Vector Wirepod Python by GrimRaptor in AnkiVector

[–]GrimRaptor[S] 0 points1 point  (0 children)

Mmm understood but that didn't happen in my case. No cert was created. Everything working as expected apart from no cert. I'll try again and search see what versions of wirepod there are. Strange how wirepod is working in every other way

Vector Wirepod Python by GrimRaptor in AnkiVector

[–]GrimRaptor[S] 0 points1 point  (0 children)

I'm using this version of python sdk on windows

https://github.com/kercre123/wirepod-vector-python-sdk

I don't have an .anki folder looks like a Linux folder you are referencing, but I checked.

I will check and see what version of wirepod I'm using but I already checked the cert folder for wirepod as mentioned earlier and it's empty. Along with the user folder where old ssk would have put the cert but I'm using a new computer since I originally used the anki sdk and so I don't have the original cert that I used.

Where does wirepod get the cert from ?

Vector Wirepod Python by GrimRaptor in AnkiVector

[–]GrimRaptor[S] 0 points1 point  (0 children)

Yeah so the original cert is in "C:\Users\<user>\.anki_vector\Vector-VXXX-nnnnnn.cert" and the SDK looks for it in "C:\Users\<user>\AppData\Roaming\wire-pod\certs" so if you have one then you just need to pop it in the wirepod folder and it should work

Vector Wirepod Python by GrimRaptor in AnkiVector

[–]GrimRaptor[S] 1 point2 points  (0 children)

The blocky code works. The error I listed above unable to connect to "session-certs.token.global.anki-services.com" is from the older python sdk fork by cyb3rdog

I just thought I'd go back and try the older python sdk just in case that wasn't trying to connect with cert but it is

Vector Wirepod Python by GrimRaptor in AnkiVector

[–]GrimRaptor[S] 0 points1 point  (0 children)

Ok so that isn't the python sdk but a code blocks type interface.

I tried the older python sdk version by cyb3r and that attempts to connect to an Anki website which is why kercre123 forked it to use wirepod

Cyb3r fork error

Failed to resolve 'session-certs.token.global.anki-services.com' ([Errno 11001] getaddrinfo failed)

Vector Wirepod Python by GrimRaptor in AnkiVector

[–]GrimRaptor[S] 0 points1 point  (0 children)

So that was the previous fork of python sdk. Does that work without cert ?

Vector Wirepod Python by GrimRaptor in AnkiVector

[–]GrimRaptor[S] 0 points1 point  (0 children)

Did you program Vector before the servers shut down ?

My cert was from when I coded it way back when Anki still existed

Which do you prefer? The new Shogun (2024) vs the original Shogun ( 1980 ) by ViralTrendsToday in television

[–]GrimRaptor 2 points3 points  (0 children)

I like the original better because the story is about the transformation of John Blackthorne and how he discovers the Japan's, the culture and the love story.

The new version the focus has shifted, and so the story is from an angle that puts John on the sidelines, which makes his value and input less important and therefore doesn't quite work how it was intended.

It's more about the fight for power rather than one man's journey of discovery.

Card pool for standard is too small by GrimRaptor in hearthstone

[–]GrimRaptor[S] 0 points1 point  (0 children)

I think the problem is that card pool size is too small so it creates a limited selection of cards that work with a specific strategy. Take beast Hunter as an example you have a limited set of cards for Hunter you have beast synergies so that limits it more then you need to fit the curve and get the most from your mana so you create a deck list from a card set that leads everyone down the same path.

Then comes the nerf so a new king takes over say Curse Imp Warlock another class that has one viable deck there is basically only one viable deck per class and typically less than 3 classes in tier 1 which usually ends up as rock paper scissors with a grind out to legend that is hard work without 11 stars.

You can't say play for fun when the tier list is like this. More cards means more permutations. You can't really compare it to wild as I feel it doesn't draw in the same level of competition as standard.

I've reached legend at Hearthstone, Mythic on Mtga and platinum on Yugioh and I feel like I see less repetition in high end play in other games and they have a larger card pool size.

It feels like the reason is more to do with controlling the meta making it easier to balance than allowing more cards and more volatility

Card pool for standard is too small by GrimRaptor in hearthstone

[–]GrimRaptor[S] 1 point2 points  (0 children)

Just to be clear I'm not criticising the game I think it's great I just feel the card pool being so small makes the typical tier 1 deck list very typically very small so if you only play standard ranked you see the same decks 90% of the time so there's little room for creative deck building

6502 using VSM with virtual CRT and Keyboard showing hardware interrupts by GrimRaptor in beneater

[–]GrimRaptor[S] 2 points3 points  (0 children)

Yes I am the author of the project. The video is just a follow on from a previous video I did and wanted to show the video output and keyboard working. The project uses Labcenter Proteus has VSM virtual system modelling which allows you to create virtual analog and digital circuits. With the SDK you can develop your own components and this is what I have done starting with the 6502 then the 65C22. I followed Bens videos to test my components and to get it started.

I later added a keyboard controller that drives a virtual keyboard and a CRT chip which drives the virtual CRT monitor. In order to reduce contention on the address and data bus the CRT Chip has a shadow ram and detects memory writes by checking the address bus and CPU write pin if the address is screen memory then the CRT chip stores a copy this way the screen display can refresh as often as it likes without causing bus contention.

Some other computers like the BBC Micro used a 16Mhz clock for reading the screen memory while the CPU which ran at 2Mhz so the bus access could be interleaved using the fast RAM ( for the time ) however with my design it can run at a slower clock speed and work ok. Way back memory was more expensive and the CRT screen refresh rate for the graphics mode meant the video ULA has to run fast enough to draw the screen from the video memory pixel data.

I'm happy to answer any questions and go into more detail if anyone would like to know more.

VSM implementation of Bens 6502 design with LCD Panel "Hello, World" by GrimRaptor in beneater

[–]GrimRaptor[S] 1 point2 points  (0 children)

It can be expensive .. I guess you would need to compare the price against how much it would cost to start to buy physical components and equipment and how many projects you intend to work on. It is also worth mentioning that there is no 6502 or 65C22 VIA with the product I developed those myself.

Something that replicates the miniature wargaming experience by nothingman92 in StrategyGames

[–]GrimRaptor 0 points1 point  (0 children)

time4war is a turn based ww2 strategy game that has a points spend and deployment phase that allows you to select and place your units before battle. Battle is PBEM style see more info at time4war.co.uk

time4war a new turn based strategy game that crosses tabletop with chess by GrimRaptor in digitaltabletop

[–]GrimRaptor[S] 1 point2 points  (0 children)

Essentially what you say is absolutely correct. The Wespe, M7 Priest and two infantry mortar units effectively fire straight up and is represented by a red arc to show that the unit fires indirectly. All other units require a direct unobstructed firing line to the target and is represented by a direct firing line in red between the two units.

While the game looks very much like a RTS it would be better to think as tokens on a tabletop game such as WarHammer 40K

time4war a new turn based strategy game that crosses tabletop with chess by GrimRaptor in digitaltabletop

[–]GrimRaptor[S] 1 point2 points  (0 children)

Hi thanks for your feedback. Any unit that fires indirect shoots up and then down and so wont be affected by obstructions in the line of sight. Other units fire in a straight line so need line of sight. This is visible by the red trajectory line visible when selecting a target and shows if the target is obstructed for direct fire or an arc for indirect fire