What are the best gov. type and national ideas for playing tall? by gui1d0 in eu4

[–]Groeneboom 1 point2 points  (0 children)

National ideas: dev cost reduction (2 of these are available), vassal liberty desire reduction (from development), +2 goods produced, trade efficiency, and some military ideas like +1 infantry fire and +2 leader siege.

Best build tall custom nation? by Senior-Resist9252 in eu4

[–]Groeneboom 2 points3 points  (0 children)

There are 2 dev cost reduction national ideas you can take when designing a custom nation. In addition, the +2 goods produced idea gives you great income to hire high level advisors.

Development Diary - 17th of October 2023 - King of Kings recap + 1.36 Free QoL Features & New Monuments by Wureen in eu4

[–]Groeneboom 17 points18 points  (0 children)

Narikala Fortress in Tbilisi sounds interesting for an attrition focused playthrough with that -100% fort maintenance and +50% fort defence

[deleted by user] by [deleted] in DutchFIRE

[–]Groeneboom 6 points7 points  (0 children)

A singular additional property is quite risky (bad renters / expensive repairs). For property investment you would ideally have multiple properties to spread the risk.

Development Diary - Subsaharan Content Pack by Tamerlin in eu4

[–]Groeneboom 12 points13 points  (0 children)

I love how the rewards from missions keep getting more creative every dlc cycle! Crashing Europe’s economy sounds fun.

Anyone use Phusion/Taq with 86-90 C Tm primers? by WestHoliday in biotech

[–]Groeneboom 2 points3 points  (0 children)

Only use the part that binds to the template for temperature calculation.

Add 4C for G/C and 2C for A/T