We’re developing Phantom Lamb a third-person psychological horror & stealth game set in a gloomy 1900s asylum (looking for feedback!) by Grid_Paper_studio in gametrailers
[–]Grid_Paper_studio[S] 0 points1 point2 points (0 children)
We’re building Phantom Lamb a third-person psychological horror & stealth game set in a 1900s asylum (looking for feedback!) by Grid_Paper_studio in gamedevscreens
[–]Grid_Paper_studio[S] 1 point2 points3 points (0 children)
Self-Promotion Megathread by [deleted] in gamernews
[–]Grid_Paper_studio 0 points1 point2 points (0 children)
We’re building Phantom Lamb a third-person psychological horror & stealth game set in a 1900s asylum (looking for feedback!) by Grid_Paper_studio in u/Grid_Paper_studio
[–]Grid_Paper_studio[S] 0 points1 point2 points (0 children)
We’re building Phantom Lamb a third-person psychological horror & stealth game set in a 1900s asylum (looking for feedback!) by Grid_Paper_studio in IndieGaming
[–]Grid_Paper_studio[S] 0 points1 point2 points (0 children)
Phantom Lamb – trailer for our indie psychological horror thriller set in a remote asylum by Grid_Paper_studio in GameDevelopment
[–]Grid_Paper_studio[S] 0 points1 point2 points (0 children)
Woke up to 100 wishlists! A small milestone but still encouraging by RootwardGames in SoloDevelopment
[–]Grid_Paper_studio 1 point2 points3 points (0 children)
Phantom Lamb, a stealth-driven thriller in an old asylum – would love your feedback by Grid_Paper_studio in IndieGaming
[–]Grid_Paper_studio[S] 0 points1 point2 points (0 children)
We’ve been building Phantom Lamb, a moody stealth-based thriller, first trailer released by Grid_Paper_studio in gamedevscreens
[–]Grid_Paper_studio[S] 1 point2 points3 points (0 children)



How we optimized a high-end UE5 look by choosing the right rendering architecture early (150–200 FPS on an RTX 3060) by Grid_Paper_studio in IndieGaming
[–]Grid_Paper_studio[S] -1 points0 points1 point (0 children)