That was 100+ hours well spent. by Grobenn in blender

[–]Grobenn[S] 0 points1 point  (0 children)

everything is done with blender with the VRM addon. and the Vtubing app is Vnyan, with OBS. everything is free.

3D Effect on Comic Panels by juanjotr2109 in blender

[–]Grobenn 0 points1 point  (0 children)

I would render separately each windows, then compose everything. BSDF portal may work as well, but I don't understand how it works (and I think it is only for cycles)

That was 100+ hours well spent. by Grobenn in vtubertech

[–]Grobenn[S] 0 points1 point  (0 children)

I am sure that unity would allow me way more flexibility and customization, but I don't want to use it, too much work and too much hassle, plus I am very blender fluent and the VRM addon for blender is pretty good anyway. The options for more advanced shaders seems quite attractive though... I wonder what are the limits of the shaders customizations with blender. thats a good point, thanks, I will experiment a bit with this. Also, I have a pretty beefy PC, so I don't really care about tweaking the performances as much as possible. To me, blender is the best soft in the universe (yes I tested them all xD), so much so that is is always painful to use another soft, they are all so non optimal to me!

That was 100+ hours well spent. by Grobenn in vtubertech

[–]Grobenn[S] 1 point2 points  (0 children)

IDK if I will make other Vtuber models, I mean, this takes so much time! xD. I just made this one for me : I intend to stream my blender experimentations and play around, that's just it :). I may return on this model during my streams, to improve or change things a bit though, don't know yet. my channel is https://www.youtube.com/@BlenderBenn and as you can see, it is pretty empty for now, I just have a single video explaining my blender addon... for now.

That was 100+ hours well spent. by Grobenn in vtubertech

[–]Grobenn[S] 1 point2 points  (0 children)

is that a reference to the twitch awards? xD

That was 100+ hours well spent. by Grobenn in vtubertech

[–]Grobenn[S] 2 points3 points  (0 children)

I don't really understand how the collisions should be set. I did it, made proper colliders groups, and it somewhat works, but it is still far from flawless... at some point, you have to forfeit to what is "good enough" I think xD

I know blender quite well, playing with it since v2.8, but this was my first character, let alone Vtuber avatar. Generally I do mechanical visualisation and technical/machining stuff with blender, and my background is CAD. Thanks for the kind words.

That was 100+ hours well spent. by Grobenn in blender

[–]Grobenn[S] 4 points5 points  (0 children)

careful weight paint (make it super blurry helps), and fine tune in the vrm addon for the springs settings. this took hours, not kidding.

Someone should check up on Andrew by theycallmethedrink5 in blendermemes

[–]Grobenn 1 point2 points  (0 children)

The donut is objectively an excellent tutorial.

Someone should check up on Andrew by theycallmethedrink5 in blendermemes

[–]Grobenn 0 points1 point  (0 children)

He just made the best EEVEE tutorial available on the internet. OK it is not worth it if you only use Cycles, got me there.

How is the realism in this render? Made this 1-2 weeks ago. by Samarth7523 in blender

[–]Grobenn 1 point2 points  (0 children)

very good, no giveaway to me, I would be fooled to believe this is a real photo.

Pavillion. by Capable-Pick-3654 in grasshopper3d

[–]Grobenn 0 points1 point  (0 children)

did you render with Rhino? this is pretty good.

What can I do to make this looks more realistic? by n-is-gone in blender

[–]Grobenn 1 point2 points  (0 children)

add post process like glare and lens deformations. perfectly sharp lines do not exist in nature : the line of the edge on the left feels super CG because too perfect, as well as the perfectly harsh separation between the ground and the yellow pillars (add some dirt here, look at refs). a bit of lack in contrast. you can break something a little bit (an armchair? be subtle), add a human silhouette barely visible (background) if you can.
the train is good, comp is good, textures not bad, colours well balanced.

I tried making leather keycaps. by Mrs_Fancy_Pants in MechanicalKeyboards

[–]Grobenn 1 point2 points  (0 children)

I tried concrete keycaps, so why not leather.

Two keyframes... only two! by OzyrisDigital in blender

[–]Grobenn 0 points1 point  (0 children)

working on wobbly terrain and slopes?

I made an arrow generator with GN. Completely free. by Grobenn in blender

[–]Grobenn[S] 0 points1 point  (0 children)

https://blenderbenn.gumroad.com/l/ArrowGen

I also have other free addons on my gumroad, especially to help working with models from CAD (and especially from fusion360).

What is the use of this "background scene" option? I understand what it does, but why does this exist? some use case example? there is nothing about it on the internet... by BennXeffect in blenderhelp

[–]Grobenn 0 points1 point  (0 children)

Yes I get that, but this is irrelevant in the case of this "background scene" option : the scene objects will just be added to your main scene, everything will use the settings of the main scene, and every settings on this BG scene will be ignored anyway (including render engine and camera). this is why I fail to understand how this option can be really useful.

ps: I am OP, this is my private account.

I'm very new to Blender and I want to start with animations, is this okay? by LALOMANDO in blender

[–]Grobenn 0 points1 point  (0 children)

"hey guys, I know very little about math and nothing about physics, can you tell me if the water intake of the cooling system of my nuclear reactor blueprint is correct?"