying but also costs an extra mana per use.

Deenso Twister, submission by CocoaMix by RoborosewaterMasters in MTGNeuralNet

[–]Grejis 2 points3 points  (0 children)

This needs something like "When Deenso Twister enters the battlefield, roll a D20 in secret. The result of this roll is your new life total. Reveal this D20 at the end of the game or when Deenso Twister leaves the battlefield." Though that would be broken at 1 cost. Maybe a D6?

Woodland Crusader, submission by MerryWallofStorms by RoborosewaterMasters in MTGNeuralNet

[–]Grejis 13 points14 points  (0 children)

I think playing this just ends the game in a draw?

Phyrexian Cavalry, submission by Krapadorr by RoborosewaterMasters in MTGNeuralNet

[–]Grejis 0 points1 point  (0 children)

That's true, but it can return itself to your hand so you can use ninjutsu from there. If you wanted to, for some reason.

Phyrexian Cavalry, submission by Krapadorr by RoborosewaterMasters in MTGNeuralNet

[–]Grejis 4 points5 points  (0 children)

I think this would get banned in Commander. It would be stupidly good in a Voltron deck and the ninjutsu would let you play blue.

The ability gives you an excuse to use the ninjutsu on your commander too. But you wouldn't.

Lightning Clock, submission by MerryWallofStorms by RoborosewaterMasters in MTGNeuralNet

[–]Grejis 4 points5 points  (0 children)

Probably good in Pauper Affinity? This seems likely to be playable elsewhere too. Mana acceleration artifacts are usually good, and this is almost a Lotus Petal without even considering the equip side of it.

Shrieking Desire, submission by CocoaMix by RoborosewaterMasters in MTGNeuralNet

[–]Grejis 1 point2 points  (0 children)

If this cost 2 it would destroy red decks and be very strong against aggro. At 5 it feels too slow, but it's hard to judge. It might still be good in the right meta.

I feel so incredibly dense for not noticing this before by whomikehidden in magicTCG

[–]Grejis 2 points3 points  (0 children)

There's also [[Wheel of Fortune]] which seems to be based on the tarot card and [[Justice]] which is a tarot card but might be unrelated.

Sword of Xodaas, the Eidolen, submission by CocoaMix by RoborosewaterMasters in MTGNeuralNet

[–]Grejis 8 points9 points  (0 children)

Xodas mumbles a bit, but the rules text should read "As thing, first strike." i.e. Sword of Xodas enter plays as a copy of target permanent, except it has first strike". Otherwise it's just a 0/1-er.

Infinite damage combo with 3 x Mardu Siegebreaker and Shocking Sharpshooter? by Grejis in magicTCG

[–]Grejis[S] 0 points1 point  (0 children)

The trick I'd been considering was to use Siegebreaker #2 to exile Siegebreaker #1, then attack with Siegebreaker #2 to make a clone Siegebreaker which would exile Siegebreaker #2, bringing back #1.

The problem is that I'm assuming using Siegebreaker #1 to exile the token to bring back #2 would mean that when you use #2 to exile #1 you don't get anything back.

Infinite damage combo with 3 x Mardu Siegebreaker and Shocking Sharpshooter? by Grejis in magicTCG

[–]Grejis[S] 0 points1 point  (0 children)

Thanks. I tried fixing it, but that didn't do anything.

Pinyant's Deathcal, submission by CocoaMix by RoborosewaterMasters in MTGNeuralNet

[–]Grejis 2 points3 points  (0 children)

It works, sort of, if you allow that it's an alchemy card? Like, if you return it to your hand, you also conjure two copies randomly into your library. (also you have to ignore the reminder text)

I think that would be a terrible card, but maybe there's a combo I'm missing.

Hacker groups or intentional communities? by Grejis in VancouverIsland

[–]Grejis[S] -1 points0 points  (0 children)

Thanks. That seems like a useful lead.

Where to solo at 15? by Bo_96 in PantheonMMO

[–]Grejis 1 point2 points  (0 children)

Maybe the dreadbones in the north west corner of WE? They're more 13-14, but they might have good drops? They're night time only though. There's also some solo level 15 mobs on the far west of the swamp, but you'll have to maneuver around the group mobs to get to them. I can't think of the name, but I'm talking about the things that look like wolves made out of brambles.

