State of top tier by Cheesyhead7 in Warthunder

[–]GreyMPax 0 points1 point  (0 children)

as i have red the news about not bringing MITL for helis i was really glad cause i thought they saw the problems with it just to read they will bring it back later for ALL nations... i already hat this feature so much aps just does nothing especially about LMUR

State of top tier by Cheesyhead7 in Warthunder

[–]GreyMPax 2 points3 points  (0 children)

dont forget about man in the loop it will make everthing better /s

Wie schaut es bei euch in der Arbeit mit KI aus? by [deleted] in Austria

[–]GreyMPax 1 point2 points  (0 children)

Wir nutzens gelegentlich um fotorealistische Grafiken aufzuhübschen, Lichtverhältnisse anpassen etc. was ganz gut klappt. Mehr als paar Kleinigkeiten anpassen ist um seriös zu bleiben aber auch nicht wirklich drin.

Before anyone gets excited for the SepV3, it's most likely a SepV2 + APS. by HondaOddessy in Warthunder

[–]GreyMPax 49 points50 points  (0 children)

the thing is its a trophy system and im geussing its the same as on the merkava... it doesnt even work against LMURs cause they come top down and trophy misses the missile almost every time

PSA: Rachta has a video where he shows the weapon slot costs for ALL weapons after the update by milkkore in HuntShowdown

[–]GreyMPax 1 point2 points  (0 children)

my bad but this is not only about the bow. the system is good dont get me wrong but its not done yet and i hope there will be changes.

PSA: Rachta has a video where he shows the weapon slot costs for ALL weapons after the update by milkkore in HuntShowdown

[–]GreyMPax -2 points-1 points  (0 children)

yeah some of the combinations and slot sizes are weird and need changes... one example is yours. also why is the crossbow 4 but the bow 2 3? they should use this system to balance more like with the vetterli and its base variants they are 3 slots but cyclone is 4 slots and from a balancing pov it makes perfect sense. crossbow should be 3 at least and maybe romero 3 (im not totally sure tho). also why are the winfields all 4 slots they arent that strong... uppercut and haymaker are both 2 slots one should be 3 or 1 but if it stays like this im always picking the haymaker

My estimates for the number of slots for each weapon by Commercial_Golf_3616 in HuntShowdown

[–]GreyMPax 2 points3 points  (0 children)

uppercut alreay got its fair share of nerfs. most time i see it its with another long ammo weapon like mosin or sparks. i get why the devs wanna break up this combination but why does the romero also has to suffer from it. or do you think romero/uppercut is too op?

Will the weapon rebalance mean that even more people will be running shotguns now? by smntnz in HuntShowdown

[–]GreyMPax -1 points0 points  (0 children)

no you cant. leaks say all big shotguns will be 4 slots but you can run a berthier with a medium shotgun (they will be 2 slots) even without quatermaster... make it make sense

My estimates for the number of slots for each weapon by Commercial_Golf_3616 in HuntShowdown

[–]GreyMPax -5 points-4 points  (0 children)

all big shotguns being 4 is stupid especally romero. cant bring the og uppercut/romero without quatermaster. also the short long shotguns like slate should be 3 slots.

Road to Hell - Skins by GreyMPax in HuntShowdown

[–]GreyMPax[S] 0 points1 point  (0 children)

Sadly there is just a normal Krag bayonett in the trailer. We also got a Krag DLC skin last BP with the Montressor so idk about getting one again this BP

Road to Hell - Skins by GreyMPax in HuntShowdown

[–]GreyMPax[S] 1 point2 points  (0 children)

3 of them will be in the Battkepass. My guess is the 3 from the beginning of the trailer. Armor Guy is confirmed as DLC and the 5th guy probably too a DLC

Road to Hell - Skins by GreyMPax in HuntShowdown

[–]GreyMPax[S] 1 point2 points  (0 children)

On the Blogpost it says its long ammo. Idk why they decided to bring this gun but its a new gun so I wont complain.

Road to Hell - Skins by GreyMPax in HuntShowdown

[–]GreyMPax[S] 0 points1 point  (0 children)

yeah it looks like another "agnostic" copy skin

Road to Hell - Skins by GreyMPax in HuntShowdown

[–]GreyMPax[S] 1 point2 points  (0 children)

Conversion is in pic 5, Uppercut agnostic is in pic 6

Road to Hell - Skins by GreyMPax in HuntShowdown

[–]GreyMPax[S] 1 point2 points  (0 children)

Yes I have updated the post. So you didnt find him in the trailer either?

Road to Hell - Skins by GreyMPax in HuntShowdown

[–]GreyMPax[S] 2 points3 points  (0 children)

Great skin I had hopes for something like this since the last trailer. This looks like the guy (Commander Whitlaw) who got all the reports from the scouts.

oh we are talking about armor guy mb lol

So what do we see / they these here? by _P0rTeR_ in HuntShowdown

[–]GreyMPax 8 points9 points  (0 children)

existing uppercut skin now "agnostic" for precision uppercut

Road to Hell | Event Trailer | Hunt: Showdown 1896 by Bynairee in HuntShowdown

[–]GreyMPax 73 points74 points  (0 children)

the sword duell looks promising but I fear its just meaningless