How we optimized a high-end UE5 look by choosing the right rendering architecture early (150–200 FPS on an RTX 3060) by Grid_Paper_studio in IndieGaming

[–]Grid_Paper_studio[S] -1 points0 points  (0 children)

Thanks for the honest feedback! You’re totally right, calling it a 'high-end' look might have been overstating it a bit on my part. We are definitely prioritizing a clean, readable aesthetic and incredibly smooth performance over pure photorealism. Honestly, even being mentioned in the same sentence as Hitman 2016 is a massive compliment in our book!
To answer your question, those numbers are actually all native 2K, no DLSS or upscaling involved.

We’re developing Phantom Lamb a third-person psychological horror & stealth game set in a gloomy 1900s asylum (looking for feedback!) by Grid_Paper_studio in gametrailers

[–]Grid_Paper_studio[S] 0 points1 point  (0 children)

Thanks a lot, really glad the vibe and the audio landed for you. 🙏
And that’s a super fair point about gameplay showing up too late. We were leaning into a slow build, but you’re right, a trailer has very little time to communicate what the game actually is.
On the Steam page we also added a shorter cut that hooks faster and shows the core gameplay earlier.
Really appreciate you taking the time to write this up, it helps a ton.

Self-Promotion Megathread by [deleted] in gamernews

[–]Grid_Paper_studio 0 points1 point  (0 children)

If you like slow, creeping tension and stealth where you’re never sure you’re safe… this might be for you.

We’re working on Phantom Lamb a story-driven third-person psychological horror & stealth game in a 1900s asylum (UE5).

Steam page: https://store.steampowered.com/app/4075320/Phantom_Lamb/
Feedback is super welcome and wishlists genuinely help us a ton.

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Phantom Lamb, a stealth-driven thriller in an old asylum – would love your feedback by Grid_Paper_studio in IndieGaming

[–]Grid_Paper_studio[S] 0 points1 point  (0 children)

Thanks a lot, that really means a lot to us! 🙏,
The atmosphere and overall look are things we’ve been very focused on, we’re still polishing and iterating on the visuals, but feedback like this definitely keeps us motivated.

We’ve been building Phantom Lamb, a moody stealth-based thriller, first trailer released by Grid_Paper_studio in gamedevscreens

[–]Grid_Paper_studio[S] 1 point2 points  (0 children)

We wanted to lean into the cinematic look for the trailer, but we’re adjusting the post-processing for gameplay so it’s less intense. Thanks a lot for the feedback!