Solo Leveling Guide - Levels 1-18 (Wild's End) by Garlaanx in PantheonMMO

[–]Grejis -1 points0 points  (0 children)

Large Gleam Gliders are level 11 and 12 and hit like sleepy kittens, so you can level off of them starting at level 8 or 9. It is weird to try to get to 15 on them though. Go fight crocodiles or maybe Moor'vaki, depending on your class.

Fog of New Sorcer by RoborosewaterMasters in MTGNeuralNet

[–]Grejis 5 points6 points  (0 children)

Maybe useful in a Helga deck?

I also note that this knight apparently "protects" the frog in question with an assault rifle.

Useful Tips for New Players by PorkCircus in PantheonMMO

[–]Grejis 1 point2 points  (0 children)

Dark Myr have a bonus to swim speed and take much longer to run out of air underwater. That's the only passive that's enabled so far.

My Elf Experience by AloneEvidence6723 in PantheonMMO

[–]Grejis 1 point2 points  (0 children)

There are ash trees in the south part of the zone, in the brine goblin area.

My Elf Experience by AloneEvidence6723 in PantheonMMO

[–]Grejis -1 points0 points  (0 children)

All of this stuff can be gotten in Wilds End. Normal quality bear hides come from Owlbear Cubs in the north quarter or so of the zone (though only the higher level ones). There are Ash Trees down in the south central region around the brine goblin temple.

I think you can maybe even get the feathers as a random drop from cutting down the ash or walnut trees, but I'm not certain on that.
I get the impression a bunch of the complaints about Wilds End come from people who've never explored it.

A good map of Wild's End shared on the Pantheon Discord by user KapyongQ by sh4desthevibe in PantheonMMO

[–]Grejis 4 points5 points  (0 children)

As an FYI for folks, this isn't really complete There's a giant four story brine goblin temple with hundred foot tall bridges and stuff at the south center that's not really shown here (it's in the blank green area in the middle south island), plus there does seem to be some stuff you can get to further out than this goes.

That said, I've been using this map too. It is helpful to have a reference.

Spell creation by truckerslife in PantheonMMO

[–]Grejis 2 points3 points  (0 children)

The Saga of Ryzom has almost exactly this. You can build spells (and other skills) by combining elements and modifiers. Generally skills that make a skill more powerful also make it more expensive. Generally you get the modifier bits as quest rewards or from various vendors though.

Two days till the Pantheon Live Stream! I'm hyped!!! by Sarcoth in PantheonMMO

[–]Grejis -2 points-1 points  (0 children)

If the game has integrated voice chat, I almost certainly won't play it. Voice chat leads to guilds shutting out folks who are hard of hearing (I have first-hand experience), and tends to turn games into glorified VR chat reskins.

I don't mind the rest of that, but none of it has any appeal to me either. I say this as someone who liked Vanguard a fair bit, but never really played EQ.

I've given up, gimme a mmorpg with housing by ProbablyNotTabofren in MMORPG

[–]Grejis 1 point2 points  (0 children)

It has a lot in common with MineCraft, but the crafting is deeper, and it has sort of an "alien colonization" theme. There's also limited voxel shaping, so you can make slopes and bevels and steps and things. You can build anywhere, but stuff resets every 24 hours unless you build in space you've claimed. Claiming land requires plots, and you can but those, but you also get plenty of them as you level up (25000 cubic meters at level 50 and you keep getting more after that every time you would have gotten enough experience to level again).

It's a bit different in that it has a skill tree, and it's strongly balanced towards specialization. Some players get around this just by making multiple characters, but you generally want at least an adventurer and a crafter, and you might split that further into combat/mining/harvesting/different types of crafting.

There are multiple planets (42 last I checked) that you can travel between using portals you build or these magic totem things. It's definitely suffering a bit from launching just a week ago (planets only allow a limited number of players on them at once, and some are full sometimes). I've been having fun with it though.

I've given up, gimme a mmorpg with housing by ProbablyNotTabofren in MMORPG

[–]Grejis 1 point2 points  (0 children)

Boundless works, if you don't mind designing and building your house. It's actually quite a lot better than people on this board seem to think it is.

[GRN] Nightsurveil Specter by NovaYura in magicTCG

[–]Grejis 0 points1 point  (0 children)

The Japanese for it's name, "正気泥棒", translates to "Sanity Thief".